I think religious civics could be revised a bit:
I think State Church and Free Church appear too early, so you don't really have a chance to use Prophets/Divine Cult.
To be honest I never ever used DC, it just doesn't worth it, there isn't much war early in the game that should bother war weariness.
I think there are a lot of place in classical and medevial eras to push State Church and Free Church behind.
Speaking of Mathematics - the concept of "Zero" really deserves its own tech.
45°38'N-13°47'E;13138037 said:While I would mathematically agree, I don't think it's necessary for gameplay.
Especially since it'd likely end up being a "filler tech" like C2C's Abyssal Colonization and Mythological Bestiary - both of which (last time I checked) do nothing, unlock nothing, enhance nothing, and enable nothing. They just are "there" and have to waste turns researching them to open up other techs. There *are* a few dragon models and units floating around, and other mythical beasties, (The one in Mongoose Mod is resistant to nukes? xD) so I don't know why that latter tech does nothing.
If someone could come up with a few things for such a tech then maybe, but I still think it might just be more complexity in the tech tree than is really needed at the time.
45°38'N-13°47'E;13138031 said:I think I agree but let's see what Vokarya has to say.
Well the "Zero tech" has a usefullnes equal of zero
But that gives an idea of a new wonder or project:
Euclidean geometry
- Requires Mathemathic
- Can only be built be GScientist
- +5% and for everyone
- +5% and for builder civ
Hang onto this for a while. I was looking at the latest version of Realism Invictus and they have instituted a system of Great Works that can be built by Great Artists. I would really like to include that system, but you've given me an idea to extend it to Great Scientific Works as well, and Euclid's Elements would be a great one for that.
Hang onto this for a while. I was looking at the latest version of Realism Invictus and they have instituted a system of Great Works that can be built by Great Artists. I would really like to include that system, but you've given me an idea to extend it to Great Scientific Works as well, and Euclid's Elements would be a great one for that.
I think Divine Cult should stay where it is. They make a nice pair with prophets. Two oposite alternatives to chose from.I agree State Church comes too early. The difficulty with shuffling religion civics is that many of the techs that currently have religion civics are one- or two-trick-pony techs and really can't afford to have anything taken away without a replacement. There also aren't many good religious techs during the Classical Era.
I think this would be a possibility:
- Divine Cult to Scriptures
- State Church to Papacy
- Free Church to Humanism
- Secular to Constitution
I agree State Church comes too early. The difficulty with shuffling religion civics is that many of the techs that currently have religion civics are one- or two-trick-pony techs and really can't afford to have anything taken away without a replacement. There also aren't many good religious techs during the Classical Era.
I think this would be a possibility:
- Divine Cult to Scriptures
- State Church to Papacy
- Free Church to Humanism
- Secular to Constitution
Are we going to do a Civics project soon? I have a couple ideas I'm hanging on to for when we do that.
45°38'N-13°47'E;13138376 said:Sounds great. Have you seen if it needs dll coding? I'm more than willing to try and merge this idea in the game core if needed!
45°38'N-13°47'E;13139906 said:I think that your proposal sounds very good.
As for Civics, my original plan was to start developing them starting from May/June. But changing civics is a very delicate matter because it will throw everything off balance, so my idea was to develop a new civics system but making it separate from the main game for the moment and test it separately. Then, once we're sure everything works, we can integrate the new system into the main game.
IIRC Afforess liked the current civic system and found no particular problem with it. Since he's on the forum these days, I wonder what he's to say about it.
I think Divine Cult should stay where it is. They make a nice pair with prophets. Two oposite alternatives to chose from.
The rest sounds very, but will see later how they really work.
I can't take State Church away from Scriptures without reducing it to one-trick status, which I really don't want to do. You would still have Prophets and Divine Cult as your options throughout the late Ancient and entire Classical eras (unless you get Shwedagon Paya), and I think that's fair.
Does anyone ever really use Divine Cult though? There's so many negatives attached to it in AND that I hardly ever use it, and its unique building goes obsolete so quickly too.