lemonjelly
Modding For Ethne
Fruit resources, like bananas. IIRC, there are more, but I can't think of any. And, if there aren't more, there should be more =]
The issue with the Dwarven Vault mechanic is that: 1) it's poorly displayed, you get little information of what is going on and how you can change it; 2) it has already been done.Would fertility replace all health for all civs? or just Re Ki? i dont really think it is necessary to change a core mechanic like health so dramatically. id rather just use the Dwarven Vault mechanic like i suggested earlier.
I'm not sure there... what do the lurkers think?i did quite like the Dryad idea with the unit spawning. perhaps we can make the Dryads the Arcane line and let them keep some minimal unit spawning capabilities with a one shot immortality once they hit archmage to represent their tie with their Tree.
alternatively we can make Dryads the Immortal UU, with a permanent reusable immortality ability, and the ability to spawn some units.
would be modified by improvements, features and terrains; so by plot themselves. But also by some buildings. You could have buildings reducing in exchange of some other bonus; or you could sacrifice some maintenance for more .
(...)
There wouldn't be negative though; 0 would be the worst case, totally not fertile. Deserts would be 0 for example. All the levels and numbers would need a good lot of thinking though... But the idea is that you want highly fertile grounds because it can give you benefits.
(note: some modifiers could 'add' negative fertility... like Mines would remove 1 fertility point, but in the code, if goes under 0, it would be set to 0)