TC Sat, June 3 @ 09:00 CDT

GeorgeOP

RF Bleachers
Joined
Jan 19, 2005
Messages
1,428
Location
RF Bleachers
This will be an on-line session.
The Designated Player is: GeorgeOP
This is GeorgeOP's first time as a DP.



Start Date/Time: Sat, June 3 @ 09:00 CDT
I don't fully understand how Dave just explained time conversion, however local time in New York is 10:00 a.m. for the start. We DO practice Daylight savings time (even though everywhere we refer to our time as EST) Sorry for the misunderstanding. If I understood Dave correctly it should be 10:00 a.m. GMT - 4

Relevant Links:
Current Save - AD 0785

Only elected/appointed officials may post in this thread!
Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official.

Please put your office in the post title field.
If I left anything, do tell.
 
All workers are released to governors. Just make sure you mine that iron southwest of Ning-Hsia.

Also, I allow you to take full control of all cities un-governed, and ones without an instruction post.

Not really much from me this turnchat, I want to let the governors (especially former-Mongolian cities) get back into a peace time rythm.

Technically I can't issue a stop play order, but it would be great if you stopped play shortly after a great engineer is born (which I doubt will happen anyway, actually I don't even think it can happen yet.)
 
SOS...

Trades
Trade Clams to bismark for silver.
We cannot renegotiate the copper trade for anything other than the deal in place..so let it ride for 2 gold.
Also maintain the Wheat for Wine trade with Russia.
Not enough support at this time for tech trades.

Relations and demands


Standard STOP orders
STOP play if we meet any other civ besides Russia and Germany so we can discuss relations and trades.
STOP play if attacked by any civ.
STOP play if any civ asks to go to war on their side.Citizens need to vote.
 
Minister of Science
finish Code of Laws
then research something else, i'm starting a discussion about it now.

No Great Scientists will be born.
 
Official Instructions from the Office of the Censor

The Citizens Assembly has authorized the building of the Globe Theatre. Where and when is to be decided by the Minister of the Interior and the Governors, but you must follow an order to build it when it is given.

Things to rename: (do these immediately at the start of the TC)
- Rename Karakorum to New Port City
- Rename Beshbalik to Fort Impervious
- Rename Turfan to Constitution Falls
- Rename Ning-Hsia to Basillica
- Do not rename Old Sarai

Do not change the sliders more than 10% either way during this TC.
Do not change any civics.
Do not declare war on anyone.
 
Pre-turn
Rename Beshbalik to Fort Impervious.
Rename "Worker Beshbalik" (3E1S of Fort Impervious) to "Fort Impervious". (Careful not to get mixed up with the Turfan worker otherwise I'll have the Governor of West Licentia on my case ;) )
Move the "FI" worker to jungle square 1NE of FI.

"Fort Impervious" worker
Chop jungle squares 1NE, 1N, 1NW and 1N2W of FI.
Don't build any roads while doing this.
I think the worker will still be doing the chopping at the end of the TC, but if you run out of things for him to do, then move to square 2E1N of FI and start a cottage.

FI build queue
When the Granary finishes (should be in 1 turn), start building an aqueduct.
This instruction may be OVERRIDDEN BEFORE THE TC STARTS by either myself or the Minister of the Interior if it is decided to build the Globe Theatre in Fort Impervious.

Citizens
When the population grows by one (should be in 3 turns), please ensure that the new citizen works the square 1E of FI (the plains).
(The squares being worked should be: 1W; 2W1S; 1S; 1E; 1SE; 2E.)
 
Preturn:
Rename city "New Port City"
Rename worker "Karakorum" to "New Port City"

Worker:
Move to the square 1SW of city (empty grassland above mine) and cottage,
then move to sq 2S of city and cottage

Citizens:
Here's the tricky part. The city is producing so much food, it will be at happiness limit at size 7, I estimate 5 or 6 turns. It will pop in 1 turn, so work the spare cottage, 1W of city. It will pop again in about 5 turns. At this point, stop working both clams. There should be 3 cottages by now, work these, the 3 forests, and the mine.
 
Not many instructions...

- move the swordsman located W of BW to the hill NW to unfog tiles
- do not move units which are quartered in the border cities
- do not move units which are on reconnaissanse missions ( unfoging tiles )
- you can move all other units to provide happines there where it is most needed

STOP play if someone will declar war on us.

Good luck.
 
quick question, will this TC be at 1400 GMT(so 1600 CET)? Or didn't I understand it?
 
OK. Glad to be here. Move Citizen from 1N2W forested hill to a science specalist until CoL is complete (3 turns). After CoL is complete, continue to build research for the rest of this TC. Since BW has an academy and a library, we can leverage its beaker production until our civ-wide science production regains momentum.
 
ok, see you then in turnchat chatroom?
 
hey Ice and the others, come in the chatroom!
 
Here are the details of todays TC.

Spoiler :

Turn 0
Karakorum renamed New Port City
Beshbaik renamed Fort Impervious
Turfan renamed Constitution Falls (there is a 15 letter cap for city names. I wrote in Constitution, but several turns later someone suggested Const. Falls)
Ning-Hsia renamed Basillica
Science 30%, Culture 0%, Treasury 14(+5), CoL in 3

Turn 1
Germany offered Horseback Riding for Alphabet and 10 gold. I countered with Clams for Silver
Fort Impervious finished Granary, Aquaduct started.
Micilian's Gate finished Library, Research started.
Auda City finished lighthouse, Library started.
NPC worker started cottage
swordsman moved 1NW
Abydos worker sent to Abydos river
OS worker 1E
FI worker 1W2N
CF worker sent to 2N of Constitution Falls
Science 30%, Culture 0%, Treasury 19(+4), CoL in 2

Turn 2
We Love the Monarch Day starts in Boaring Wallow
Chop jungle at Old Sarai
Swordsman fortified
TU worker 1NE and cottage
Basillica worker to jungle
Science 30%, Culture 0%, Treasury 23(+8), CoL in 1

Turn 3
Code of Laws discovered. Metal Casting is started.
Basillica worker chop jungle
FI worker chop jungle
CF worker chop jungle
Abydos worker chop jungle
Fort Impervious popped, working plain
Science 30%, Culture 0%, Treasury 31(+6), MC in 11

Turn 4
Science 30%, Culture 0%, Treasury 37(+6), MC in 10

Turn 5
Science 30%, Culture 0%, Treasury 43(+6), MC in 9

Turn 6
a forrest grew 4S1W of Boaring Wallow
Science 30%, Culture 0%, Treasury 49(+7), MC in 8

Turn 7
Mahauira has been born in a foreign land. (message was in bright yellow, if that means anything)
NPC worker 1SE and cottage
Science 30%, Culture 0%, Treasury 56(+5), MC in 7

Turn 8

OS worker cottage
Toot Uncommon popped and is now a population of 4. It is also now unhealthy.
Science 30%, Culture 0%, Treasury 61(+3), MC in 6

Turn 9
Basillica finishes Granary, switches to Courthouse
Basillica worker 1W
FI worker 1W
CF worker cottage
Abydos worker cottage
New Port City popped and it's citizens were taken off the clams to increase commerce and shield production and limit food production (per governor's orders)
Basillica citizens taken off farm and put on mine to increase production for courthouse.
Designated Player (GeorgeOP) decided to stop play so we can decide what to do in Basillica. It was 1 turn away from being over anyway.
 
Top Bottom