The corruption mod

washy

Chieftain
Joined
Feb 9, 2015
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61
2.jpg

Corruption affect gold(1), production(1/2) and science(1/3).
The more affected cities are the more populated, the farther away and disconnected from the capital.

You have some ways of fighting the corruption:
Connecting a city with the capital will reduce it by 30%
Building castle, constabulary and police station 15% each.
The Tradition Policy Branch reduce the corruption caused by population and the Liberty reduce the one caused by distance.

Order policies reduce the production(1), gold(1/2) and science(1/4) corruption
Autocracy reduce the gold(3/4), production and science(1/2) corruption
Freedom reduce gold(1), science(1/2) and production (1/4) corruption

In each city, you can see the modification of the yields -x%
Also, you have a corruption resource, that tells you how many % you have in all the cities, it may be over 100 because is the summary of all the cities
Autocracy reduce the gold(3/4), production and science(1/2) corruption
Freedom reduce gold(1), science(1/2) and production (1/4) corruption

In each city you can see the modification of the yields -x%
Also you hace a corruption resource, that tell you how many % you have in all the cities, it may be over 100 because is the sumatory of all the citys
 

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Love this mod! If i may give some suggestions - Honor police could supress corruption by an amount if there is an unit garrisioned in the city.

Liberate courthouses to all cities, not just the conquered ones, and add corruption supressing on it.
 
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