TheDS
Regular Riot
Oxford + Academy + Library + Observatory + University = +225%.
Great Scientist = 6 or 9 Beakers.
non-Rep: 6*3.25=19.5 beakers. (Doubled is 39.)
pro-Rep: 9*3.25=29.25 beakers. (Doubled is 58.5.)
If you have a city with base-Beakers => the doubled value above, then it's better to build an Academy there. Otherwise, it's better to settle him in the Oxford city. This is true in any game, no matter what. However, there are a few other considerations.
Cities can have a varying amount of Beakers, because they can have varying Commerce and the sliders can move. So set your slider to the minimum value you expect to spend the overwhelming majority of the time in, then check the beaker outputs. If the city has growth room, and you're not a whipping-maniac, then keep in mind that the cities will get better Commerce in the future.
And that doesn't preclude other circumstances making other uses more necessary. I don't like bulbing anyone for a partial tech, or for techs that I can research in a couple turns myself, but you may see use in it. In general, if you've still got at least 50 turns to go, it's better to settle/acadamize than bulb.
I have used GS to kick off GA for a final push to end the game.
Great Scientist = 6 or 9 Beakers.
non-Rep: 6*3.25=19.5 beakers. (Doubled is 39.)
pro-Rep: 9*3.25=29.25 beakers. (Doubled is 58.5.)
If you have a city with base-Beakers => the doubled value above, then it's better to build an Academy there. Otherwise, it's better to settle him in the Oxford city. This is true in any game, no matter what. However, there are a few other considerations.
Cities can have a varying amount of Beakers, because they can have varying Commerce and the sliders can move. So set your slider to the minimum value you expect to spend the overwhelming majority of the time in, then check the beaker outputs. If the city has growth room, and you're not a whipping-maniac, then keep in mind that the cities will get better Commerce in the future.
And that doesn't preclude other circumstances making other uses more necessary. I don't like bulbing anyone for a partial tech, or for techs that I can research in a couple turns myself, but you may see use in it. In general, if you've still got at least 50 turns to go, it's better to settle/acadamize than bulb.
I have used GS to kick off GA for a final push to end the game.