Jason The King
Deity
Welcome to the new JNES2! It is placed in the time of the Civil war, with a few additions! The Alaskans (or Eskimos) and the Iroquois are still around and serve as a playable nations, as well as the Canadians. The Iroquois are posed a little further north then historically correct, but that is for fairness. As of now, the Union is not at war with the Confederacy, but are on VERY harsh terms with, as well as both of the American nations are with the natives.
MOVEMENTS
It is the same as UKNES2/3 and JNES. Each army can move on land per turn, and each navy one sea per turn.
FIGHTING
I have a system for fighting, but doubt anyone cares to hear about it. But, if someone asks I will post it here. If a province has a town or barracks in it, the defense is raised by one.
NEW MOVE: BOMBARDMENT
You may now bombard a coast with your fleets! This is how it works: A fleet may approach a province adjacent to the sea that the fleet is in, then the fleet can bombard. This is not the same as a land battle, however. A bombardment may only attack provinces with a town/barracks/docks in it. If the bombardment is successful, then one army (if any) in that province and/or one structure in the province is destroyed. A fleet can only bombard once a turn.
MONEY
You gain money from the amount of provinces you have x 3, or 3g per province. Towns can be built for 10g and generate 5g for that province each turn. You may build a docks or barracks in the town once you have one, but it IS NOT mandatory this time to have a town in order to build barracks/docks.
PROVINCES
When claiming a province, you need to move a army into it and build a settlement, or in this case pay 3g (very good idea, Nem!). Once the province is claimed, then you may building towns/barracks/docks in it.
BARRACKS AND DOCKS
You may construct a barracks in any province for 15g. You also may construct a dock in any province you wish for 15g, as long as it is a coastal one. If you already have a town in a province you wish to construct a dock/barracks in, the dock/barracks only cost 10g.
LOADING/UNLOADING
You may load an army (up to 4) onto one fleet in an adjacent sea. At the same turn, the fleet may unload the army into another adjacent land province, or move to another sea. When the fleet needs to move to another sea, it must wait a turn. The next turn, the fleet may unload and the move to another sea, load another army (but cannot unload the same turn), or bombard.
TRADING
This trading system was given to me by Uknemesis (with one minor detail that was added by me):
You get a +1g from every nation that borders you by land, as that is trading. You msut be connected to the other nation, and share a common border. To trade through sea, you must construct a trading fleet, which cost 3g and can be used over and over and is depicted as a colored circle in the water. You must load goods from a dock and either unload the load in another nations dock or capital. Trading vessels do not have any attack or defense value, and can only move one sea at a time.
NATIONS:
The Union Capital 25 Trade/Warrior
The Confederacy Capital 38 Uknemesis
Navajo Capital 30 RoddyVR
Mexico Capital 44 Kennelly
Columbia Capital 53 open
Iroquois Capital 21: Toasty
Canada Capital 9 open
Eskimos (Alaskans) Capital 3 Dexter
Vikings Capital 56 IceEye
MOVEMENTS
It is the same as UKNES2/3 and JNES. Each army can move on land per turn, and each navy one sea per turn.
FIGHTING
I have a system for fighting, but doubt anyone cares to hear about it. But, if someone asks I will post it here. If a province has a town or barracks in it, the defense is raised by one.
NEW MOVE: BOMBARDMENT
You may now bombard a coast with your fleets! This is how it works: A fleet may approach a province adjacent to the sea that the fleet is in, then the fleet can bombard. This is not the same as a land battle, however. A bombardment may only attack provinces with a town/barracks/docks in it. If the bombardment is successful, then one army (if any) in that province and/or one structure in the province is destroyed. A fleet can only bombard once a turn.
MONEY
You gain money from the amount of provinces you have x 3, or 3g per province. Towns can be built for 10g and generate 5g for that province each turn. You may build a docks or barracks in the town once you have one, but it IS NOT mandatory this time to have a town in order to build barracks/docks.
PROVINCES
When claiming a province, you need to move a army into it and build a settlement, or in this case pay 3g (very good idea, Nem!). Once the province is claimed, then you may building towns/barracks/docks in it.
BARRACKS AND DOCKS
You may construct a barracks in any province for 15g. You also may construct a dock in any province you wish for 15g, as long as it is a coastal one. If you already have a town in a province you wish to construct a dock/barracks in, the dock/barracks only cost 10g.
LOADING/UNLOADING
You may load an army (up to 4) onto one fleet in an adjacent sea. At the same turn, the fleet may unload the army into another adjacent land province, or move to another sea. When the fleet needs to move to another sea, it must wait a turn. The next turn, the fleet may unload and the move to another sea, load another army (but cannot unload the same turn), or bombard.
TRADING
This trading system was given to me by Uknemesis (with one minor detail that was added by me):
You get a +1g from every nation that borders you by land, as that is trading. You msut be connected to the other nation, and share a common border. To trade through sea, you must construct a trading fleet, which cost 3g and can be used over and over and is depicted as a colored circle in the water. You must load goods from a dock and either unload the load in another nations dock or capital. Trading vessels do not have any attack or defense value, and can only move one sea at a time.
NATIONS:
The Union Capital 25 Trade/Warrior
The Confederacy Capital 38 Uknemesis
Navajo Capital 30 RoddyVR
Mexico Capital 44 Kennelly
Columbia Capital 53 open
Iroquois Capital 21: Toasty
Canada Capital 9 open
Eskimos (Alaskans) Capital 3 Dexter
Vikings Capital 56 IceEye