El Caballerion
King
Do you guys think Tithe (the most OP religion belief) will be nerfed in BNW? or do you think a lot of religious beliefs will encompass gold, or perhaps eliminate gold with the new trade system?
I would believe that was the reason for Tithe being so (over)powerful as it is, if not for the fact that AI never - never - picks Tithe. Instead, they seem to favor (wait for it) Pilgrimage. So if Firaxis indeed wanted to make some beliefs more powerful to make it a run for those, this just goes to show how far they are off the mark in the evaluation of their individual usefulnes.Keep in mind there's a deliberate imbalance to encourage you to get a religion first.
I don't think tithe is OP. Even when I get it and my religion is dominant on emperor I only generally get about 30 gpt from it by the time the game is over - not gamebreaking.
The only belief I think OP is religious texts. The founder and follower beliefs are sort of interesting to select but RT feels like such an auto-victory against neighbouring religions after printing press that I pick it immediately without thinking that much about it. Particularly when there are much more interesting (if weaker) options I would have fun choosing. Perhaps it's just a placebo effect and it's not actually as strong as I think it is but... yeah, lol.
If I was in charge I'd either nerf it to 10% and 20% after PP or something like that, or just make your religion more powerful in cities you control. '+34% pressure in friendly cities'?
I think most religious beliefs should be made more powerful instead. The problem is that most of the religious beliefs are just terrible. There's a few that shine and for those, religion becomes worth the hassle. For most others, there's little point. You're probably better off just not bothering. That's bad design. It means you always pick the same small set of beliefs.
In fact, the major output of religion appears to be more religion. And I *hate* that. I'd *prefer* the reverse. Beliefs give you more faith, and let me spend my faith on interesting things. Not, beliefs give you some passive benefit and faith helps you spread your passive benefit. That's lame.
Agreed, a city needs to excert a pressure similar to the number of citizens following that religion. So larger number of followers = more pressure to surrounding cities. Holy city should still get the 30 point bonus. Religious buildings (Shrines, Temples) could also give a bonus to pressure.Also the religious pressure system needs to be fixed. Ethiopia has a higher faith output than me and founded their religion about 30 turns before mine, and while Addis Abba is size 14 and has 12 followers exerting 32 pressure, My capital Mecca which is size 10 has 8 followers is exerting 52 pressure. Also in most of my games, one religion just ends up dominating all others, and there will end up being a bunch of religions that only have 1 city, and never spread, (even if they were the first to be founded).