A while ago we had a pretty extensive discussion about new wonders and projects to add to the mod in this thread. Over the last weeks I revisited it and compiled a list of my favourite suggestions and ideas for it so that I can put them for discussion again here.
Previously I was a bit more reluctant to add even more wonders to the mod, and the main problem was that there were too many wonders to build and that wonder stacking would become too powerful. This is less of a concern now that wonders per city are limited by culture level. Also, the current tech tree is a bit more aggressive with obsoleting wonders early.
As with the previous thread, the goal was mostly to fill later eras (Renaissance onwards, but especially Global and Digital) with more wonders, because they currently lack them the most. A secondary goal was having wonders for regions/religions that are currently not well represented. My decisions were also influenced where either the wonders have interesting potential effects or came with suggested effects. I also added a couple that I thought of while composing them.
Ancient
Dujiangyan Levee (Construction, requires Rice) [China]
[no art yet]
+1 food for Farms and Paddy Fields in city radius
(I chose Rice instead of Confucianism to still link this wonder to East Asia without requiring Confucianism this early. Alternative effect: +1 food for river tiles - I consider this too strong)
Apadana Palace (Arithmetics, requires Zoroastrianism) [Persia]
Free Monument and Jail in every city, +50% improvement construction speed
(This should be useful during Persian expansion.)
Library of Ashurbanipal (Writing, requires Paganism) [Babylonia]
Extra research on city conquest
(Entire techs seem too powerful to me.)
Classical
Aqua Appia (Engineering, requires Paganism) [Rome]
Free Aqueduct in every city
(Alternatively named "Great Aqueduct" if a more generic name is preferred.)
Jetavanaramaya (Engineering, requires Buddhism) [Tamils]
+2 health in all cities
Gondeshapur (Medicine, requires Zoroastrianism) [Persia]
+2 research per excess health
(Or simply +2 research per health from buildings.)
Al-Khazneh (Currency, requires Judaism)
+1 trade route per oasis in city radius
(This is the most distinctive building in Petra, "the treasury". Judaism to ensure location in the Middle East.)
Bamiyan Buddhas (Artisanry, requires Buddhism and Camels)
(no effect right now)
(I only include wonders where I have no idea for the effect if I think there's a good reason for it. Here it's that Buddhism has very little wonders and all of them are in east Asia.)
Nalanda University (Scholarship, requires Hinduism) [India]
+2 research per state religion building
(Sankore effect needs to be changed, see below.)
Cheomseongdae (Scholarship, requires Buddhism and Confucianism) [Korea]
+1 happiness per 20% research rate
Iron Pillar (Steel, requires Hinduism) [India]
[no art yet, but I think I can put something together]
Free Forge in every city
Medieval
Krak des Chevaliers (Fortification, requires Catholicism and Islam in the city) [France]
Free Castle in every city, defeated city defenders have a chance to retreat to the capital
House of Wisdom (Education, requires Islam) [Arabia]
+200% research from great people discoveries
Alamut Fortress (Alchemy, requires Islam) [Arabia]
+10 experience for spies built in this city
Taoudenni Salt Mines (Guilds, requires Islam and Desert) [Mali]
[I think I can just repurpose some generic salt mine art here]
+1 commerce on desert tiles
Saint Sophia's Cathedral (?, requires Orthodoxy) [Russia]
+1 commerce per priest
(Mostly here to include a medieval Russian Orthodox wonder.)
Mount Athos (?, requires Orthodoxy) [Byzantium]
Free state religion monasteries
Prambanan (?, requires Hinduism) [Indonesia]
[No dedicated art, but I think I can repurpose something or put something together myself]
(no effect yet)
(Hindu wonder outside of India.)
Beta Giyorgis (Ethics, requires Orthodoxy) [Ethiopia]
(no effect yet)
(Christian wonder outside of Europe.)
Santa Maria del Fiore (Patronage, requires Catholicism) [Italy]
+100% great people birth rate
(This will replace the current Leaning Tower wonder.)
Silver Tree Fountain (Patronage, requires Paganism and Horse) [Mongolia]
[No art for the fountain itself, but for the surrounding palace. Still prefer to name it after the fountain because it is more unique]
Extra research and culture on city conquest
Kazimierz (Commune, requires Judaism) [Poland]
[No art yet]
+3 GPP per city with Judaism
(I really like this because it is genuinely Jewish wonder and also covers Poland. Not sure about the effect though, maybe great people or commerce based?)
Venetial Arsenal (Companies, requires Catholicism) [Italy]
+1 production per naval unit
Thomaskirche (Humanities, requires Protestantism) [Holy Rome]
+2 happiness in every city
(Notre Dame effect will need to be changed, see below.)
Renaissance
El Escorial (Exploration, requires Catholicism) [Spain]
Extra gold for acquiring overseas cities, extra gold for spreading state religion
Torre de Belem (Optics, requires Catholicism) [Portugal]
Free Customs House in every city
Potala Palace (?, requires Buddhism) [Tibet]
City receives great people points on missionary success
Shalimar Gardens (Horticulture, requires Islam) [Iran]
+3 health, +1 happiness per excess health
Amsterdam Bourse (Economics, requires Protestantism) [Netherlands]
Free Bank in every city, +2 free merchants
(Porcelain Tower will need to be changed, see below.)
Itsukushima Shrine (Geography, requires Buddhism) [Japan]
+1 free specialist per Fishing Boat
Louvre (Sociology, requires Catholicism) [France]
Produces as much culture as every wonder you control
(In other words, the flat culture output of all wonders under your control is added to this wonder.)
Amber Room (Geology, requires Protestantism) [Germany]
[no art yet]
+2 golden age turns per defensive pact
Industrial
Bell Rock Lighthouse (Metallurgy) [England]
+1 trade route in all coastal cities
Neuschwanstein Castle (Nationalism) [Germany]
Settling a great person restores 50% of great people points to the city
Brooklyn Bridge (Labour Unions) [America]
Free Levee in every city, +2 free engineers
Crystal Palace (Electricity) [England]
(no effect yet)
(Maybe something related to discovering new techs, either by yourself or others. I dislike a bonus for first discovery though because it reinforces already existing advantages.)
Tsukiji Fish Market (Refrigeration, requires Buddhism) [Japan]
+1 food on water tiles
Sagrada Familia (Film, requires Catholicism) [Spain]
[no art yet]
+10% commerce with Stone, Marble in all cities
Nobel Foundation (Journalism) [Vikings]
[no art yet]
(no effect yet)
(Some kind of bonus when a great person is born in a country you have good relations with.)
Global
Golden Gate Bridge (Infrastructure) [America]
+1 commerce from Scientist, Engineer
Bletchley Park (Radio) [England]
+50% chance to detect enemy spies, -50% chance of own spies being detected
Atomium (Fission) [Netherlands]
(no effect yet)
The Motherland Calls (Power Projection, requires Central Planning) [Russia]
Can draft +3 units, no war weariness for losing level 1 units
World Trade Center (Globalism, requires Free Enterprise) [America]
+50% commerce from corporations
Berlaymont (Globalism, requires Multilateralism) [Netherlands]
+2 possible defensive pacts, +1 free specialist per defensive pact
Akihabara (Computers) [Japan]
Produces +5 Video Game resources
(The new resource would provide happiness similar to Hit Movies etc.)
Sydney Opera House (Tourism)
(no effect yet)
Montreal Biodome (Ecology)
+1 food from Nature Preserve, Marine Preserve in all cities
Vertical Forest (Ecology) [Italy]
[no art available]
(no effect yet)
(This refers to the vertical forest towers in Milan. Should either eliminate some unhealth or provide health/food.)
Digital
Burj Khalifa (Aerodynamics, requires Desert) [Arabia]
+3 commerce for every desert tile in city radius
Hubble Space Telescope (Satellites) [America]
+100% research
Channel Tunnel (Robotics) [England/France]
+50% trade route yield from civs with friendly relations
Delta Works (Renewable Energy) [Netherlands]
[No art available, but I found a model in Google 3D warehouse that I might be able to convert]
(no effect yet)
(Not sure how to make the effect unique and something useful for the Amsterdam spot. Should obviously be related to water tiles or coastal location.)
Global Seed Vault (Genetics, requires Tundra) [Vikings]
+2 science per controlled Farm, Orchard or Plantation resource
ITER (Fusion) [France]
Provides free power in all cities
Global Positioning System (Telecommunications) [America]
+4 experience for Air units, all units start with Commando
Iron Dome (Laser)
+50% intercept chance in all cities
Projects
Olympic Games (Journalism)
World Fair (Electricity)
International Space Station (Satellites)
Large Hadron Collider (Superconductors)
Human Genome Project (Genetics)
My idea here is to have two new types for projects: competitive projects (Olympic Games and World Fair) and collaborative projects (ISS, LHC, Human Genome Project, could include ITER and The Internet as well). The idea for competitive projects is to give the builder advantages until the next civ builds the project, with the cost increasing for every consecutive projects. For collaborative projects, the benefit is only effective once enough civs build it, but then affects all of them, with a bonus for the civ to first complete it. I haven't thought much about the actual effects yet.
Changes to existing wonders
Leaning Tower removed
Khajuraho +1 food from religious buildings
Notre Dame One less temple required per Cathedral
Itaipu Dam Free Hydro Plant for all cities on the continent
University of Sankore no effect yet (Free tech for every tech discovered by three others with the same state religion?)
Porcelain Tower no effect yet (+2 free merchants now at Amsterdam Bourse)
Versailles Free Estate in all cities, +2 free statesmen (To remove easy access to another GA for Christian civs and remove overlap with Taj Mahal)
The goal of this thread
The goal of this thread is mostly to make the wonders listed here work, i.e. complete required art/techs/effects. The list is already quite long, so the goal isn't to brainstorm even more wonders, and I have already tried to filter it somewhat. We should also try to filter wonders that are not interesting/relevant enough. If you feel you have a really good and developed idea for a wonder not on this list, you can still suggest it, but otherwise I'd like to encourage you to discuss the above points only.
For quick reference:
Missing Art
Dujiangyan Levee
Iron Pillar
Prambanan
Kazimierz
Amber Room
Sagrada Familia
Nobel Foundation
Delta Works
Vertical Forest
Missing Requirement Tech
Saint Sophia's Cathedral
Mount Athos
Prambanan
Potala Palace
Missing Effect
Bamiyan Buddhas
Saint Sophia's Cathedral
Prambanan
Beta Giyorgis
Kazimierz
Amber Room
Crystal Palace
Nobel Foundation
Atomium
Sydney Opera House
Delta Works
Vertical Forest
Previously I was a bit more reluctant to add even more wonders to the mod, and the main problem was that there were too many wonders to build and that wonder stacking would become too powerful. This is less of a concern now that wonders per city are limited by culture level. Also, the current tech tree is a bit more aggressive with obsoleting wonders early.
As with the previous thread, the goal was mostly to fill later eras (Renaissance onwards, but especially Global and Digital) with more wonders, because they currently lack them the most. A secondary goal was having wonders for regions/religions that are currently not well represented. My decisions were also influenced where either the wonders have interesting potential effects or came with suggested effects. I also added a couple that I thought of while composing them.
Ancient
Dujiangyan Levee (Construction, requires Rice) [China]
[no art yet]
+1 food for Farms and Paddy Fields in city radius
(I chose Rice instead of Confucianism to still link this wonder to East Asia without requiring Confucianism this early. Alternative effect: +1 food for river tiles - I consider this too strong)
Apadana Palace (Arithmetics, requires Zoroastrianism) [Persia]
Free Monument and Jail in every city, +50% improvement construction speed
(This should be useful during Persian expansion.)
Library of Ashurbanipal (Writing, requires Paganism) [Babylonia]
Extra research on city conquest
(Entire techs seem too powerful to me.)
Classical
Aqua Appia (Engineering, requires Paganism) [Rome]
Free Aqueduct in every city
(Alternatively named "Great Aqueduct" if a more generic name is preferred.)
Jetavanaramaya (Engineering, requires Buddhism) [Tamils]
+2 health in all cities
Gondeshapur (Medicine, requires Zoroastrianism) [Persia]
+2 research per excess health
(Or simply +2 research per health from buildings.)
Al-Khazneh (Currency, requires Judaism)
+1 trade route per oasis in city radius
(This is the most distinctive building in Petra, "the treasury". Judaism to ensure location in the Middle East.)
Bamiyan Buddhas (Artisanry, requires Buddhism and Camels)
(no effect right now)
(I only include wonders where I have no idea for the effect if I think there's a good reason for it. Here it's that Buddhism has very little wonders and all of them are in east Asia.)
Nalanda University (Scholarship, requires Hinduism) [India]
+2 research per state religion building
(Sankore effect needs to be changed, see below.)
Cheomseongdae (Scholarship, requires Buddhism and Confucianism) [Korea]
+1 happiness per 20% research rate
Iron Pillar (Steel, requires Hinduism) [India]
[no art yet, but I think I can put something together]
Free Forge in every city
Medieval
Krak des Chevaliers (Fortification, requires Catholicism and Islam in the city) [France]
Free Castle in every city, defeated city defenders have a chance to retreat to the capital
House of Wisdom (Education, requires Islam) [Arabia]
+200% research from great people discoveries
Alamut Fortress (Alchemy, requires Islam) [Arabia]
+10 experience for spies built in this city
Taoudenni Salt Mines (Guilds, requires Islam and Desert) [Mali]
[I think I can just repurpose some generic salt mine art here]
+1 commerce on desert tiles
Saint Sophia's Cathedral (?, requires Orthodoxy) [Russia]
+1 commerce per priest
(Mostly here to include a medieval Russian Orthodox wonder.)
Mount Athos (?, requires Orthodoxy) [Byzantium]
Free state religion monasteries
Prambanan (?, requires Hinduism) [Indonesia]
[No dedicated art, but I think I can repurpose something or put something together myself]
(no effect yet)
(Hindu wonder outside of India.)
Beta Giyorgis (Ethics, requires Orthodoxy) [Ethiopia]
(no effect yet)
(Christian wonder outside of Europe.)
Santa Maria del Fiore (Patronage, requires Catholicism) [Italy]
+100% great people birth rate
(This will replace the current Leaning Tower wonder.)
Silver Tree Fountain (Patronage, requires Paganism and Horse) [Mongolia]
[No art for the fountain itself, but for the surrounding palace. Still prefer to name it after the fountain because it is more unique]
Extra research and culture on city conquest
Kazimierz (Commune, requires Judaism) [Poland]
[No art yet]
+3 GPP per city with Judaism
(I really like this because it is genuinely Jewish wonder and also covers Poland. Not sure about the effect though, maybe great people or commerce based?)
Venetial Arsenal (Companies, requires Catholicism) [Italy]
+1 production per naval unit
Thomaskirche (Humanities, requires Protestantism) [Holy Rome]
+2 happiness in every city
(Notre Dame effect will need to be changed, see below.)
Renaissance
El Escorial (Exploration, requires Catholicism) [Spain]
Extra gold for acquiring overseas cities, extra gold for spreading state religion
Torre de Belem (Optics, requires Catholicism) [Portugal]
Free Customs House in every city
Potala Palace (?, requires Buddhism) [Tibet]
City receives great people points on missionary success
Shalimar Gardens (Horticulture, requires Islam) [Iran]
+3 health, +1 happiness per excess health
Amsterdam Bourse (Economics, requires Protestantism) [Netherlands]
Free Bank in every city, +2 free merchants
(Porcelain Tower will need to be changed, see below.)
Itsukushima Shrine (Geography, requires Buddhism) [Japan]
+1 free specialist per Fishing Boat
Louvre (Sociology, requires Catholicism) [France]
Produces as much culture as every wonder you control
(In other words, the flat culture output of all wonders under your control is added to this wonder.)
Amber Room (Geology, requires Protestantism) [Germany]
[no art yet]
+2 golden age turns per defensive pact
Industrial
Bell Rock Lighthouse (Metallurgy) [England]
+1 trade route in all coastal cities
Neuschwanstein Castle (Nationalism) [Germany]
Settling a great person restores 50% of great people points to the city
Brooklyn Bridge (Labour Unions) [America]
Free Levee in every city, +2 free engineers
Crystal Palace (Electricity) [England]
(no effect yet)
(Maybe something related to discovering new techs, either by yourself or others. I dislike a bonus for first discovery though because it reinforces already existing advantages.)
Tsukiji Fish Market (Refrigeration, requires Buddhism) [Japan]
+1 food on water tiles
Sagrada Familia (Film, requires Catholicism) [Spain]
[no art yet]
+10% commerce with Stone, Marble in all cities
Nobel Foundation (Journalism) [Vikings]
[no art yet]
(no effect yet)
(Some kind of bonus when a great person is born in a country you have good relations with.)
Global
Golden Gate Bridge (Infrastructure) [America]
+1 commerce from Scientist, Engineer
Bletchley Park (Radio) [England]
+50% chance to detect enemy spies, -50% chance of own spies being detected
Atomium (Fission) [Netherlands]
(no effect yet)
The Motherland Calls (Power Projection, requires Central Planning) [Russia]
Can draft +3 units, no war weariness for losing level 1 units
World Trade Center (Globalism, requires Free Enterprise) [America]
+50% commerce from corporations
Berlaymont (Globalism, requires Multilateralism) [Netherlands]
+2 possible defensive pacts, +1 free specialist per defensive pact
Akihabara (Computers) [Japan]
Produces +5 Video Game resources
(The new resource would provide happiness similar to Hit Movies etc.)
Sydney Opera House (Tourism)
(no effect yet)
Montreal Biodome (Ecology)
+1 food from Nature Preserve, Marine Preserve in all cities
Vertical Forest (Ecology) [Italy]
[no art available]
(no effect yet)
(This refers to the vertical forest towers in Milan. Should either eliminate some unhealth or provide health/food.)
Digital
Burj Khalifa (Aerodynamics, requires Desert) [Arabia]
+3 commerce for every desert tile in city radius
Hubble Space Telescope (Satellites) [America]
+100% research
Channel Tunnel (Robotics) [England/France]
+50% trade route yield from civs with friendly relations
Delta Works (Renewable Energy) [Netherlands]
[No art available, but I found a model in Google 3D warehouse that I might be able to convert]
(no effect yet)
(Not sure how to make the effect unique and something useful for the Amsterdam spot. Should obviously be related to water tiles or coastal location.)
Global Seed Vault (Genetics, requires Tundra) [Vikings]
+2 science per controlled Farm, Orchard or Plantation resource
ITER (Fusion) [France]
Provides free power in all cities
Global Positioning System (Telecommunications) [America]
+4 experience for Air units, all units start with Commando
Iron Dome (Laser)
+50% intercept chance in all cities
Projects
Olympic Games (Journalism)
World Fair (Electricity)
International Space Station (Satellites)
Large Hadron Collider (Superconductors)
Human Genome Project (Genetics)
My idea here is to have two new types for projects: competitive projects (Olympic Games and World Fair) and collaborative projects (ISS, LHC, Human Genome Project, could include ITER and The Internet as well). The idea for competitive projects is to give the builder advantages until the next civ builds the project, with the cost increasing for every consecutive projects. For collaborative projects, the benefit is only effective once enough civs build it, but then affects all of them, with a bonus for the civ to first complete it. I haven't thought much about the actual effects yet.
Changes to existing wonders
Leaning Tower removed
Khajuraho +1 food from religious buildings
Notre Dame One less temple required per Cathedral
Itaipu Dam Free Hydro Plant for all cities on the continent
University of Sankore no effect yet (Free tech for every tech discovered by three others with the same state religion?)
Porcelain Tower no effect yet (+2 free merchants now at Amsterdam Bourse)
Versailles Free Estate in all cities, +2 free statesmen (To remove easy access to another GA for Christian civs and remove overlap with Taj Mahal)
The goal of this thread
The goal of this thread is mostly to make the wonders listed here work, i.e. complete required art/techs/effects. The list is already quite long, so the goal isn't to brainstorm even more wonders, and I have already tried to filter it somewhat. We should also try to filter wonders that are not interesting/relevant enough. If you feel you have a really good and developed idea for a wonder not on this list, you can still suggest it, but otherwise I'd like to encourage you to discuss the above points only.
For quick reference:
Missing Art
Dujiangyan Levee
Iron Pillar
Prambanan
Kazimierz
Amber Room
Sagrada Familia
Nobel Foundation
Delta Works
Vertical Forest
Missing Requirement Tech
Saint Sophia's Cathedral
Mount Athos
Prambanan
Potala Palace
Missing Effect
Bamiyan Buddhas
Saint Sophia's Cathedral
Prambanan
Beta Giyorgis
Kazimierz
Amber Room
Crystal Palace
Nobel Foundation
Atomium
Sydney Opera House
Delta Works
Vertical Forest
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