Top 10 Unrestricted Leaders/Civilizations?

Incan Emperor

Warlord
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Im playing a 10 civ game, not sure about a map, and I would like some tips on the Top 10 Leader/Civ combos, not just the most OP, but the most synergetic, like protective leaders who got melee UUs, give em archers and viceversa.

Its mainly about synergizing UU/UB and traits.

Im picking Hammurabi from Summeria for myself.

I thought of Alexander from Rome too, he will be VERY tough to beat.

Gilgamesh from Ethiopia will be an ABSOLUTE MONSTER.

Any others?
 
Thnx! There probably was no need for a thread huh? Either way this place has been so quiet for the last week or so, another thread can only spark things up. :p
 
A Pro leader is wasted on Ethiopia: unrestricted leaders is all about getting to Agg Oromos as fast as you can, so I like Alexander.

Hammurabi of the Zulus has amazing synergy with a domination victory. Half-price ikhanda gives you melee units with two immediate promotions, half-price courthouse takes your upkeep down to 30%, and the combo is cheaper than a Rathaus from Charlemange with all the benefits of a barracks too.

Can any combination launch the spaceship faster than Elizabeth of Russia? How about Lizzy of Rome for Phi + Pacifism + Forum + Parthenon (you could take any marble, and land in general, you need with your UU before Philosophy comes in) = 9.25 GPP per specialist in your GP farms, 12.25 during a Golden Age. Hmm, I haven't actually tried that, I think I'll give her a shot tonight. Should I save 6 or 10 of my later GPs for a long Golden Age to finish the tech tree and build the spaceship with the Ironworks city and leveed US towns?
 
A Pro leader is wasted on Ethiopia: unrestricted leaders is all about getting to Agg Oromos as fast as you can, so I like Alexander.

Hammurabi of the Zulus has amazing synergy with a domination victory. Half-price ikhanda gives you melee units with two immediate promotions, half-price courthouse takes your upkeep down to 30%, and the combo is cheaper than a Rathaus from Charlemange with all the benefits of a barracks too.

Can any combination launch the spaceship faster than Elizabeth of Russia? How about Lizzy of Rome for Phi + Pacifism + Forum + Parthenon (you could take any marble, and land in general, you need with your UU before Philosophy comes in) = 9.25 GPP per specialist in your GP farms, 12.25 during a Golden Age. Hmm, I haven't actually tried that, I think I'll give her a shot tonight. Should I save 6 or 10 of my later GPs for a long Golden Age to finish the tech tree and build the spaceship with the Ironworks city and leveed US towns?


Pro would give the Oromos one extra Drill and CGI, whats wrong with that?
I actually thought it might be better with Churchill than Gilga, since Gilga wouldnt even need the Steles after all.

Hammurabi+Zulu sounds good too, although Im not sure how usefull would the Impis be. IMO Summeria is better.

IMO Liz wouldnt serve fair justice to the Praet, Alexander would be better for Rome.

Liz of Russia is great though! You would just have to keep yourself from over GP production early to take advantage of the UB.
 
Pro would give the Oromos one extra Drill and CGI, whats wrong with that?
I actually thought it might be better with Churchill than Gilga, since Gilga wouldnt even need the Steles after all.

Oromos come with Drill 1 and 2. You obviously can't have drill 1 twice. So any aggressive leader would be better with Oromos because i'd rather have a free combat 1 than a free CG1.
 
Oromos come with Drill 1 and 2. You obviously can't have drill 1 twice. So any aggressive leader would be better with Oromos because i'd rather have a free combat 1 than a free CG1.

Or, you could go tokugawa of France, rush those muskets, and draft the world to hell...AI would suck as toku of france though ^_^.
 
nah Tokugawa of France would suck. I mean, yeah the musketeers would be great when you got them, but it would be SOOO hard to get them early. You'd be better off with any philsophical, financial, or industrial leader.
 
So, let me clear this up, the drill from PRO doesnt stack with Oromos?

Hi

PRO gives free drill 1 and cg 1 to gunpowder units, Ormos get free drill 1 and drill 2 as part of their own unique unit traits out of the box. So Ormos with a protective leader would get CG1 Drill1 And Drill 2 meaning that other than CG 1 ormos wouldnt get anything with the portective leader that they wouldnt get without one.

Now this is different than say Navy Seals which as part of their unique unit traits they get 1-2 first strikes NOT drill1. So for them those built in first strikes WOULD stack with the frist strikes of drill1 whether the drill 1 came from pro leader or just from picking that promotion when they level up.

Kaytie
 
Tokogawa of the Ottomans. beeline gunpowder and you have mega units from the start. combat1 drill1 cg1 muskets with a +25% vs everything but seige. the combat1 opens up cover and shock as well. With a barracks and one civic you get two promotions. You mow down anything in your path. And the AI has no counter until they get gunpowder. Even then you can have combat2 pinch drill1 cg1 janisaries
Tokogawa's early teching issues come from his civ's starting techs and late game UB. Unless you have seafood galore you spend a lot of your early time building roads. If you research Aggriculture then you have to wait until you research mining and BW before you can really address the production. If you go production then you sacrifice early growth. The ottomans start with agg/wheel, the two most expensive starting techs in the game. If you play epic otr marathon that is a big ole chunk of turns. If you start with a few open grasslands or floodplains, you can build a warrior then a worker while researching pottery. Slap down a couple cottages and then work towards gunpowder. The early cottages really make life easier and being protective you can turtle behind cheap walls with protective archers while you do. No need for a risky axe rush that depends on a nearby resource and a nearby AI. I prefer to casually stroll over when i am good and ready with a pile of units that require no resources and have no counter. Knock Knock Knoc, may i have your city please? No? OK then I will take it. And then plop down three CG3 Combat1 drill1 units with bonuses vs just about everything. What are you going to do about it? Huh? Nothing, and did I mention I like that city over there even more? Knock Knock Knock, well you know what comes next.
 
Jannissaries can't get shock, unfortunately.




One combo I like is protective leader + mali. Skirmishers that can get shock/cover right from the start are ridiculously OP. Easiest rush you'll ever do. Resourceless, cheap, and super fast to tech to. I actually don't use this combo anymore because it's TOO good. Makes the rest of the game too easy when you can start with an extra capital or two. It rivals a praet rush in cheesiness.

Another awesome combo is Portugal + any financial leader. Joao sucks. Expansive and imperialistic are 2 of the weakest traits in the game. But portugal's UU is imo the best out of all the nautical civ's. Being able to settle those ocean islands centuries before any civ is great. But the UB is incredible. 4 commerce from coasts and 3 commerce from oceans is just too good. I actually prefer it to the dike. All the extra commerce from oceans means I can completely skip building cottages and still tech incredibly well. I can use my land for production, covering all of it with lumbermills, workshops, and mines. Also the UB lets you delay astronomy. Colossus + Feitoria + Financial is just unbelievable. 4 commerce from oceans and 5 from coasts. Though im not sure if it'd be better overall for your science rate, as you wouldn't have that 25% from observatories.
 
wang of mali. Ragnar of zulu(mp). alexander of ethiopia. hamurabi of sumeria. boudica of rome(or any agressive leader really so hamurabi would also be good as would ragnar). Wang of china is also nice(although not too far from the normal combo obviously). There are also a great number of unrestricted combos that doesn't have as obvious synergy as these but are still great just because they combine a powerful civ with a leader with nice traits. Anything of incans and anything of romans probably goes under this. I would say that pacal of incans would probably be better than HC himself at the higher levels as the UB goes from nice to rather nuts. In the end what you play depends on what you want from the game. If you are just looking to smash face on a rather large all land map you can't go wrong with boudica of rome, but if you are looking to dominate on a water map you are probably better off with darius of the dutch or the vikings(cheap lighthouses is huge on a water map).
 
Oooo.

I just started a random game and popped Hammurabi of the Aztecs! What a fantasstic combination for an early and rapid expansion by war!

Hammurabi is Aggressive and the Aztecs get the Jaguar UU so hardcore city attackers at the ready without the need for Iron. :cool: Shweeet. Combine that with Hammurabi being Organised for low civic costs, cheap lighhouses and factories but also cheap Sacrifial Alters. That's gonna be a nice way to keep costs down as i go conquering the world :smoke:

Fantastic synergie between his traits and the UU/UB combination :D
 
Churchill of England, Joao of Portugal, Boudica of Celtia, Mansa Musa of Mali, Julius Caesar of Rome, Alexander of Greece, Qin Shi Huang of China, Genghis Khan of Mongols, Tokugawa of Japan and Shaka of Zulu.
 
Tokugawa of the Native Americans

1)Aggresive Dog Soldiers
2)Highly Promoted archers
3)Deadly Gunpowder units

Killer units for any era :goodjob:
 
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