Does it seem to anyone else that with the introduction of the Wold Congress, Ideology, plus the changes to Culture, developers are encouraging those seeking domination victory to do so in the early-mid game vs late game?
I haven't actually played a game where I was working for Domination (in bnw, plenty otherwise), but it very much seems to me that the penalties which can be levied against a civ via the WC and by strong culture civilizations can very probably cripple a warlike civilization. However, since these penalties are weak/ineffective pre-industrial, early war would be far more viable.
If true, then that more or less parallels real life in that over the centuries warfare has become progressively smaller, shorter in duration, and world reaction far more critical that during prior periods of history.
What do you think?
I haven't actually played a game where I was working for Domination (in bnw, plenty otherwise), but it very much seems to me that the penalties which can be levied against a civ via the WC and by strong culture civilizations can very probably cripple a warlike civilization. However, since these penalties are weak/ineffective pre-industrial, early war would be far more viable.
If true, then that more or less parallels real life in that over the centuries warfare has become progressively smaller, shorter in duration, and world reaction far more critical that during prior periods of history.
What do you think?