Text and translations

phungus420

Deity
Joined
Mar 1, 2003
Messages
6,296
One thing I'd really like is for translations to be made for all the added content. The supported languages in Civ's XML are German, Spanish, French, and Italian.

If you can translate into any of these languages and want to, please feel free to do it, I'd greatly apreciate it. You can submit your translations as just raw text, and I'll hunt it down and add it to the XML if you don't want to, or are unable to modify the XML. Or even better would be to add in the translations to the XML and upload the file for me to include in the next update. Whichever works best.

Also feel free to report any text issues, things wrong in the civilopedia and what not. Anything to improve the current version of LoR as it relates to Text is what this thread is for. It's just my main priority is translations ATM. So that's why I bring that up first.
 
As of late I've been gaining some interest on translating LoR to Finnish. I haven't done any Civ4 modding this far though and haven't really spent a lot of time with XML, but I have a strong programming background so technically there shouldn't be any issues. Currently the original game & Warlords have been translated to Finnish by Kahkonen & Finnish civilopedia team so I'd have something to base my work on. I guess the biggest problem is that I don't know if is it possible to easily add in an entirely new language.

However at this point I can't promise I really do take on this, personally I'm having a weaker season right now and I don't really get much done off work. Mostly I'm just wandering on forums, sleeping, and playing LoR and occasionally some other games. There are also things that I really should get off my shoulders but haven't had the energy to do so.
 
Still looking for translations :deal:


@Alsark

The enlightened trait pedia description is messed up. Do you want to fix this, and follow the format of the other traits, or should I go ahead and fix this?
 
Still looking for translations :deal:


@Alsark

The enlightened trait pedia description is messed up. Do you want to fix this, and follow the format of the other traits, or should I go ahead and fix this?

I could fix, although the problem is that the other traits have a strategy section behind them. Considering that I play on Noble (and lose a decent amount while doing so), I may not be the best person to write any kind of strategy at all. I can if you'd like, though (the "useful technologies/buildings/wonders" part seems like common sense, but the "How to Use It/Downside" part is where I'd have no idea what to say). Or you can write the strategy portion and then I'll go back over it for grammar?

I could have sworn I changed the text files to at least correct for the 15% thing, though. But I guess I didn't.

:Edit: Oh, I remember. I changed it and didn't upload the file. Though it was just a couple of small tweaks anyway, no major work lost.

:Second Edit: Actually I'll probably need to know if your planned change for Enlightened is going to go through before I write a complete strategy section. If so probably a lot more emphasis would be placed on specialists (I'd actually probably copy a large portion of the Philosophical strategy section). Though I'll probably still write out a strategy section for the current one; I'd at least be able to keep the same format, and the useful buildings/techs/wonders thing wouldn't really change.
 
K, here is my rough draft. This draft is making the assumption that Enlightened will be 10%.

Civilopedia said:
Enlightened is one of the top tier traits, up their with Financial and Philosophical. What exactly does the science bonus translate to? Assuming everybody has an even research rate, then for every ten technologies you will be ahead by one technology. This is a huge bonus, especially earlier in the game when the fate of your civilization is essentially decided.

The culture provided by the religions can be invaluable in the mid-game when all of the religions are being founded (although the benefit of this dwindles in the late game). Plus, with an increased production speed on monasteries, your city can produce even more culture! This is terrific when you're having to deal with early border issues. The faster monasteries will even further aid in your research rate, too!

Later in the game an Enlightened leader will also be able to produce observatories and laboratories more quickly. These will provide an even better research rate and the laboratories will help you secure a space race victory, which the Enlightened trait is already good at doing.

High-Priority Technologies
- Pottery
- Meditation
- Astronomy
- Liberalism
- Quantum Mechanics
- AI

Useful Wonders
- The Great Library
- The University of Sankore
- Oxford University
- Aluminum Co
- Standard Ethanol

Best Buildings
- Monastery
- Library
- University
- Observatory
- Laboratory

Useful Civics
- Free Religion
- Representation
- Emancipation

How to Use It

What's great about the Enlightened trait is that it will work with either a cottage economy (CE) or specialist economy (SE). This allows you the freedom that the other two top-tier trades, Financial and Philosophical, do not provide. However, matched with either one of those traits, Enlightened provides for one of the most powerful trait combinations in the game.

There's really no specific way to use the Enlightened trait. The faster research buildings might want to encourage you to get to the technologies granting those buildings a little more quickly (as well as Writing and Education, even though the libraries and universities are not faster with Enlightened). Also, the culture boost due to non-state religions might mean you want to grab a couple of the early game religions just to have that small culture boost that can be hard to come across before Drama.

Like with the Financial trait, any commerce-improving resource is going to have its effects multiplied through Enlightened. Gold will now provide you even more of a science boost than ever before! This makes the better commerce resources even more attractive than before, so if you have a way of getting them, ensure that you do so.

The Downside

The Enlightened trait is going to really help out specialist economy cities and cottage economy cities. Production cities are going to benefit very little from the Enlightened trait, since commerce won't be consisting of much (or any) of the city's worked tiles. The Enlightened trait also won't help cities much that aren't well-developed in the mid and late game (though given all cities are undeveloped in the early game, it'll still help then).

The Enlightened trait will also not be as effective without a pure focus on research. This trait is most efficient when the research slider is turned up as far as possible, so lowering research in favor of gold, culture, or espionage will decrease the benefit you receive. This makes espionage tactics and gold-buying tactics a bit less attractive to a leader with an Enlightened trait, since their trait isn't living up to its full potential.

This is just a rough draft. I don't have it formatted because it would be difficult to read if it were. Would you like me to change, remove, or add anything?
 
I think the downside is that Enlightened is not effective with Espionage, Gold or other non reasearch intensive strategies. Other then that it sounds good. Hopefully someone else will throw in their 2 cents, I'm not very good at the whole strategy article thing.
 
I think the downside is that Enlightened is not effective with Espionage, Gold or other non reasearch intensive strategies. Other then that it sounds good. Hopefully someone else will throw in their 2 cents, I'm not very good at the whole strategy article thing.

K. I modified the "Downside" section.

I'll wait for more feedback before I actually put this into the file and send it over to you.
 
Just for some tidbits, as I've finally had some more energy than within the last few weeks, I did some lookup into the XML files and it looks like adding a new language is simple enough. The biggest issue is finding a good tool for the job, or else I have to code one myself. To get started I'd need to duplicate the current <English> nodes as <Finnish> and then start looking which of those new Finnish nodes exist in the already translated Finnish version of Civ4 and put those translations in place. Last I'd have to go ahead and translate all the new stuff, which would take "a while" as only the original game & Warlords are already translated.

At least all the files I need to edit are in one place :) (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\LoR\Assets\XML\Text)
 
Just for some tidbits, as I've finally had some more energy than within the last few weeks, I did some lookup into the XML files and it looks like adding a new language is simple enough. The biggest issue is finding a good tool for the job, or else I have to code one myself. To get started I'd need to duplicate the current <English> nodes as <Finnish> and then start looking which of those new Finnish nodes exist in the already translated Finnish version of Civ4 and put those translations in place. Last I'd have to go ahead and translate all the new stuff, which would take "a while" as only the original game & Warlords are already translated.

At least all the files I need to edit are in one place :) (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\LoR\Assets\XML\Text)

Yeah, that'll definitely be quite the task. Good luck with that!
 
Cool, Cool. Definatly will add in Finish if you get it done. I'm surprised you don't need to do SDK work to add a language, if you do though, I can help out with that, should be a simple tag cloning operation.
 
I'll expect this to take a few months to do completely; my current job contract is for the end of August so starting in September I should have time to work on this a lot, I just have to hope I'm in the mood & able by then :)

I found a proper tool for the job (an old free version of XMLSpy), makes adding the missing nodes very easy. I have translated Auto AI (not that many strings), but unfortunetaly I have to enter the sleep mode already.


Technically from the XML files: according to GlobalDefines.xml MAX_NUM_LANGUAGES is set to 100, which I guess means the game looks for TXT_KEY_LANGUAGE_0 &#8211; TXT_KEY_LANGUAGE_99 and automatically looks up & validates how many language tags are specified in the XML files. I also assume this means the language tags must always be in the same order.

If this is not the case and something needs to be changed elsewhere, well, I guess I leave that up to you. Luckily no need for haste, this process will take a lot of time.


And remember, it is Finnish, otherwise I'd be finished already :D
 
Need good quotes for all the added techs. I will record the voice later, I'm not too ashamed to record my own voice, though I am no Nemoy. Mainly at this time I just need ideas for quotes though. The Techs that are currently quoteless (or rather use quotes from old techs) are:

AI
Gas Turbine
Quantum Mechanics
Seafaring
Smart Matter
Turret Design
 
Quantum Mechanics
You *have* to get a quote from Feynman, not only because he actually got a Nobel Prize on QED, but also because they are insightful and very quotable.

This quote sums up most of quantum mechanics quite neatly: "...the "paradox" is only a conflict between reality and your feeling of what reality "ought to be.""

Cheers, LT.
 
Need good quotes for all the added techs. I will record the voice later, I'm not too ashamed to record my own voice, though I am no Nemoy. Mainly at this time I just need ideas for quotes though. The Techs that are currently quoteless (or rather use quotes from old techs) are:

AI
Gas Turbine
Quantum Mechanics
Seafaring
Smart Matter
Turret Design

AI - “Artificial Intelligence: the art of making computers that behave like the ones in movies” - Bill Bulko

Seafaring - "Ships are the nearest thing to dreams that hands have ever made." - Robert N. Rose (( There is a whole bunch of good ones on this page ))

Quantum Mechanics - "For those who are not shocked when they first come across quantum theory cannot possibly have understood it." - Niels Bohr



Not having much luck on the other three...
 
You *have* to get a quote from Feynman, not only because he actually got a Nobel Prize on QED, but also because they are insightful and very quotable.

This quote sums up most of quantum mechanics quite neatly: "...the "paradox" is only a conflict between reality and your feeling of what reality "ought to be.""

Cheers, LT.
That's perfect :goodjob:
 
Here is a video of a robot that utilizes some of the principals of smart matter. It atleast gives a view of what the current state of the technology is and what is possible and what will be possible. Since it is an emerging tech, and maybe known by other names,that isnt in full effect yet, maybe this will give people an idea of what they could use for a quote.

http://www.youtube.com/watch?v=5JG5GrAtalE
 
K, here is my rough draft. This draft is making the assumption that Enlightened will be 10%.

Civilopedia said:
Enlightened is one of the top tier techs,

This is just a rough draft. I don't have it formatted because it would be difficult to read if it were. Would you like me to change, remove, or add anything?

Small error in the bolded word. The rest looks good. :goodjob:
 
Wow, I just read Reagan's civilopedia entry, and it's a total propaganda piece. I mean I expect these thing to put them in a positive light, but it's not even factually correct. Reagan certainly did not preside over the longest period of time without a recession, there was a severe recession caused by the OPEC Oil Embargo, which the US economy didn't recover from until mid 1984... And despite what anyone says, Reagan did not "beat the Russians". I'm not going to go in and throw my own spin on things, and call his presidency out for what my political oppinion is, but it needs to be cleaned up and at least be accurate, and have real facts on the man, not just expound on the glories of conservatism and the evils of liberalism :rolleyes:
 
Top Bottom