Thyrwyn
Guardian at the Gate
the link.
Thanks to Locutus for the transcript of the podcast over at we play civ.
Interesting bits (to me):
1) Confirmation of Great People arising from specialists. No random result though - will we get to choose?
2) Jon discusses the rational behavior diplomacy system.
Thanks to Locutus for the transcript of the podcast over at we play civ.
Interesting bits (to me):
1) Confirmation of Great People arising from specialists. No random result though - will we get to choose?
2) Jon discusses the rational behavior diplomacy system.
So there are various things that players can do that will affect relations in dramatic ways. One example is if that if you settle very aggressively near a player it is very unlikely that you're gonna be friends with them. They will pop up and say: "What are you dong? We recognize you're doing this? And what are you going to do about it?" and you actually have the choice of two options: you can say: "Sorry, screw you. We don't care, deal with it," which is pretty much guaranteed to make an enemy of them, or you can say: "Oh, we're sorry, we didn't mean to cause an issue, and please, you know, let this not cause a strain on our relations." If you say that, and then you continue settling then everyone in the world will find out that you're a traitor and that you lie and that you're a bad person, and then they'll call you out on that.