The Sinister Scheme of Dr. Fu Manchu

Confused Theo would not be advisable due to lack of spread and would require 3 turns of anarchy.

Three??? :eek:U gotta be kidding!!:crazyeye:

I agree that anything that goes beyond 1 turn is waste. But what about Cam's diplo tricks:mischief:

What about defence against Roose? Four GMs in the borderline cities? That's where airports in the OW could be nice to have, isn't it?
 
But what about Cam's diplo tricks:mischief:

I suppose I'm just trying to cover all bases ... and in this instance meaning that we can attack Korea-America without an English backstab. Churchill won't declare 'off his own bat' at 'Pleased' and he won't be bribed in at 'Pleased' either. Although it's only a minor negative modifier, the -3 for us being in Hinduism is the main hurdle in getting him from 'Cautious' to 'Pleased'.

If we were going to play it very safe, I'd push for one of; Free Religion, No State Religion, or Confucianism just to eliminate this modifier. Once again however, I am hopeful that the positive modifier we could get from 'mutual military struggle' if both the Si-Fan and England are at war together against Korea-America will be sufficient to get Churchill to 'Pleased'.

I'm happy enough to go along with retaining our civics and avoiding Anarchy if that's what the team wants - we should be able to risk it.

I'm much more content with woopdeedoo's decision on the 'Flight bribe' than you guys (FiveRings and lymond) appear to be, but I'd suggest that the chance that Korea-America and England settle for peace quickly and then Korea-America bribes England to attack us afterwards is remote ... not impossible, but remote.

Churchill has a 'medium' delay time to talk peace, so I'm concluding that we'd have at least half of lymond's turnset at minimum before they even 'get to the table'. Churchill's got some pretty advanced units, and Wang's strong on the PowerChart, so I'd be very surprised if either cave in too quickly. It's the geographic distance between the two empires that may be a 'tipping factor' toward them 'just calling it quits'.

Anyway - in light of Korea now having Flight, a few SAMs tossed into our stack(s) as well as a super-medic 'should' offer some reasonable protection and sufficient healing I'd hope.
 
Well, I guess the point is that Church is not much of an issue diplo wise in the near future. I think it is best to focus on getting an army up asap and once we feel we have sufficient forces to attack we can take the anarchy hit during the war to switch into whatever - maybe around the time Wang/Church peace out.
 
Regrettably, no. After copying and reading again all the recoms of regediting, I'm still chickening it.
 
Regrettably, no. After copying and reading again all the recoms of regediting, I'm still chickening it.

what is the issue again? not sure what regedit would have to do with anything. what kind of system/os do you run?

You may just need a full reinstall and then follow the install guide here:

http://forums.civfanatics.com/showthread.php?t=408537

You really need BTS up and running. You have no idea what you are missing.
 
what is the issue again? not sure what regedit would have to do with anything. what kind of system/os do you run?

You may just need a full reinstall and then follow the install guide here:

http://forums.civfanatics.com/showthread.php?t=408537

You really need BTS up and running. You have no idea what you are missing.

I know pretty well as the first six months after the purchase of the Complete Edition I was playing only BtS, of course. Then I had to reinstall - for some dumb reason - and I didn't get the BtS running again (wants the CD that's in the drive). I actually bought a 2nd copy - after the emergence of CIV 5 the Compl Edn was selling for 20 bucks in BG - but to no avail. I have tried full reinstall several times but have only the WL and Vanilla working.

Evidently, there are some undeleted files on the computer, and the thread referred to the regedit as the last resort. I have the VISTA.

Anyway, thanks for trying to help me! I appreciate it!
 
Vista: Viruses, infections, spamware, trojans, and adware? ;)

I am not a computer technical person, and furthermore don't own Civ4 Complete, only the expansions as individual discs, however;

By full re-installation ... did that involve manually deleting the appropriate Firaxis folders after the uninstall (both Program Files and My Games), before a fresh full install? Theoretically probably not required, but maybe worth a shot if you've not tried it.

Have you considered buying BtS as a separate add-on rather than persisting with it as part of the Compete disc?​

It does seem strange though that it can be working OK for a while and then fail to load later. I assume that there's nothing wrong with your disc reader even though it won't recognise that BtS - Complete Edition is already in the drive?
 
Vista: Viruses, infections, spamware, trojans, and adware? ;)

I am not a computer technical person, and furthermore don't own Civ4 Complete, only the expansions as individual discs, however;

By full re-installation ... did that involve manually deleting the appropriate Firaxis folders after the uninstall (both Program Files and My Games), before a fresh full install? Theoretically probably not required, but maybe worth a shot if you've not tried it.

Have you considered buying BtS as a separate add-on rather than persisting with it as part of the Compete disc?​

It does seem strange though that it can be working OK for a while and then fail to load later. I assume that there's nothing wrong with your disc reader even though it won't recognise that BtS - Complete Edition is already in the drive?


It's a well-known problem with the Complete Edition due to hidden files that can't be deleted even manually without recourse to regedit. I did delete everything related to CIV that I have found in the Program Files and My Games folders.

I am far from sure that a separate add-on will do the job, but I thank you for the hint, hasn't come to my mind! As I have mentioned, I am running a second disc I have bought. I'm also not sure I can find that in BG, except on the market for fakes, and I don't want to risk my computer with a fake - too many comps burn around lately, and I don't want to compromise my OS as these cost quite some money when compared to my salary. I'll check in the shop where I bought the CEdn, though. I guess, I might cough up a dozen buck just for the sake of Sid Mayer and you, guys.

BTW, I have addressed the tech staff of the forum and they were amazed that I need to use a disc every time I play the game (seems this shouldn't be so once you've installed it). I was advised to install the latest patches despite the CEdn claiming them, but that didn't help either. BTW, I have the same thing happening when I play Rome, so this might be a virus or something, or the Vista... Regediting was the final advice received.
 
ah...i see now....you have Complete. I heard there were some issues with that edition, for some people. My understanding is that the BTS 3.19 patch (latest) allowed for no needed disc. I don't know since I have a digital version of BTS anyway.

You could take the drastic step of reformatting your harddrive.
 
Just letting yall know that I will try to play today. I expect this TS to be rather long so I may break it up a bit.
 
Okay...I played I think about 8 or 9 turns. hard to say since I have not idea how to keep track of it. However, I ran a golden age on the 1st or 2nd turn and it is not over yet.

Here's some screenies of stolen plans:

Washington:

Spoiler :


Beijing:

Spoiler :


London:

Spoiler :


Unfortunately and not surprisingly, the tight Russian spy net caught our spy in Moscow and she was held for questioning (it actually said that).

Not a clue what that spying accomplishes on Warlords, but the spy animation is actually pretty cool. They should have kept some of that for BTS.


Oxford gets a culture squashing:

Spoiler :


Church and Wang/Roos continue to battle it out. Wang razed Nottingham just West which is good and Church took Chicago (that lone city up north), which is also good for us since our border cities have more tiles to work.

Nottingham gone bye-bye:

Spoiler :


Bought up airports, some health buildings, and basic infra in those new cities. Finished AL. Traded some resources for gpt and Sugar. Fixed the worker situation in the New World, which is now looking much better in that regard. We may want to change some cities more to workshop since their growth will exceed happiness soon anyway - several coastal cities.

Building tons of units. I"m using Iron Fist and Black Horse city as waypoints for amassing armies. A big one sits outside Black Horse. We might want some smaller secondary and tertiary armies in place as well.

Note that a city can only receive one unit by air each turn, so we can fly units from the New World to several cities and then zip them down on the Orient Express.

Our army is not quite there, but close. I think we should hit very soon since Wang and Roos should be a bit vulnerable with the ongoing war.

I also have rotating auto-queues in many cities of SAMs, Copters and Arty, but we can add Infantry to the mix as well. Oh..and some planes and ships.

Popped a GS in Death, I think, and sent him up to Delta. Hopefully, we get an odd GP for another golden age - at least they help with gold.

Started a couple of factories like in Black Horse, which will only take 2 turns there, but I don't think we need them everywhere. We can rush buy units like crazy - probably mainly in the New World to fly west.

edit: I sent our last spy back to Wang's area. We could steal plans again to get a full few of his cities and units before attacking.
 

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Thanks for the turnset - great to see that things are progressing well for us in terms of our own management, but the war between England and Korea-America has been most fortuitous too!: Chicago going to England, Nottingham being razed, and their PowerCharts taking a real hit ...



Our army is not quite there, but close. I think we should hit very soon

Yes - very much agree ... maybe 3 or 4 more turns, and then we really must DoW. I'd like our main stack to get up to around 50 units (40 atm). Churchill's also looking a little shaky (he wants to settle for peace), but Wang wants to keep the war going. I'd prefer to DoW before they do settle so we have Churchill on-side.

lymond - maybe you can articulate how you see the war plan unfolding?

One micro-issue that I would like to put forward now is to stop running Scientists out of Delta of Horrors in preference to Priests - we don't want to pop another Great Artist or Great Scientist if we're planning on another follow-up Golden Age.
 
Wow! You rock, L!

I've never seen demographics like this in my CIV4 games!

OK, as far as I see:

1) we have airports in every NW city. This menas: Go into unit buying and get some more airports in the OW for the change.

2) we have a nice stack, although still somewhar below the min indicated by Cam. But we also have some Arts spread among the cities that total 44. So, I'm gonna pack them into the main, or into a 2nd pack, depending on what Roose does.

3) I'd rather upgrade what we have to MGs, just in case, if Roose keeps his stack where I see it,

HOWEVER, I propose:

Plan A (assumption: WKR-Ch war goes on, Roose moves towards Church or Chicago): we oblitarate Roose's stack and move onto WK (secondary assumption: Roose has no more punch to attack us)

Plan B (assumption: WKR-Ch war goes on, Roose's stacks stays put): a second stack is amassed (some 20 Arts + sunder units) and we move both against Roose and WK

Plan C (assumption: WKR-Ch war is finished): a second stack is massed - but ~50%bigger than under Plan B, then again Plan B is executed.

Plan of attack: Drang nach Osten, take Roose's towns one after the other, cut WK into two moving South-East.

I am somewhat puzzled that we can't start a new GA with a GA+ GS, but if we can't, then I'm going to implement Cam's recom onprioritizing GPr to get it going.

L's comments on workshops in NW well noted.

Well, that's about it. I'll start playing tomorrow, ie in about 24 hours. However, if I get your feedback earlier, I might play earlier as well.

And yes, W :goodjob:, Cam, the selling of flight has turned out much more beneficiary than expected. Chicago and narrowing the Eastern front is most welcome:cool:!

BTW, Cam, the 'accomplished' on the first page is SUPER cool!! U r :king:
 
lymond - maybe you can articulate how you see the war plan unfolding?

Honestly, I think I left us in a position to DOW in 2 to 3 turns. We have a lot of cash on hand and generating over 2000gpt, although that will drop a bit. We have 30 plus cities, so if we rush buy a unit in each one that is an SoD right there. Most cities are building units now with the exception of a couple of baby cities and the factories. However, we can really just forgo the factories for now.

I would focus the bulk of new units on the stack in Iron fist which will attack Boston first. The stack near Black Horse can hit Pyongyang which is not heavily defend at the moment. Use the cities in the south/sw to build up that stack a bit and upgrade the Cavalry to Gunships. Also, and I meant to fix this but forgot, but we still have quite a few units in various cities in the OW that can be moved to the front.

Ideally, I would have liked to setup a better naval force and land a stack in the south of Korea. This can be very effective in a)distracting Wang's forces b) neutralizing his re-enforcements. However, we just don't have the time. As for naval warfare, I'm not expecting much from Wang. Church already has a navy down there reeking havoc which is good for us.

America should be go down pretty easily I think. He only has 2 big cities that I see . Once we take those we can gather the forces up there and head SE into Korea. I think the stack that takes Pyongyang should head south and east. Basically our two big armies will meet up in SE Korea.

FR - a couple of points:

1) Yeah, we need 3 GPs now for the next GA...not really concerned about it either way. Just keep a good mix of specialists in Delta
2) Make note of the bonus units get especially if you meet them in the open field. For instance, SAMs counter copters.
3) I think we are fine on Airports
4) Don't forget you can fly units into captured cities - only one per turn though, but it can really help to get fresh legs into the city if the army is weakened. As we take cities, try to fly in as many units to the front as possible. (you don't need airports in "destination" cities)
5) I've set up waypoints (rally points) in some cities in the OW. You may want to change this after the war starts. There is one where the stack is next to black horse and another in Iron Fist. Use shift-click on a city to see the yellow circle. Right-click on a tile to move the waypoint.
6) Move our planes forward as well to capture cities so that they can access other cities and defend the troops.
7) There should be some troops you can buy up this turn. Generally, build a unit for one turn and then rush buy it as there is a penalty on the first turn. However, in an emergency just rush buy a new unit. We have lots of gold. Some new barracks will finish in the NW and then those cities should just focus on units. New building don't matter - nor does the size/production of that city (like the ice cities up north) - it is just all about having the cities to buy units
8) I would not overdo machine guns. Arty has the same anti-collateral affect. Just need a few to defend captured cities, but CG infantry works quite well too. I don't overdo MGs as they are not attack units.

General note: Wars can be pretty hectic in the modern era. AIs usually have killer production by this time, so you may face a lot of units and AI re-enforcements initially. Use arty to weaken and planes to mop them up. As we take out cities their production will decrease dramatically and the war will get much easier as you move along.

edit: FR....sounds like what I proposed above is similar to what you proposed. And yes, the Wang/Church war is turning out to be a nice thing in hindsight. We don't need any more buildings...just units, units, units
 
Thanks both for your thoughts.

Not a lot more to add to lymond's post other than affirm; (1.) not to delay the attack ... 2-4 turns at most, and go straight after P'yongyang, and (2.) "units, units, units".

Once again, we'll want to attack P'yongsong being that island city in the ice. A couple of Destroyers, a couple of Transports or maybe three Galleys, and 8-9 units should be more than sufficient.

[Edit] woopdeedoo's on holidays and can't play until the 8th of August, so no urgency to play today if it's inconvenient. [/Edit]
 
Below is the save as well as half a dozen thumbnails for a quick glance.

The major developments (the rest is units, units, and a couple of theatres and workboats due to severe war fatigue - I have never seen something like this before:eek: - and WK+Roose taking away vital seafood):

1834: WK+R and Church got Industrialization
1836: War onto WK+Roose
: Ind bought from Church for Demo+Flight+Map+$380, also wine for spice
1838: One more GrScientist
1840: Boston taken, $230 and half a dozen of wonders
: P'yongyang taken, $280 and a couple of nice wonders
: GrGeneral (later I f...d it up trying to medic III a copter, which didn't happen, as you might expect, sorry guys, up to now it hadn't changed the situation, but wuld definitely slow down us in the long term
1844: war fatigue takes such disastrous shape, that I move the culture slider to 20% and later throw in some thetres where appropriate and not built already
1846: Atlanta razed, $240
1848: Luch'on razed, $175
1850: Nan'jo razed (forgot to write down the gold, but something int the 200)
: 3rd Gr General begotten, a cav airlifted from the NW to the same city in order to get that Medic III at last.

Our armies are at the gates of Washington and Seoul. They should fall within a couple of turns.

A two-pronged army can take the SW-est city of WK in four turns.

After taking and keeping Washington, the army North could raze the northern cities of WK keeping only Wonson, the founder of Islam. The army Center might continue SE cutting WK into half, then turn North along the Eastern coast. The reinforced army South could mop the Southern coast of WK.

There are a couple of transports and destoyers in/by the WK city to the NE of the NW. They need some army on board. There are a couple of newly built transporters (former galleons) in the city that was to the NW of Chicago that might move to the southern part of WK coastline next turn.

There is some gold to be spent, and some of the unit builds could be changed too, along personal preferences.

I couldn't change the rally points set up by L, maybe W will be more dexterous.

I would immediately push the culture slider to 40%, and would stop spending money for unit building for some time, at least. Some jails might also help. As some money-printing facilities.

I didn't go for the Pentagon (although I did waste a turn before making my mind on this) or the West Point, as I thought we might get units and not get the benefits from the wonders for long enough to make it worthwhile to build the wonders.

Please, note also the couple of Brittish units in Roose's territory - I would have called them 'sneaking', but they actually mopped up a couple of Roose's units, so just will point at them; they won't be too pricky about getting a city though that was seriously weakened but not taken, I think.

That's about it.

I am very uneasy about the war fatigue, but hope that thre is a solution other than peace with WK.
 

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Looks pretty good, FR. You took the first wave of the war, which is always hardest. Roos is all but a goner at this point and once Wash falls things will go smoothly in not having to worry about 2 fronts.

I'm not a code guy but war fatigue always seems egregiously more crippling on Vanilla and Warlords than BTS. I think part of it may be that the rolled some of the war fatigue up into the Statue of Zeus wonder which is in BTS, so that fighting an AI with SoZ can cause fast war fatigue while fighting other AIs is not so bad. You did the right thing in raising the culture slider and buying up some theaters. Not a problem at all and this game is basically won.

Let's not build any more wonders or buildings - it is a waste at this point. We are on the final lap to victory (although Wang's cities are pretty spread out down there). Build culture in captured cities.

I do think we need to move more units to the front line and we seem a bit chopper heavy.
 
FiveRings,

Thanks for the turnset - I've only had a brief look, but overall it seems to be going well. :) I'm not sure what those Gunships are doing out of position, but I'm sure there's an explanation.

Can't believe that we picked up another Great Scientist! I'd look at changing that Scientist specialist to a 'citizen' Specialist and building a Confucian Temple in Delta of Horror so he can be added as another Priest.

War weariness sure is biting hard! You might be right that the commerce slider be swung up more toward 40%, but bear in mind that the population will be pretty quick to re-establish itself after Korea's out of the game which is almost the sole objective at this point.

I would have hoped that Churchill might have edged his way up to 'Pleased' by now. Very unlikely that he'll cause us any grief, but would prefer to have it as a guarantee.

Mao's unwillingness to talk and Open Borders might mean that we'll need to drop off troops by navy to take that southern peninsula city (can't recall its name right now).

Given our potential close proximity to tripping Domination, we might think about letting Churchill take Washington? That is, we bomb it down and leave a sole injured American defender for Churchill to finish off. Washington has no great WoWs, so it shouldn't be too damaging to let it go to the English. A thought at any rate.
 
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