The Sinister Scheme of Dr. Fu Manchu

FiveRings,

Thanks for the turnset - I've only had a brief look, but overall it seems to be going well. :) I'm not sure what those Gunships are doing out of position, but I'm sure there's an explanation.

Can't believe that we picked up another Great Scientist! I'd look at changing that Scientist specialist to a 'citizen' Specialist and building a Confucian Temple in Delta of Horror so he can be added as another Priest.

War weariness sure is biting hard! You might be right that the commerce slider be swung up more toward 40%, but bear in mind that the population will be pretty quick to re-establish itself after Korea's out of the game which is almost the sole objective at this point.

I would have hoped that Churchill might have edged his way up to 'Pleased' by now. Very unlikely that he'll cause us any grief, but would prefer to have it as a guarantee.

Mao's unwillingness to talk and Open Borders might mean that we'll need to drop off troops by navy to take that southern peninsula city (can't recall its name right now).

Given our potential close proximity to tripping Domination, we might think about letting Churchill take Washington? That is, we bomb it down and leave a sole injured American defender for Churchill to finish off. Washington has no great WoWs, so it shouldn't be too damaging to let it go to the English. A thought at any rate.

If you mean the choppers off Seoul, they were mopping some WK's infantry (and a settler who disappeared in a thin air) there.

I had checked the domination thing and won't bother too much about overstepping the requirements before capturing all Korea. I think we better keep Washington, Seoul, Wonson, and we actually might need to keep a couple of WK's other cities as well.

I'd prioritize taking his off-land citites (on islands in the North and South) and then reinforcing the armies North and Center in order to be more or less get clear about the Dominance situation. There are quite a few units in the building pipe that would be more than enough to get those off-cities and then move back to the main frontline.

On the GrSc: I'd expect that we get a Gr Merchant in a dozen turns, and might think about keeping the rest of the GrPs for a next GA - I hope that won't need 4 of them!! - or for bulbing techs, just in case. I'd be OK with making the GrSc into a citizen, although the benefit from the bulbs is too low, it seems. I think I don't understand how this might heighten the chances of getting a prophet.

BTW, I also couldn't understand what clues you used to reach the conclusions - several posts back - re WK's and Church's willingness to halt or continue the war. I thought that this might be done based on whether they kept open - in the dialogue window - the possibility to ask them to end the war, but the situation was reverse to what I'd have expected: Church wanted to continue the war (no big surprise, as he had just wiped out WK's stack) while WK could be asked to make peace.
Yah, the 1 point upgrade in our relations with Churchill was a quite disppointingly small token of appreciation.

BTW, WK has quite a stack in Wonson or a nearby city (I don't remember exactly) that should be kept watched. It's much bigger than what he has in Seoul, so might reinforce the latter or try to counterattack somewhere.
 
Looks pretty good, FR. You took the first wave of the war, which is always hardest. Roos is all but a goner at this point and once Wash falls things will go smoothly in not having to worry about 2 fronts.

I'm not a code guy but war fatigue always seems egregiously more crippling on Vanilla and Warlords than BTS. I think part of it may be that the rolled some of the war fatigue up into the Statue of Zeus wonder which is in BTS, so that fighting an AI with SoZ can cause fast war fatigue while fighting other AIs is not so bad. You did the right thing in raising the culture slider and buying up some theaters. Not a problem at all and this game is basically won.

Let's not build any more wonders or buildings - it is a waste at this point. We are on the final lap to victory (although Wang's cities are pretty spread out down there). Build culture in captured cities.

I do think we need to move more units to the front line and we seem a bit chopper heavy.

I agree on all your points, though admit that I am worried by the scope of the fatigue: we might need to turn over to Gold production in some cities to keep up the army, as it goes now.

Choppers are overrepresented as the cavs were upgraded after WK and Roose got the tanks. I have seen the AIs miraculously come up with stacks of top-notch units, so I chickened a bit, I admit.

Oh, BTW, I was kind of scratching my head about the destroyers in the build queue:goodjob:, but then regretted I haven't whipped them up earlier - I wouldn't have lost a couple of fishing boats...
 
FiveRings,

I had checked the domination thing and won't bother too much about overstepping the requirements before capturing all Korea. I think we better keep Washington, Seoul, Wonson, and we actually might need to keep a couple of WK's other cities as well.

If we add our land area to Korea's, we exceeded the Domination limit. Taking Washington will only add to that. We just need to be careful:



On the GrSc: I'd expect that we get a Gr Merchant in a dozen turns, and might think about keeping the rest of the GrPs for a next GA - I hope that won't need 4 of them!! - or for bulbing techs, just in case. I'd be OK with making the GrSc into a citizen, although the benefit from the bulbs is too low, it seems. I think I don't understand how this might heighten the chances of getting a prophet.

Yes - we need three different Great People for the next Golden Age, and four Great People for the one after that. Five after that ... then Six ...

As such, I'd lose the Scientist specialist in Delta of Horror as he's adding to our chances of our next Great Person coming out a Great Scientist. I'd build a Temple instead so we can run a Priest to improve the chances of a Great Prophet. The longer we keep the Scientist specialist, the greater we infect the pool with Great Scientist points. In the meantime, a 'citizen specialist' (the bottom on in the list producing 1:hammers:) might be our best choice seeing all other specialist slots other than Artists and Scientists have been taken.

I would hang on to the last Great Scientist unless we agree that a fourth Golden Age is too far away, and we should have won the game by then. If he's not being kept for a Golden Age, then the choices are both plentiful and low-impact! I guess merging him into Black Horse will give that city an extra 1:hammers: that gets multiplied with all of those buildings (Ironworks, HE, Forge, Factory) might be one approach. Same issue with the extra Great Artist - if we're not going to earmark him for another Golden Age, then we can use him in some other manner. I'm not sure if it works in Warlords, but I thought that culture bombing a city in revolt 'could' end the revolution instantly, and if so, culture bombing P'yongyang for the instant shrine income could be one move.

BTW, I also couldn't understand what clues you used to reach the conclusions - several posts back - re WK's and Church's willingness to halt or continue the war. I thought that this might be done based on whether they kept open - in the dialogue window - the possibility to ask them to end the war, but the situation was reverse to what I'd have expected: Church wanted to continue the war (no big surprise, as he had just wiped out WK's stack) while WK could be asked to make peace.

In lymond's last turnset's posted game, when you opened dialogue with Churchill and asked him to make peace with Wang Kon, he said "We'd love to but you have to contact them";



... while Wang Kon wanted payment from us for him to make peace with Churchill, but we had nothing attractive enough to seal the deal - not even our stack o' cash, a la "That can't be done Fu Manchu";



BTW, WK has quite a stack in Wonson or a nearby city (I don't remember exactly) that should be kept watched. It's much bigger than what he has in Seoul, so might reinforce the latter or try to counterattack somewhere.

Yes - I saw that too. We should be OK given our forces, but you're absolutely right in that we should keep an eye on it anyway:



Hopefully woopdeedoo will be free soon to continue the fight!
 
I get the idea about the citizen now. I've somehow mixed it with making use of the GrSc. However, I'd rather rush-build a factory and use more engineer specialists.

About the info on war and peace between Church and WK: Don't you risk Churchill saying "yes" and making peace instead of getting some answer? I guess I don't get all the info I might just because I might get a positive answer when I don't need it...
 
Welcome back, and best of luck! :)

Just as a 'n.b.', I wouldn't be afraid to promote some of the units who have pending promotions - the stand out is a wounded Gunship that can go to Flanking II in light of near-by SAM Infantry.
 
My last couple of cents:

I don't think we'll dominate before we crush WK if we keep Washington, Seoul and Wonson of the cities to conquer next, and raze all the rest. I'd rather raze Wonson if necessary. Washington is a good base for further Drang nach Osten. An eye should be kept on the victory table, of course. BTW, I'd rather conquer Washington, get the gold and then gift it to Churchill than pay the blood and let him get the city for himself.

One more point: whenever the culture rate is changed, there is a change in which tiles get worked, so a micromanaging merry-go-round through all our cities might be very much needed before striking the final "enter".

Good luck, W!
 
So to be sure, gift Wahington to Churchill, keep Seoul and Wanson, raze all other cities (unless they have delicious goodies in them which I doubt they will)? Lots and lots of MM all around whenever slide gets changed etc etc etc. I will play soon :D
 
FR makes some good points, but I would not gift Washington away. I think we will be okay for Dom as long as we raze some Wang cities. I imagine Wash has some wonders in it. If we keep pushing ahead a lot of these cities will take time to a) come out of revolt and b) pop culture - and we don't have to force the issue.
 
Hey guys. I know it's mildly inconvenient but I am having a braai (South African for Bar-B-Que) with my family who I hardly ever see so I don't think I can play today. I promise I will play tomorrow morning (about 15 hours from now). If you can't wait, I am willing to take a skip but since this will probably be the last turnset I get to play in this game, I would appreciate it if I could play it.
 
No problem at all, woop. Go enjoy yourself! This is just casual fun...no urgency

what is the phonetics of "braai"? Is that from Dutch or more a native thing?
 
what is the phonetics of "braai"? Is that from Dutch or more a native thing?

It's an Afrikaans word. The Dutch have left SA many, many years ago, even though Afrikaans is derived from Dutch. Braai has become a word in all our 11 official languages. It's pronounced "brha-e" with a hard "r". We love it so much, we even have a National braai Day :)

In other news, I will be playing my TS in 15 minutes... You can all expect my report in about an hour or so.
 
Ok, I've played half my TS (this is taking VERY long) and will post report and save soon. Just have to go out for a bit and then I shall continue. Sorry to keep y'all waiting...
 
FR makes some good points, but I would not gift Washington away. I think we will be okay for Dom as long as we raze some Wang cities. I imagine Wash has some wonders in it. If we keep pushing ahead a lot of these cities will take time to a) come out of revolt and b) pop culture - and we don't have to force the issue.

L, that's what I felt might be best, but Cam is worried that we might overstep the 64% territory before vanquishing WK. I suggested that we keep Washington Seoul and Wonson, but - in any case, if we do want to get rid of Washington - first take it and then gift it instead of just cleaning up the guards and letting Church take it (which was Cam's suggestion). And yes, there are wonders in Washington.
 
Hey guys. I know it's mildly inconvenient but I am having a braai (South African for Bar-B-Que) with my family who I hardly ever see so I don't think I can play today. I promise I will play tomorrow morning (about 15 hours from now). If you can't wait, I am willing to take a skip but since this will probably be the last turnset I get to play in this game, I would appreciate it if I could play it.

I don't think so. There will be quite a lot of wandering thru WK's territory. But if you magically advance it so that it might be finished in 20 turns after the end of your TS, then:hatsoff:

Just tell me fast, please: did you keep Washington or not?
 
*DISCLAIMER* I was unsure whether or not angry citizens in Warlords also destroy city buildings and as such for the first 2 turns, I let angry cities starve. It took thos two turns to get cities pacified again. Tell me if it was a mistake but it's something I often do if I am no longer in slavery and I need to get rid of anger or disease...

[SUMMARY]I only played 7 turns as I had to go out. I'm quite content to let the next player take over. We took a bunch of cities, razed a quite a few too. Some of our captured cities are in constant revolt due to :culture: pressure from Stalin and Wang Kon. I also used two of our GPs. i was unable to find posts pertaining to what I was supposed to do with them so I culture bombed one captured city (Boston) which, to me, still seems like the correct thing to have done. The GSc was used to build Academy in Iron Fist. Another GP is due soon (3 or 4 turns).[/SUMMARY]

Spoiler :
Before I started my first turn, I set :culture: to 40%. I promoted some SAM-facing heli's and MM some cities to starve away :mad:. I hit enter and the 2 promoted gunships are shot down anyway.

T1 - We capture Seaoul and net 257 :gold: for the effort and loss of 1 heli. Same as with the other GPs, I didn't know what to do with the GG so I settled an instructor in Black Horse.

T2 - Between turns, WK attacks Seoul and we lose 1 heli and 1 arty. Chicago revolts to us but doesn't flip. I move another stack (which I consolidated in th 1st turn) to Washington and we attack. We take the city and 241 :gold: for the loss of 1 tank, 3 arty's and 2 heli's. At this time I also notice a rather large stack moving on Seaoul. I reinforce the city.

T3 - I move a small transport with destroyer and 3 troops on the irritating but nice Korean city by our NW. I move stacks on Chonju and Paegam. We attack and raze Paegam for 182 :gold at the cost of 2 tanks. At this time I also move one GA to Boston and bomb it as well as moving a GSc to IF to build Academy. I also delete 4 galleons. At this time, most cities our out of :mad: and I MM accordingly. That is what citizens will get for rioting, looting and striking all over the place... NO FOOD!!! ;)

T4 - WK and Church makes peace. Troops are in position and attack Chonjo. We raze for 151 :gold: at the cost of a single tank.

T5 - The large stack WK had attacks Seoul. We lose 1 heli, 3 arty's and 2 MGs. We keep the city though and I import more reinforcements. By Man'po I misclick and lose a heli.

T6 - Just some troop movement, getting into position to attack 2 cities simultaneously.

T7 - Attack Ulsan. Raze it for 178:gold: at the loss of 3 arty's, 1 heli and 1 SAM


That is what happened. A transport with destroyer (2) are en route to Poison Clam as we need to take that WK city which is isolated from us by MZ's borders (he still won't talk to us). There are still moves left so the next player is free to finish T7. I am unable to continue at this time as I need to pack as I m heading to the airport to go home in about 30 mins so I need to pack :) Have fun!!!

[EDIT] Sorry for the lack of Screenshots, I'm not on my regular PC and needed to play in full screen mode. If I play again, I promise there will be more.[/EDIT]

The Save:
 

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OK ... thanks for the turns :) ... obviously a very busy time at the mo'!

Generally it's just 'press ahead'. Cheju needs some land forces such as a small stack of City Raider Tanks coming off a couple of Transports (hurry builds out of Poison Clam).

Tripping Domination remains the only threat, so I'll watch it carefully.

I'm inclined to raze P'yongsong and Cheju, and keep the core Korean cities, which as noted will spend a few turns in revolt and won't add much to our Land Area.

I'm still in favour of a Golden Age (provided we can get a suitable :gp:, 31% that we won't again), but maybe we should keep it until Wang's dead where we can then ensure quickly claiming the land that until then we'd been struggling to avoid securing for fear of tripping the win too early?

I probably can't play for 18 hours at earliest. Please feel free to add any thoughts on the save.
 
Looks good, woop! and thanks for the explanation on braai.

Wang is devastated so I think we can wrap this game up in the next TS. The issue is Cheju since we can't get to it because of Mao. I would:

1) Rush buy a couple of transports in our southern port city to ferry over a small stack of arty and tanks to Cheju

2) Rush buy a Theatre immediately in Pyongyang and maybe a colisseum too.

3) We need to watch for possible Wang settler trying to sneak into that open land. It is fine if other AIs settle it though

4) Open borders with Stalin

5) I would not raze any more cities. I think we will be fine to just go in and crush Wang's last few cities. It takes time for the cities to come out of revolt anyway.
 
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