I may have missed it, but there are very few real numbers and calculations in this thread. From a quick calculation, the 5% penalty looks extremely harsh to me. Let's see how it evolves over time:
- Without libraries, beakers are equal to your population. Researching Writing costs 55 beakers. The 5% increase means each city increases the cost by 2.75 beakers. I don't know if that rounds up or down, but roughly it seems that at this stage a city needs to have a population of 3 in order to not slow down your research. Not a problem yet...
- With libraries, each citizen produces 1.5 beakers. When aiming for Philosophy for the National College, you presumably have libraries. Philosophy costs 175 and, with a 5% increase per city, each city adds 8.75, rounded up to 9, I guess. In order to generate 9 science, a city with a library has to have a population of 6 to break even. It already gets harder!
- With the National College built, each citizen in a city with a Library generates 2.25 beakers per turn. Until Education you don't get anything else that increases science. Education costs 485 beakers. A city adds 5% to that, which means 24.25. Divided by 2.25 this leads us to the awkward number of 10.(7), which, again roughly, means that a city needs to have a population of 11 and a library in order to not be a drain on your science at that point. Seems really, really harsh to me. Of course, cities have other benefits apart from generating science, but it looks like overall only big cities will be able to break even and not be a drain on science.
DISCLAIMERS:
- The numbers are taken from the online Civilopedia, which may or may not be up to date or reflective of the numbers in BNW.
- The calculations are based on my understanding of the system, which may be flawed.
- I haven't seen a clear confirmation that the increase is 5% and I saw a 3% elsewhere. Being in Europe, I can't check.
If anyone who's more knowledgeable could shed some light here, it would be nice.
I think only NC affects the city in which it is build, so other cities would still be 2 beakers per pop?With the National College built, each citizen in a city with a Library generates 2.25 beakers per turn.
I think we have to accept that it is now part of the game design - like it or not - that cities will slow your science a bit until they reach sufficient size. Will that make teching slower? Yes. But it will affect all players equally (bared whatever bonuses AI always gets), so in that regard this is not really a problem in itself. Furthermore, given how people have long complained that late game eras zip by way too fast, and how new expansion adds content to those late eras mostly, not to mention that this feature will mostly affect those later eras where you have many cities, I think this feature does make sense with what the designers wanted to achieve.Of course, cities have other benefits apart from generating science, but it looks like overall only big cities will be able to break even and not be a drain on science.
Your math looks flawed. When each city adds 9 beakers to the total requirement of Philosophy, it doesn't mean you have to generate 9 beakers per turn and city to break even.
I think we have to accept that it is now part of the game design - like it or not - that cities will slow your science a bit until they reach sufficient size. Will that make teching slower? Yes. But it will affect all players equally (bared whatever bonuses AI always gets), so in that regard this is not really a problem in itself. Furthermore, given how people have long complained that late game eras zip by way too fast, and how new expansion adds content to those late eras mostly, not to mention that this feature will mostly affect those later eras where you have many cities, I think this feature does make sense with what the designers wanted to achieve.
At first I misunderstood what you wrote here, but when you say "every city" you actually mean "every new city", right? So when city has population of 2, it will break even, given this special case where research time for Philosophy is 9 turns. The shorter research time you have, the bigger population of new city needs to get in order to break even. Even so, this seems very manageable.Your math looks flawed. When each city adds 9 beakers to the total requirement of Philosophy, it doesn't mean you have to generate 9 beakers per turn and city to break even.
It means that each city has to generate an additional 9 beakers during the whole process of researching the tech.
For example, G+K rules, 4 cities need 9 turns to tech to Philosophy.
So in BNW, each city has to generate 1 additional science per turn. That means every city needs +1 pop.
At first I misunderstood what you wrote here, but when you say "every city" you actually mean "every new city", right?
Then I don't understand the math. We do agree that we're talking about researching Philosophy (175 beakers), so that the cost of an extra city is 0,05 * 175 ~ 9 beakers, right?Nope, in this scenario the four existing cities do need one more pop each compared to G+K.
Edit: Not 100% correct because I assumed the capital also adds 5% (which it doesn't). But you get the idea.
Then I don't understand the math. We do agree that we're talking about researching Philosophy (175 beakers), so that the cost of an extra city is 0,05 * 175 ~ 9 beakers, right?
So let's then consider a case:
- We start with X cities, and they will research Philosophy in 9 turns.
- We then plant another city, which increases the cost of Philosophy by 9 beakers.
In order for the new city to be cost-neutral, it would just have to cover for its own cost across those 9 turns, right? So the new city would have to provide 9 beakers over 9 turns, corresponding to a population of 2 - with no changes whatsoever required in the other towns?
No, because that increase would already be counted into the 9 turns that is the base value that we have before we build the new city. So unless the 5 % increase of the new city ALSO applies to the increase of the old cities - which I pretty sure that it wouldn't do, because that was not the case with the social policies - the increase from the old cities is irrelevant.You forgot that the cities you've build before your "new" city have already increased the cost of Philosophy by 9 beakers each (compared to G+K). So your "old" cities also have to research 9 more beakers each. So basically every city needs one more pop in this case, not just your "new" city.
So the new city would have to provide 9 beakers over 9 turns, corresponding to a population of 2
You two are both right, in what you think is important. But you are not comparing the same things.
RealHuhn is comparing tech costs in BNW to costs in GnK.
kaspergm is comparing tech costs with N cities to tech costs with N+1 cities.
(either of you correct me if you feel i'm misrepresenting you.)
In my opinion, cost compared to G+K is irrelevant. The needed comparison is the cost of building/aquiring a single new city vs NOT building a single new city, in BNW.
In that comparison, the exisiting cities population makes no direct change, only the population of the new city. (well, higher pop core cities do make new cities LESS favorable, but indirectly)
Oh I get it now, thanx for sorting it out. But yes, the relevant thing to look at is with compared to without that last city when evaluating what the impact of the new city will be.You two are both right, in what you think is important. But you are not comparing the same things.
Oh, they do? I remembered it was 1 for every 2 pop, but I guess you are right. Will need to redo my math also then.Why 2? Doesn't every citizen add 1 beaker? So, at that point, a new city would easily pay for itself. It gets hairier later, mind you.
I haven't looked into your new formulas but you definately have to add to the equation that every city you settle in early game, increases tech costs throughout the entire game.
They are only a drain if they stop growing, while your other cities keep growing.Yes, that's exactly what I'm realizing. The more you advance, the more each city becomes a drain, even though previously it provided a bonus.
It looks increasingly harder to calculate the impact .
However there is one point I would like clarified. Does the +5% compound with previous +5% increases or not?