Things to remember

War_Pig

Warlord
Joined
Sep 19, 2010
Messages
186
Location
Ohio
Looking to make a list of little tid' bits of info you find yourself having to remind yourself to do / not to do / or to keep in mind as you are playing because you often overlook them.

The one I always have to remind myself is the UB's and UU's of the civ's i am playing against. It has saved me a headache or two once i learned to keep these in mind.


Any others?
 
Now that research overflow is taken care of, the biggest thing that I need to constantly keep a reminder of is open borders agreements and strategic / luxury resource selling.

The next is AI attitudes. It helps to know them when worker stealing, as some AIs forgive very very easily, and others keep a grudge. Same with knowing who's going to backstab me, etc. I find I'm more in control of what happens around me diplomatically now that I keep those in order. Thanks, Bibor!
 
Always remember you need Trapping to get Civil Service !!

The last 3 out of 5 times I've played, I've built the Great Library, planning on grabbing Civil Service with it, and to my horror/disgust realized that I forgot to research trapping :mad:

Course, it's burned into my brain now ... I'll never forget :lol:
 
85% of my memory "problems" were swiftly solved by having the Info_Addict MOD running and ready to consult as often as needed.

What remains is fairly simple;
1) WHERE have my damn auto-exploring Units gone to and where are they idling now once the whole map has been revealed?!? I know... click on their Info-Corner Button, double-click in the list to move *TO* them. Plouck, Civilians intercepted on their way to another area, etc. Notified of a loss. Yeah, right.
2) COAL, OIL, ALUMINUM, URANIUM tiles now available. But, where exactly are those precious extras which aren't within my territory?!? So i can get there first, if possible.
3) Exact Tech progress of all opponents... i can see my tree. I want to compare with obvious combo tags on a summary popup. I might have to try modding this feature by using a sort_of custom Mini-Tree later.
 
- Put a city on Production focus when doing something important (like a wonder).. and then the hard part, change it BACK when you're back to building less important stuff.

- (Between saves/days) What exactly did I want that worker doing? (I've given up on automated workers... they're not nearly as useful as Civ 4 ones.)
 
I've given up on automated workers... they're not nearly as useful as Civ 4 ones.

I didn't really think Civ 4 ones were very useful either. They kept tearing up the improvements that I wanted and replacing them with silly things.

Anyway, I would say remember to check your borders before ending each turn once you have a reasonably large territory. This helps make sure your defenders are in the best position in case of a sneak attack.
 
Remember to turn off auto-end turn and auto-zoom to units in multiplayer *or* die.

Auto zoom is not bad if you manage to choose the unit you will use first before the next turn begins. Good for insta heal (check if he will gain a level). Then i multi click on other units(they are usually close togheter) very fast to take advantage of terrain or do a fast attack.

I don't have to switch manually and i find this faster.
 
Sometimes I forget to check how much gold the AI's have and end up losing Research Agreement deals. In my current game half the AI's are a bit broke and their surplus gold is minimal so I forget to contact them when they get 250/300 gold.
 
To change back tiles worked by a city that I'm starving in order to build something faster... resulting in size 6 to size 1 city sometimes.
 
Here's one.. make sure your port city has shallow water access before building a Tireme.

I put out a Tireme, told it to go explore.. only, it told me there was nothing I could explore. Turns out I didn't have a shallow water route around the ice patch near the port. :(
 
remembering that a city with 0food stored + production focus + locked tiles will starve itself if a barbarian blocks one of its food tiles

this is most important when depending on a Fish tile for food, then a barbarian galley comes along
 
remembering that a city with 0food stored + production focus + locked tiles will starve itself if a barbarian blocks one of its food tiles

this is most important when depending on a Fish tile for food, then a barbarian galley comes along

Yeah and sometimes you cant see the galley. When you kill the barb, don't press enter yet. Click on city name before (it will reset).
 
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