Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Since it's hardly worth playing for competitive times while this exploit hangs over our heads, I figured it would be fun instead to attempt to achieve the fastest finish time *using* the exploit.
Here are the rules:
Victory Condition: Any
Civilization: Any
Speed: Standard
Starting Era: Ancient
Size: Standard
Opponents: Your choice (no duplicates)
Difficulty: Deity
Map type: Continents or Pangaea only
Fastest victory wins.
Please stick to HOF rules while playing this, just to keep it a more level playing field. Although, by definition, these entries are probably not admissible in the HOF, this will keep it more about optimizing use of the exploit, rather than being influenced by cheats like rebuilding Oxford or saving social policies. In other words, no reloading!!
Some have theorized that the optimal approach is to bulb your GS sometime around Architecture. However, while that may get you more techs, will it result in a faster finish time? Maybe you only need tanks. Maybe you can get super-early artillery. Maybe you could pull off super-early Internet for a CV.
Just FYI, from what I understand, sub-t200 science victory is achievable through this method, so any strategy, to be competitive for a first-place finish, has to result in a sub-t200 win. However, there will be style points awarded for most creative abuse of the mechanic, regardless of finish time. So have fun with it.
May the best cheater win!
And, please post a write-up on your general strategy along with your finish screenshot/etc. I'm curious to see how people approach this.
Here are the rules:
Victory Condition: Any
Civilization: Any
Speed: Standard
Starting Era: Ancient
Size: Standard
Opponents: Your choice (no duplicates)
Difficulty: Deity
Map type: Continents or Pangaea only
Fastest victory wins.
Please stick to HOF rules while playing this, just to keep it a more level playing field. Although, by definition, these entries are probably not admissible in the HOF, this will keep it more about optimizing use of the exploit, rather than being influenced by cheats like rebuilding Oxford or saving social policies. In other words, no reloading!!
Some have theorized that the optimal approach is to bulb your GS sometime around Architecture. However, while that may get you more techs, will it result in a faster finish time? Maybe you only need tanks. Maybe you can get super-early artillery. Maybe you could pull off super-early Internet for a CV.
Just FYI, from what I understand, sub-t200 science victory is achievable through this method, so any strategy, to be competitive for a first-place finish, has to result in a sub-t200 win. However, there will be style points awarded for most creative abuse of the mechanic, regardless of finish time. So have fun with it.
May the best cheater win!
And, please post a write-up on your general strategy along with your finish screenshot/etc. I'm curious to see how people approach this.