Yeah 10 days is pretty frequent - it takes me nearly 2 weeks to get through a game with a bit of a break in between so i'd prefer 2 weeks. It also gives some of the busier players a chance to get involved too.
Anyway just posting my results - Turn 330 Science Victory.
As I had 12 cities I played Order and had to invest pretty heavily into happiness policies to withstand Morocco's tourism. I'm not sure if my policy order was the best for the T2 policies I went (+2 production per city + 1 mine/quarry) and than (factory science bonus) as I still had a lot of crappy cities that I felt needed the hammer bonus but I think it might have been better the other way round.
I had something like 10,000 faith to spend on engineers to rush Spaceship parts (To the Glory of God) but only my capital was large enough for a 1 turn rush so it took a few extra turns to get those engineers through.
I seemed to have encountered an odd bug when bulbing. For instance I'd bulb when a technology had 1 turn left but it wouldn't show up finished. So I proceeded to bulb every scientists and I realised that all the free beakers just vanished and didn't contribute to a tech. Pretty weird. Anyway I reloaded back to make sure that didn't happen again.
Other things to report. Germany was my only ideological buddy and his happiness was pretty bad most of the time way in the negative due to his instance on planting cities on every island so I was constantly feeding Bismark as many of my luxuries as I could afford to keep him from switching ideologies. I didn't exactly want an Autocracy coalition to fight on my own (Austria, England & Morocco were all Autocracy and enough of a problem), I did get around to sacking 1 of England's cities I know I should have done more but she had the initial advantage on me in air power and my production was too low to be able to get Anti-Air guns up quick enough to send my artillery and machine guns in so by the time I had the AA guns to do that a Spaceship victory was in sight.
I found myself ahead in science by the modern age so I had the liberty of getting some late game Wonders. Cristo Redentor I rushed with a spare engineer I had sitting around - normally considered a pretty bad wonder but if you are playing with lots of cities the policy reduction cost is pretty handy if you're slow at winning
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Other funny thing is how far behind in the tech the AI was. By turn 330 I no other civ had even built a spaceship part! A few had the Apollo mission though. I'd put that down to the insane amount of fighting on this map so very few civs had RAs for instance. England built the Porcelain Tower but I don't think they signed one single RA the entire game as they had no friends at all...