Armorydave
Prince
jefmart1 said:Perhaps a compromise: Capturing enemy cities gives you research points towards various tech you don't own based on the city size and maybe what improvements in it. I also like the small chance of tech spread suggested earlier and in other threads. I think that a country without radios, adjacent to one that has radios will eventually get radios. Be it via retail trade or smuggling, or reverse engineering. In "Guns, Germs, & Steel", an excellent read for Civvers btw, he explains that knowing of the existence of a technology (or knowing that it CAN be done) increases research and leads to eventual development of the tech.
I like this idea. My thought was any time you take a city with an academy you get a free tech. That said, I think the current system is fine. The tech tree advances to quickly anyway (on normal speed) so anything that would speed it up further is undesirable to me.
I have no trouble trading techs with other civs. Part of the reason is that I put a lot of effort into becoming a member of the "AI best-friends club" (fervently spread my religion, make AI favorable trades, maintain open borders, often give AI's what they request, seldom declare war, etc..). If you play an isolationist or war-mongering game then you are going to have trouble trading with other civs. That makes perfect sense from a "historical" perspective.