45°38'N-13°47'E
Deity
Just as a reminder, I'll post here some things I've tried during the game in multiplayer that I didn't expect to work, or that are not working.
- I've tried a Great Diplomat to force peace on another civ, it doesn't work, it throws the game OOS, both when applying to humans and AI. I was at peace but the other player still sees me at war.
- I've tried to switch to another leader during a revolution when askedi if I wanted to; game flawlessy handed control of my civ to AI. It's supposed to be 16 turns on Blitz which is a lot (rev1042), I'll shorten that to 5-6 turns because 16 on Blitz means 128 turns of autoplay on Eternity, definitely too much (it will still be 40 turns after my proposed change).
I still don't know if I gain back control of my civ after those 16 turns because the game is still going. Update will followgot control back after 16 turns, but game keeps going oos and we had to abandon. Not sure those OOS are related to my choice anyway. - "Defect and lead the rebel army" should work, but I haven't tried recently. I'll try again sooner or later.
- Granting indipendence works
- Planting a resource from a captured animal works
- Declaring war by simply invading another civ's territory might cause OOS, not sure anyway, maybe it happened when declaring war and capturing a worker in the same turn
- MegaCivPack works.
- Adding a unit on top of the building queue seems to throw the game OOS on some occasion, rev1043. It might be connected with some units/buildings being left behind and slowly decading in production (showed with a "!" in building queue) or with units being built causing happiness in an unhappy city (with Monarchy for example). Being at war might also be a factor for this particular problem so my advice is to avoid adding a unit on top the building queue if possible. A partial workaround might be to add it to the bottom of the queue, delete every queued item but the first and then re-add your deleted items after your newly added unit. It might work, but we're still testing.
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