After playing some Time, here are my Impressions :
(As long as there is no response, I'll simply edit this post to avoid forum-spamming).
Impressions:
° Personally, i find the theme and atmosphere of your Mod the best i've seen so far.
° I really like the idea to make units more unique and precious.
° In the current state of developement, this mod isnt much fun to play, at least for me. But, i'm still convinced that it has a lot of potential!
Suggestions:
° Since the Gaming feels a bit slow, i suggest to start each game with a worker, to let each race start with two unique researches and to reduce the costs of the more expensive buildings.
° The income should be increased, and/or there should be buildings in the early game, which increase a city's income.
° A wilderness-system as used in "Master of Mana" (Civ4) would be a great improvement. This means, that there are less races on the map as usual, and the space between the different players is filled with wilderness, in which monsters are spawned regulairly. The greater the distance of the single start locations, the stronger the monsters are.
The meaning of this would be to allow units to level up and get stronger, without having to declare war on another player.
° Since there are Times, where nothing but wealth and units can be produced, i suggest to integrate special buildings, which could be upgraded endlessly, could be developed only in the capital and had a cumulative effect. This buildings could be race-specific or generally available, unique or in different manifestations.
For example: for each level of building, all units you control get +1 attack/defense/movement / the building increases production/research/city defense/culture etc...
° There should be an action-button that allows units to rest until healed.
° In the diplomacy screen, each player should be written in its color.
° The possibility to set capture-points, means points where all produced units are automatically ordered, would be nice.
° The "End Turn" clock-logo and the "Main Menu" button feel inappropriate and should be replaced by something more "fantastic".
° To make the game-experience unique from the beginning, each race should start with its cheapest warrior-unit instead of a voodoo-doll.
° There should be a new building, f.e. "Arena", in which units can be trained, means: which provides experience for gold.
° To specify the individual unit developement even further, units should be able to develop in different directions, and if possible, learn special abilities after having reached a certain kind of experience.
That means, that they do not generally upgrade automatically, but that the player can choose the strenght of his units by his own.
° Deseases should be turned off
° Ai players are to aggressive, especially on low difficulty levels, in which they should'nt be much threat.
° Roaming creatures should be rebelanced. There are times when 20 creatures enter your lands at once, which is, especially in the beginning, a huge disturbance.