The Prehistorical Era

scotchandcake

Chieftain
Joined
Jul 12, 2012
Messages
38
This mod expands the Ancient Era with 2000 more years of human history

- Discover 10 new technologies, like Fire or Hunting and Gathering.
- Build 5 new buildings, 2 wonders and the Outpost improvement.
- Train new military units: The Caveman, Flame Thrower and Savage.
- Look forward to the mounted Explorer in the Classical Era, which replaces the weaker Scout.

**** Special Thanks to danrell and Patum333 for their fantastic unit models! (For a complete list check the info link below) ****

______________________________________________

Screenshots, more info on the features, compatibility, credits and a "Subscribe"-type download can be found here:

The Prehistorical Era on Steam Workshop


______________________________________________

I'm always happy about feedback or suggestions, let me know what you think :)
 
The first thought I get for this is did you remember to change the AI technologies they receive as bonuses depending on difficulty? Otherwise they start with Animal Husbandry, Archery, Pottery, and Mining (on Deity)...
 
Yes, I did change them.
The AI receives Prehistoric Techs as bonus when playing on King, Emperor, ...

Was a lot of things to consider, I hope I included everything necessary.
I also changed Goody Huts, City State first-contact-gold-gifts, the Huns' trait, and more things.

If you try the mod and see anything I forgot, let me know :)
 
Any chance you could provide a download link not through the Steam workshop?

Mac user here and steam workshop mods incompatible
 
Hey, i hope you dont mind me when i include some of your work with full credit into the CCTP mod.
Best wishes Gil
 
Top Bottom