Hello everyone. Im posting today because Ive decided to finally create my very own Civilization 2 scenario. Ive modified scenarios to varying degrees and Im familiar with the mechanics of scenario design, but I have a few concerns Id like to discuss. As the title of this thread suggests, my scenario will be a relatively simple World War 2 scenario on the global map. Now as all of you probably know, there are obviously some concerns that arise with this map and a World War 2 scenario. The critical thing I want to somehow avoid in my scenario is the rapid pace at which the tide of war turns. I dont want the Russians to be able to march from the doorsteps of Moscow to liberate half of Europe in the first turn. I dont want Germany to drive from Libya to India in one turn. I want to create a balanced albeit simple and enjoyable game in a little amount of space as provided by the standard world map. Here are some points on which I would appreciate your comments.
-To create a more realistic feel, Im thinking about making each turn in my scenario two months long as opposed to the typical one month. I even thought about three months but thought this was overdoing it. This will diminish the rapid pace at which the tide of war can turn in small spaces.
-Ive been debating if the scenario should start in December of 1941 or September of 1939. The idea of simulating the whole war by starting in 1939 is appealing as well. I just dont know what the ramifications on gameplay might be. The ability to explore the what-ifs with the Germans by starting in 1939 would be appealing.
-I dont want to totally modify every unit along the lines of the masterful scenarios created by those with much more time and artistic inclination than myself, but I did consider the creation of two to three special units like Super Battleships, infantry, and most importantly, a Defenses or Fortifications unit that would simulate the difficulty in capturing critical cities like Moscow, Stalingrad, Tokyo, London, Berlin ect. I feel these units may be useful in creating a more realistic feel to the conflict between Germany and Russia. The map in which this vast conflict occurred is very small and thus its hard to create balanced, realistic gameplay. Do you feel this is a good idea and what other units might I consider?
-What events might be used to create more historical realism? I dont want to simulate actual invasions or offensives because I want to the game to be free flowing, with multiplayer in mind, but I wouldnt mind the creation of American fighters in China to simulate the Flying Tigers or the occasional boost in Russian and British gold to simulate lend-lease. To what extent should events be used and what events come to mind that would help my scenario?
-What would you think of creating a single ALLIES tribe as opposed to three separate tribes the Americans, British, and Chinese? On one hand the British and Americans basically fought side by side and logistically doing this would help the player to move American supplies and men to prepare for offensives in Europe. On the other I dont like the fact this would give the Chinese access to American goods and technology from their homeland. Obviously this is sort of contingent on when I decide to start the scenario.
Hey, I might be ten years behind the curve here but Civilization 2 is still fun. Im going to start my scenario in ten days or so when Ive got some free time and I may even post it for the public if Im not too terribly ashamed of it. What are your thoughts / suggestions / feedback?
-To create a more realistic feel, Im thinking about making each turn in my scenario two months long as opposed to the typical one month. I even thought about three months but thought this was overdoing it. This will diminish the rapid pace at which the tide of war can turn in small spaces.
-Ive been debating if the scenario should start in December of 1941 or September of 1939. The idea of simulating the whole war by starting in 1939 is appealing as well. I just dont know what the ramifications on gameplay might be. The ability to explore the what-ifs with the Germans by starting in 1939 would be appealing.
-I dont want to totally modify every unit along the lines of the masterful scenarios created by those with much more time and artistic inclination than myself, but I did consider the creation of two to three special units like Super Battleships, infantry, and most importantly, a Defenses or Fortifications unit that would simulate the difficulty in capturing critical cities like Moscow, Stalingrad, Tokyo, London, Berlin ect. I feel these units may be useful in creating a more realistic feel to the conflict between Germany and Russia. The map in which this vast conflict occurred is very small and thus its hard to create balanced, realistic gameplay. Do you feel this is a good idea and what other units might I consider?
-What events might be used to create more historical realism? I dont want to simulate actual invasions or offensives because I want to the game to be free flowing, with multiplayer in mind, but I wouldnt mind the creation of American fighters in China to simulate the Flying Tigers or the occasional boost in Russian and British gold to simulate lend-lease. To what extent should events be used and what events come to mind that would help my scenario?
-What would you think of creating a single ALLIES tribe as opposed to three separate tribes the Americans, British, and Chinese? On one hand the British and Americans basically fought side by side and logistically doing this would help the player to move American supplies and men to prepare for offensives in Europe. On the other I dont like the fact this would give the Chinese access to American goods and technology from their homeland. Obviously this is sort of contingent on when I decide to start the scenario.
Hey, I might be ten years behind the curve here but Civilization 2 is still fun. Im going to start my scenario in ten days or so when Ive got some free time and I may even post it for the public if Im not too terribly ashamed of it. What are your thoughts / suggestions / feedback?