Separate tech trees would limit the usefulness of technology theft. I stole a few techs during our game, so separate tech trees would disadvantage the Soviets somewhat. That's something to consider.
Separate tech trees would limit the usefulness of technology theft. I stole a few techs during our game, so separate tech trees would disadvantage the Soviets somewhat. That's something to consider.
I was thinking about replacing the "in game" spy function with a menu with options - so while it would be more work, if techs had a "more or less equivalent" on the other side, you could still "steal" a tech - you'd just get "your version" of it. It might be preferable to having some research, say, "Jet V" when they don't actually get anything until "Jet VI".
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.