Well, theres a lot to respond to here, but I dont know how useful it is as this is becoming indefensible.
Ill start with Simons last response which I missed earlier - I must say that I agree as you do that both our methods
work. However, I dont think you can base its value on personal preference. Some people can jump higher than others, or run faster, and yes, one method of CivII conquest is more advantageous than another, and that is what ought to be at issue: not what method does one prefer, but why is ones method better? The discussion is more valuable that way. As per the actual strategy, youre right, the planes will work against the sample city, but its overkill. I know you dont actually use 35 planes per city, but thats not the point. One Stealth bomber can kill only one garrison unit per two turns. Stealth fighters, although they can strike multiple times in a turn, are too weak to repeat such attacks, even if theyre veterans. Howitzers, on the other hand, can deliver two kills each per turn, plus the aforementioned advantage that they have an infinite range. These facts give them higher value in combat, while at the same time they cost only 70 shields each compared to the 160 and 80 of the two planes. More bang for your buck, end of story.
Now, for Andu I agree wholeheartedly that it is artless. However, there is plenty of room to be artful in the arenas of science, exploration, and diplomacy. War is different, at least in the Civilization world*. I want to get it done quick, with minimal loss, and with the least investment necessary. Next, theres this:
(And it never ceases to amaze me that players will imitate the a.i. and build railroads in every square of a city's radius; clearly a waste of an engineer's time.)
I suggest you read more carefully, I not once said I do that. The only thing close is that I said thats what you find when you conquer a modern AI city:
It seems easier to wait a few hundred years to take the same city as a twenty-citizen Viking city armed with Mech. Inf.'s, improved with a railroad and mining/farmland on each square, and assisted by nearly every worthwhile city improvement
What I said I do is very different:
Continue until your civilization is massive, with every occupied square covered with railroad & mining, or road & farmland.
And for your strategy, as far as I can see it would takes very long in deity, if indeed it does work. Simon would agree that its better to take them out quickly, no matter how you do it.
a waste of production and resources
Youre correct that your way takes less shields and in that my way seems like a waste. However, it is arguable that conquering the world quickly (either to a finish or to a pet city) is far more important than using less shields. You then have to contend with supporting your units and having some unhappiness for 5-15 years instead of a century. Atop that, my wasting shields can be offset by disbanding my task force into the conquered cities to give them a leg-up. Finally, if you take over the world quickly and establish a pet city, you can plug many of your cities into capitalization and set up entertainers so you can have a 100% allocation to science. Again, both our ways work, but what is more advantageous?
* Also, there are more intricate ways to undergo this strategy that are artful. For instance, I often accompany my force with spies to investigate each city and to see what sort of forces they have in the field. Then I have Mech. Inf.'s and armor to destroy weaker units (cruise/nuclear missiles, ships in port, planes, and troops outside of cities but in the way, etc.) that are not worthy of the howitzers' power. Another unnecessary treat is to have a bunch of riflemen and to place one next to each emptied city before taking any, so that you won't have to clear a path through partisans to get them to cities. Otherwise you can have ZoC-ignoring partisans to duck in and out of partisan crowds. Looking at these possibilities as well as the enthralling naval battles that may be necessary to get your task force there, you bet your ass it can be "artful".
Flatlander youre probably right about MP, as was DoM. However, thats why my outline has a crucial focus on a strong defense and offensive defense in the early game, and Im sure I could hold out against a human there, you know, just five phalanxes instead of one. But it is a damn shame no one wants to start from 4000 BC.
And last but not least, Machiavelli Ill get into the bang for your buck issue again. Look at an imaginary deity civilization: 25 cities, with 4 defensive units each. By my calculations, it would require 50 veteran howitzers to conquer it (25 cities x 4 units per city / 2 howitzer kills per turn = 50), which are worth 3500 shields. Your nuke method would require 25 nuclear missiles, which are worth 4000 shields. The next step is open-ended. If you wish to do it one city at a time, then you only need one paratrooper, so tack on 60 shields to get 4060 shields. If you wish to annihilate them in one turn, it will take 25 paratroopers, so tack on 1500 to get a grand total of 5500 shields. Either way, it will be more than the paltry 3500 invested in using the cheap howitzers. Aside from that, theres the issue of building and deploying such a force before the deity enemy has discovered the laser. Anyway, this mathematical analysis can be used to compare howitzers to the addictive use of air power, as well. Looking at this hypothetical civilization, the shield ratio between my way and something similar to Simons air war would be 3500:11250
(25 cities x (320 shields per 2 stealth bombers + 80 shields per stealth fighter + 50 shields per Mech. Inf.))
Major General2 same issue: howitzers are cheaper. However, you are right that paratroopers are better for island outposts. About getting the task force trapped and destroyed, I can't figure what situation would keep it in one city. I think you should reply.
Man, Ive been putting this response off; Im glad its over. Im going to bed.
Look on the bright side, you all have sold me on power democracy, now Im doing it Simons way by building troops everywhere and supporting them from the Shakespeare city. Fundy sucks.