Alyssa McNeil
Chieftain
- Joined
- Dec 11, 2013
- Messages
- 6
Hello
I've been playing Civilization V: Brave new world recentely, and I want to point out some major things I don't really like of it.
In random order:
[#]
Diplomacy, military advisor:
"We should create our units in XXX city because there are buildings suitable for bla bla bla"
In short:He advises you to create military units in a certain city because there are buildings that would enhance it(giving starting exp I suppose). OK. no problem.
Oh wait, there IS actually a problem.
WHY in the world, if I have 15+ cities upgraded with almost all the buildings, this guy would make 15+ messages ALL saying
"We should build units in city #001"
"We should build units in city #002"
"We should build units in city #003"
"We should build units in city #004"
OH MY gawd shut up already you don't have to list ALL my frigging cities you could just point out the best of all (like one with a wonder that gives even more exp than standard cities to new units), or just name the 2-3 best cities and that's it....NOPE you had to list all my frigging cities.
[/#]
[#]
Mountains
Oh my gawd, why in the world I can't remove mountains? I could do that in Civilization II for Playstation 1(first Civ title I played), but not here, WHY? don't tell me we don't have the technology because WE DO HAVE, depending of the city of the mountain, a nation can completely make a flat land out of it in like 10 years, I am fine with even with 50 years (50 game turns), but no, the mountains (and hills) are there and are untouchable, right.
[/#]
[#]
The so-called giant robots of death (because the idea of putting giant robots in a official civilization game alone wasn't stupid already, you had to give them a stupid name too), receive no bonus from terrains SO why the heck they can learn terrain-based abilities ? (+% combat power in plains/rough terrain/etc), and how come if they have terrain-ignore ability they still get penalty for attacking from behind a river?
[/#]
[#]
In a single player game I had some enemy missionaries coming into my territory and happily converting my cities, OK, I call their frigging nation leader, I "discuss" to him to NOT sending his lame missionaries to me, he said "ok bla bla bla", then what? the next turn a missionary converts yet another city, and the next turn also, and the next also, I go back to the diplomacy screen, BUT THERE WAS NO OPTION WHATSOEVER to say "WTF are you doing you son of Pac Man you just told me you won't send your missionaries bla bla bla and you still do it bla bla bla", nothing at all.
There isn't an option to arrest enemy missionaries or just keep em away for some legal reason, nope, only thing I can do is to capture them and WAGE A WAR to their nation, thank you diplomacy for being useless.
[/#]
[#]
Diplomacy, OH MY GAWD how stupid diplomacy is? its 2013 and they still can't put up an half decent artificial intelligence. I had this nation completely wiped of his 15+ cities to just one city left (capital was already captured), I accept a peace treaty, that nation had no more military units and just a single city left, so I called their leader and for the sake of trolling I told him to not create cities near my borders, and what he says? uhmp! we place our cities wherever we like! LOL what the heck? you should kiss my feet and beg me on your knees after I wiped your 6 thousand year old civilization in like 20 turns, but you still act arrogant and all big like you can even talk back to me; YOU should give me all your gold and resources just for persuade me not to crush your last city, but off course not, the so-called artificial intelligence its an artificial .
[/#]
[#]
Shape your world NOT
Nope, in Civilization 2 you could obviously change deserts to green plains, remove mountains and hills, turning tundras to plains, but here, nope.
We do have the technology to turn deserts into green land, it takes years off course, but its perfectly possible in real life, and I don't see why you can't do it in game. The only thing you can change are forests and jungles, those you can cut down, but that's all the "world shaping" you can do, you can't even put a forest back, again, you can do that in real life but not in game, Game Devs hate forests and nature, you can eradicate entire forests but not putting a single title of forest land back.
[/#]
[#]
The world never change, ever.
Forests never grow larger, nor smaller.
Marshes never dry up, or spread.
A tile of tundra will always be a tile of tundra.
Not a single tile of forest grows.
Sea level its always the same.
The world doesn't seem to live at all, its like the time stops when you start the game and everything remains the same.
[/#]
[#]
Oh my GAWD where's pollution?, how you could remove pollution? what the ? I have no words for this its just unrealistic and stupid.
[/#]
[#]
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
You known what I am talking about? when you research ALL possible researches you're only left to discover a "future research", which always need a fixed amount of research points, and so...
....
....
Every 5 OR LESS turns (depends on how many cities you have), you have this HUGE WINDOW screen appearing on your face with the frigging
I THINK WE AGREE, THE PAST IS OVER
5 turns later
I THINK WE AGREE, THE PAST IS OVER
5 turns later
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
OH MY GAWD SHUT THE HECK UP BUSH! SERIOUSLY
Who is the TOTAL who didn't put an option to show up this useless trash? sure! I could just go delete every single +research building on ALL my cities, but its a very annoying and long operation especially if you have 15+ cities, and WHY THE HECK in other civilizations you could just have cut down the research investments to a point where you would need 4000 turns to research the next technology but not here? you can't finance OR de-finance technology , you simply can't.
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
SHUT UPPPPPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!
[/#]
[#]
World congress
OH MAY GODDESS
WHAT THE HECK IS THIS?
Never saw something more useless and stupid in all civilization titles I ever played, every 10 FRIGGING turns you have this farce where you can make a some useless proposal that doesn't really benefits anyone, and off course NO ONE THOUGHT that MAYBE I have all my proposals already passed and I DO NOT WANT TO MAKE ANY MORE PROPOSALS, nope! you HAVE TO select some idiocy-shaped proposal just not to give a single vote to it.
AND ALSO why I discovered the other day that, if you edit some xml file in some Civ 5 folder you can make a "No world congress" option to appear on the set up game screen? WHY WHY WHY WHY WHY the option is there but not enabled??? WHY IN THE WORLD you would hide such an useful option? why ? WHY????
ALSO
Why civilizations with A SINGLE UNIT left hiding somewhere in the world(damn I'll find you someday!) can vote at the world congress like they're actual civilizations and not some left-overs of a wiped out civilization?
[/#]
[#]
You can't remove your own cities.
The other day I placed a city in the wrong title of land OK I can just remove it somehow.....somehow......somehow..... I CANT? WHAT THE? I have the power to fund cities all around the world but I can't move a single one? In other civilizations there were a way to make your own cities starve to the point they would disappear, but not here thanks to the non-existing terrain shaping.
The only way you can remove a city is to donate it to someone then declare war to him and take back and raze the city you just donated. Lame.
[/#]
[#]
You can't raze capital cities....insert reason here
[/#]
[#]
Settlers are atheists, they're created in a city with a certain religion, they're actually people from that city, but for some random reason no one carry that religion with him, the moment they become settlers, its the moment they become atheist.
[/#]
[#]
Limited number of trade routes....why?
A modern city in the modern era its theoretically connected with the whole world, why they can't have trade routes with other all other existing cities?
Why the caravan's range its fixed?, it can be increased with technology and buildings (caravanism ? wut?), but its FIXED, HOW?
20 titles of ground between 2 cities are apparently the same if the 2 cities are connected with a railroad OR if they're divided by an enormous forest surrounded by swamps/marshes; makes sense!
[/#]
[#]
There is no"Unit's protection" command. If I have a non military unity that I have to escort from place X to place Y, I have to MANUALLY move a military unit over it each turn to prevent the unit from being captured by barbarians.
Just how complicated is to implement a command to make a military unit automatically move over a settler or whatever unit to protect it at the end of every turn? image having to protect +10 workers in a raging barbarians map,try to protect them from the barbaric hordes,the hell.
[/#]
[#]
Barbarians are based on the map size rather on the actual number of players.
I have played a game some time ago with 2 players (me and another civilization), map was formed by 2 big continents, a big island and some small islands there and there. In my home continent there was a new barbarian encampment spawning every turn, I spent like half of the time running around the continent with my units to chase down the barbs, what was my computer opponent doing anyway?
When I reached the other continent, my computer opponent was way behind me in terms of technology and number of cities, and his continent was FILLED LIKE AN EGG by barbarians....wait, what?
The stupid barbarian's spawning system its not based on the actual number of playing civilizations rather on the map's size, so my stupid computer opponent was drowning in a sea of barbs filling almost each title of land in there....how crazy is that? why there is no limits to the number of barbarians spawning? why there is no difference in the spawn rate of barbs in ancient and in the future era?, shouldn't barbarians be almost non-existent in the modern era?
Note that in the game mentioned no such "raging barbarians" option was enabled! I wouldn't even dare to play a game with such option, its already insane like this.
And don't get me wrong, barbarians aren't a real threat, they're just ANNOYING as hell, they spawn, they get into your territory, they pillage some camp or road before getting wiped by the closest military unit. What's exactly the purpose of barbarians?,to frustrate a player?,to keep him awake?,they're just an annoyance, they're either too annoying or non-existent if you just disable them,they couldn't balance them to be reasonably annoying.
[/#]
[#]
Set up a game...must have another civilization.....WHY? why I can't play alone in world so I am free to build my own civilization without the hassle of dealing with some ******ed opponent?
Explain me why why why why?,why I can't start a game with me as the only player??
[/#]
Conclusion:
In over 15 years of development this series hasn't really evolved,just like many other games out there,there's only a care on the graphics and the effects but there haven't been any real improvements in game mechanics or in the artificial intelligence, which is as dull and flat as it was almost 15 years ago.A real delusion.
I've been playing Civilization V: Brave new world recentely, and I want to point out some major things I don't really like of it.
In random order:
[#]
Diplomacy, military advisor:
"We should create our units in XXX city because there are buildings suitable for bla bla bla"
In short:He advises you to create military units in a certain city because there are buildings that would enhance it(giving starting exp I suppose). OK. no problem.
Oh wait, there IS actually a problem.
WHY in the world, if I have 15+ cities upgraded with almost all the buildings, this guy would make 15+ messages ALL saying
"We should build units in city #001"
"We should build units in city #002"
"We should build units in city #003"
"We should build units in city #004"
OH MY gawd shut up already you don't have to list ALL my frigging cities you could just point out the best of all (like one with a wonder that gives even more exp than standard cities to new units), or just name the 2-3 best cities and that's it....NOPE you had to list all my frigging cities.
[/#]
[#]
Mountains
Oh my gawd, why in the world I can't remove mountains? I could do that in Civilization II for Playstation 1(first Civ title I played), but not here, WHY? don't tell me we don't have the technology because WE DO HAVE, depending of the city of the mountain, a nation can completely make a flat land out of it in like 10 years, I am fine with even with 50 years (50 game turns), but no, the mountains (and hills) are there and are untouchable, right.
[/#]
[#]
The so-called giant robots of death (because the idea of putting giant robots in a official civilization game alone wasn't stupid already, you had to give them a stupid name too), receive no bonus from terrains SO why the heck they can learn terrain-based abilities ? (+% combat power in plains/rough terrain/etc), and how come if they have terrain-ignore ability they still get penalty for attacking from behind a river?
[/#]
[#]
In a single player game I had some enemy missionaries coming into my territory and happily converting my cities, OK, I call their frigging nation leader, I "discuss" to him to NOT sending his lame missionaries to me, he said "ok bla bla bla", then what? the next turn a missionary converts yet another city, and the next turn also, and the next also, I go back to the diplomacy screen, BUT THERE WAS NO OPTION WHATSOEVER to say "WTF are you doing you son of Pac Man you just told me you won't send your missionaries bla bla bla and you still do it bla bla bla", nothing at all.
There isn't an option to arrest enemy missionaries or just keep em away for some legal reason, nope, only thing I can do is to capture them and WAGE A WAR to their nation, thank you diplomacy for being useless.
[/#]
[#]
Diplomacy, OH MY GAWD how stupid diplomacy is? its 2013 and they still can't put up an half decent artificial intelligence. I had this nation completely wiped of his 15+ cities to just one city left (capital was already captured), I accept a peace treaty, that nation had no more military units and just a single city left, so I called their leader and for the sake of trolling I told him to not create cities near my borders, and what he says? uhmp! we place our cities wherever we like! LOL what the heck? you should kiss my feet and beg me on your knees after I wiped your 6 thousand year old civilization in like 20 turns, but you still act arrogant and all big like you can even talk back to me; YOU should give me all your gold and resources just for persuade me not to crush your last city, but off course not, the so-called artificial intelligence its an artificial .
[/#]
[#]
Shape your world NOT
Nope, in Civilization 2 you could obviously change deserts to green plains, remove mountains and hills, turning tundras to plains, but here, nope.
We do have the technology to turn deserts into green land, it takes years off course, but its perfectly possible in real life, and I don't see why you can't do it in game. The only thing you can change are forests and jungles, those you can cut down, but that's all the "world shaping" you can do, you can't even put a forest back, again, you can do that in real life but not in game, Game Devs hate forests and nature, you can eradicate entire forests but not putting a single title of forest land back.
[/#]
[#]
The world never change, ever.
Forests never grow larger, nor smaller.
Marshes never dry up, or spread.
A tile of tundra will always be a tile of tundra.
Not a single tile of forest grows.
Sea level its always the same.
The world doesn't seem to live at all, its like the time stops when you start the game and everything remains the same.
[/#]
[#]
Oh my GAWD where's pollution?, how you could remove pollution? what the ? I have no words for this its just unrealistic and stupid.
[/#]
[#]
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
You known what I am talking about? when you research ALL possible researches you're only left to discover a "future research", which always need a fixed amount of research points, and so...
....
....
Every 5 OR LESS turns (depends on how many cities you have), you have this HUGE WINDOW screen appearing on your face with the frigging
I THINK WE AGREE, THE PAST IS OVER
5 turns later
I THINK WE AGREE, THE PAST IS OVER
5 turns later
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
I THINK WE AGREE, THE PAST IS OVER
OH MY GAWD SHUT THE HECK UP BUSH! SERIOUSLY
Who is the TOTAL who didn't put an option to show up this useless trash? sure! I could just go delete every single +research building on ALL my cities, but its a very annoying and long operation especially if you have 15+ cities, and WHY THE HECK in other civilizations you could just have cut down the research investments to a point where you would need 4000 turns to research the next technology but not here? you can't finance OR de-finance technology , you simply can't.
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
"I think we agree, the past is over"
SHUT UPPPPPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!
[/#]
[#]
World congress
OH MAY GODDESS
WHAT THE HECK IS THIS?
Never saw something more useless and stupid in all civilization titles I ever played, every 10 FRIGGING turns you have this farce where you can make a some useless proposal that doesn't really benefits anyone, and off course NO ONE THOUGHT that MAYBE I have all my proposals already passed and I DO NOT WANT TO MAKE ANY MORE PROPOSALS, nope! you HAVE TO select some idiocy-shaped proposal just not to give a single vote to it.
AND ALSO why I discovered the other day that, if you edit some xml file in some Civ 5 folder you can make a "No world congress" option to appear on the set up game screen? WHY WHY WHY WHY WHY the option is there but not enabled??? WHY IN THE WORLD you would hide such an useful option? why ? WHY????
ALSO
Why civilizations with A SINGLE UNIT left hiding somewhere in the world(damn I'll find you someday!) can vote at the world congress like they're actual civilizations and not some left-overs of a wiped out civilization?
[/#]
[#]
You can't remove your own cities.
The other day I placed a city in the wrong title of land OK I can just remove it somehow.....somehow......somehow..... I CANT? WHAT THE? I have the power to fund cities all around the world but I can't move a single one? In other civilizations there were a way to make your own cities starve to the point they would disappear, but not here thanks to the non-existing terrain shaping.
The only way you can remove a city is to donate it to someone then declare war to him and take back and raze the city you just donated. Lame.
[/#]
[#]
You can't raze capital cities....insert reason here
[/#]
[#]
Settlers are atheists, they're created in a city with a certain religion, they're actually people from that city, but for some random reason no one carry that religion with him, the moment they become settlers, its the moment they become atheist.
[/#]
[#]
Limited number of trade routes....why?
A modern city in the modern era its theoretically connected with the whole world, why they can't have trade routes with other all other existing cities?
Why the caravan's range its fixed?, it can be increased with technology and buildings (caravanism ? wut?), but its FIXED, HOW?
20 titles of ground between 2 cities are apparently the same if the 2 cities are connected with a railroad OR if they're divided by an enormous forest surrounded by swamps/marshes; makes sense!
[/#]
[#]
There is no"Unit's protection" command. If I have a non military unity that I have to escort from place X to place Y, I have to MANUALLY move a military unit over it each turn to prevent the unit from being captured by barbarians.
Just how complicated is to implement a command to make a military unit automatically move over a settler or whatever unit to protect it at the end of every turn? image having to protect +10 workers in a raging barbarians map,try to protect them from the barbaric hordes,the hell.
[/#]
[#]
Barbarians are based on the map size rather on the actual number of players.
I have played a game some time ago with 2 players (me and another civilization), map was formed by 2 big continents, a big island and some small islands there and there. In my home continent there was a new barbarian encampment spawning every turn, I spent like half of the time running around the continent with my units to chase down the barbs, what was my computer opponent doing anyway?
When I reached the other continent, my computer opponent was way behind me in terms of technology and number of cities, and his continent was FILLED LIKE AN EGG by barbarians....wait, what?
The stupid barbarian's spawning system its not based on the actual number of playing civilizations rather on the map's size, so my stupid computer opponent was drowning in a sea of barbs filling almost each title of land in there....how crazy is that? why there is no limits to the number of barbarians spawning? why there is no difference in the spawn rate of barbs in ancient and in the future era?, shouldn't barbarians be almost non-existent in the modern era?
Note that in the game mentioned no such "raging barbarians" option was enabled! I wouldn't even dare to play a game with such option, its already insane like this.
And don't get me wrong, barbarians aren't a real threat, they're just ANNOYING as hell, they spawn, they get into your territory, they pillage some camp or road before getting wiped by the closest military unit. What's exactly the purpose of barbarians?,to frustrate a player?,to keep him awake?,they're just an annoyance, they're either too annoying or non-existent if you just disable them,they couldn't balance them to be reasonably annoying.
[/#]
[#]
Set up a game...must have another civilization.....WHY? why I can't play alone in world so I am free to build my own civilization without the hassle of dealing with some ******ed opponent?
Explain me why why why why?,why I can't start a game with me as the only player??
[/#]
Conclusion:
In over 15 years of development this series hasn't really evolved,just like many other games out there,there's only a care on the graphics and the effects but there haven't been any real improvements in game mechanics or in the artificial intelligence, which is as dull and flat as it was almost 15 years ago.A real delusion.