After Actions Thread
Awesome!Cultural victory - turn 269 (270)
I settled in place, met Rome on turn 1 and started making war plans. With the mountains and jungle around there would be plenty of science for a 4-city tradition plan to work. I thought of planting a 5th north of Constantinople adjacent to the mountain, but my gut said it would have slowed things down.
Build order: scout, monument, shrine, worker, settler, Stonehenge
Ruins: 85 gold, culture
Turn 33 settle Adrianople on the truffles west of the capital. This turned out to be a good 2nd city with a stable picking up 5 tiles of extra production.
Religion: sun god to boost all the bananas nearby, then pagodas and sacred path for lots of jungle culture.
Policies: open tradition, open piety, +1 faith for shrines/temples, finish tradition, then a mix of rationalism and aesthetics. Adopted order: great people and skyscrapers policies, then order tourism which didn't help much since not many civs made reached ideologies before the game ended.
Diplomacy: captured Rome around turn 105 with 3 dromons and a few warriors, archers and spearmen courtesy of Budapest. Played peacefully after that. First proposal was world fair, then international games and finally world religion which kicked in during the IG tourism boost.
Early wonders: Colossus in Adrianople, Stonehenge in Constantinople
Mid-game: prioritized Astronomy for science, entered renaissance through acoustics, built Sistine Chapel, then great engineered Globe Theatre and built LToP in Adrianople, got Uffuzi, Broadway and Eiffel in the cap as well. One of those was great engineered.
End game: Egypt was the culture leader. I sent a settler down to be in concert tour range. It adopted a religion just in time and a DoW and concert tour finished off the game.
I just finished; culture victory on turn 497 (I thought the clock would run out and I'd get a points victory.) Turn 350 or so and I had the same situation as you; no way to catch Persia. So I killed Persia instead. But it wasn't easy because he had a 2x larger military than me and almost 30 cities, lots of city-state allies, and the world ideology. I had to pace myself burning down his cities, and I still had -17 happiness for a few turns and had to fight off rebels. Happiness is fine in the screenshot because I *just* got the world ideology repealed.I am past turn 300, and there's no way I'm winning this one. Got my a** kicked by Persia basically. I tried a Sacred Sites strategy, but ran out of space to settle after I put about 5 cities in my corner of our continent. Then Rome attacked me and I got distracted, I'm not sure if I forgot to settle new cities or thought it wasn't going to work out, as Persia had a huge amount of culture.
Good to know I'm not the only one who failed at the sacred sites strategyI can't work out what I did with my screen shots on this, and I don't have the save file so you'll have to accept a description.
I went all out sacred sites. Put my first city right next to Rome and planted about 5 total on my peninsula. 3 more were squeezed in between Rome and Carthage, and as the game went on I planted them on the little islands on the way to Persia. My cities were largely avoiding growth, and I had Pagodas, Monastries and Cathedrals. I stole an early settler from Rome, which kept Caesar on the back foot, and remained chummy with Carthage.
And it wasn't enough.