This mod adds The Chickasaw to the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=1120371905
UA: Kohta Falaya: Gain a Settler in the Capital upon founding a Pantheon and every time a Great Prophet is born. Recieve faith for founding or conquering a city.
UU: Missipi' Raider: Slightly stronger than the Swordsman it replaces. Steal gold equal to 50% of damage inflicted on cities. +15 Combat Strength against cities.
UB: Stickball Field: Provides +1 Culture and +1 Happiness unlike the barracks that it replaces. Trained land units get access to two unique promotions. "Unconquered" grants +15% defense in all terrain. "Unconquerable" grants 20% combat strength in friendly territory.
I created this civ because I myself am a citizen of the Chickasaw Nation, and I wanted to represent it in the game.
Supported mods:
-Historical Religions
-YNAEMP
http://steamcommunity.com/sharedfiles/filedetails/?id=1120371905
UA: Kohta Falaya: Gain a Settler in the Capital upon founding a Pantheon and every time a Great Prophet is born. Recieve faith for founding or conquering a city.
UU: Missipi' Raider: Slightly stronger than the Swordsman it replaces. Steal gold equal to 50% of damage inflicted on cities. +15 Combat Strength against cities.
UB: Stickball Field: Provides +1 Culture and +1 Happiness unlike the barracks that it replaces. Trained land units get access to two unique promotions. "Unconquered" grants +15% defense in all terrain. "Unconquerable" grants 20% combat strength in friendly territory.
I created this civ because I myself am a citizen of the Chickasaw Nation, and I wanted to represent it in the game.
Supported mods:
-Historical Religions
-YNAEMP