Below is the save as well as half a dozen thumbnails for a quick glance.
The major developments (the rest is units, units, and a couple of theatres and workboats due to severe war fatigue - I have never seen something like this before
- and WK+Roose taking away vital seafood):
1834: WK+R and Church got Industrialization
1836: War onto WK+Roose
: Ind bought from Church for Demo+Flight+Map+$380, also wine for spice
1838: One more GrScientist
1840: Boston taken, $230 and half a dozen of wonders
: P'yongyang taken, $280 and a couple of nice wonders
: GrGeneral (later I f...d it up trying to medic III a copter, which didn't happen, as you might expect, sorry guys, up to now it hadn't changed the situation, but wuld definitely slow down us in the long term
1844: war fatigue takes such disastrous shape, that I move the culture slider to 20% and later throw in some thetres where appropriate and not built already
1846: Atlanta razed, $240
1848: Luch'on razed, $175
1850: Nan'jo razed (forgot to write down the gold, but something int the 200)
: 3rd Gr General begotten, a cav airlifted from the NW to the same city in order to get that Medic III at last.
Our armies are at the gates of Washington and Seoul. They should fall within a couple of turns.
A two-pronged army can take the SW-est city of WK in four turns.
After taking and keeping Washington, the army North could raze the northern cities of WK keeping only Wonson, the founder of Islam. The army Center might continue SE cutting WK into half, then turn North along the Eastern coast. The reinforced army South could mop the Southern coast of WK.
There are a couple of transports and destoyers in/by the WK city to the NE of the NW. They need some army on board. There are a couple of newly built transporters (former galleons) in the city that was to the NW of Chicago that might move to the southern part of WK coastline next turn.
There is some gold to be spent, and some of the unit builds could be changed too, along personal preferences.
I couldn't change the rally points set up by L, maybe W will be more dexterous.
I would immediately push the culture slider to 40%, and would stop spending money for unit building for some time, at least. Some jails might also help. As some money-printing facilities.
I didn't go for the Pentagon (although I did waste a turn before making my mind on this) or the West Point, as I thought we might get units and not get the benefits from the wonders for long enough to make it worthwhile to build the wonders.
Please, note also the couple of Brittish units in Roose's territory - I would have called them 'sneaking', but they actually mopped up a couple of Roose's units, so just will point at them; they won't be too pricky about getting a city though that was seriously weakened but not taken, I think.
That's about it.
I am very uneasy about the war fatigue, but hope that thre is a solution other than peace with WK.