(Sorry for the delayed response; this week I've spent more time with grandkids than at my computer. )
Agreed, for any given set of inputs, you can beeline CR quicker than taking the scenic route through the Trad opener.
I've been trying to make the case that with an early ruin (I said T6, but maybe up to T10) one gets some benefits and flexibility that (may) offset the penalty. With a T6 ruin you can beeline CR by T37 (given 6hpt and your preferred BO of Sc, Sc, Sh, Mon). The same scenario, but opening Trad 1st, gets you to CR on T40, a 3-turn penalty.
But I've also been saying that in return for the 3 turn penalty you do get some benefits and/or flexibility as a trade-off:
However, while I still think those benefits could at times be worth something, in this discussion they do not make the grade. This discussion (at least my part) is about taking the Trad opener either first or fourth. Either way, it's all done in 40+/- turns. And in those early turns, those benefits ain't worth nearly as much.
@aafritz17, please double check your calculations.
That is not correct. Hitting a culture ruin, no matter the turn, does not change the mathematics that the Tradition opener only slows down the the second and third Liberty pick.
I think if one does not build a monument until after the 2nd Liberty pick, then the Tradition opener might get you there sooner; but, of course, that is terrible play.
If you like, I can run the exact numbers for my preferred scout-scout-shrine-monument BO.
Agreed, for any given set of inputs, you can beeline CR quicker than taking the scenic route through the Trad opener.
I've been trying to make the case that with an early ruin (I said T6, but maybe up to T10) one gets some benefits and flexibility that (may) offset the penalty. With a T6 ruin you can beeline CR by T37 (given 6hpt and your preferred BO of Sc, Sc, Sh, Mon). The same scenario, but opening Trad 1st, gets you to CR on T40, a 3-turn penalty.
But I've also been saying that in return for the 3 turn penalty you do get some benefits and/or flexibility as a trade-off:
You can delay the monument (like for an archer, another scout, or a replacement scout if barbs killed one)
Better border expansion (you can settle on a hill/river tile, even if that puts the lux in the 2nd ring).
Higher cpt for, well, forever. (Or, if one was going to take the Trad opener sometime anyway, until that pick is made.)
Better border expansion (you can settle on a hill/river tile, even if that puts the lux in the 2nd ring).
Higher cpt for, well, forever. (Or, if one was going to take the Trad opener sometime anyway, until that pick is made.)
However, while I still think those benefits could at times be worth something, in this discussion they do not make the grade. This discussion (at least my part) is about taking the Trad opener either first or fourth. Either way, it's all done in 40+/- turns. And in those early turns, those benefits ain't worth nearly as much.
Using whatever delayed the monument is gonna be the same either way (I was totally wrong to include this).
In those first 40-whatever turns I don't need that lux-tile yet.
And as for the higher cpt, well, I'm going to take the Trad opener at some point anyway, so it's only higher until then.
Hey, thanks, @beetle! I think you just helped me help my own game!In those first 40-whatever turns I don't need that lux-tile yet.
And as for the higher cpt, well, I'm going to take the Trad opener at some point anyway, so it's only higher until then.