killercane
Deity
Looks like we are the tortoise; can we beat the rabbits to the finish line?
I garee totally. It has turned out a slow and kind of tedious game for different reasons, but our tactic has been put consistenly to work and I admire the TP's doing the mm'ing with pop rushes. If we do win this, you have the greatest part in it!Whatever - It is the game I would have chosen to play - and win or lose we made our play and will have a valid attempt. (how many turns till bombers?)
I would go Corporation on a slow pace for now and try to keep whiping for culture before Marines get in the picture....we will need to change to republic eventually....or maybe not....
I don´t think we can beat Free to ToE...
We must start factories in the core asap, that should be a pripority....
I do hope we have coal...if not we may have to trade it with BABE assuimg they have an extra....
5 techs for free seems a very good deal...
Dagdha said:I'm surprised thou that we're strong to everybody but the Babes. What kind of VC is Free/Saber/Council going for if not Dom/Conquest? Is someone building a lot of wonders (10 needed right?). Space is out without warring I guess. Do we have a potential 20000K-city somewhere?
We receive industrialization and electricity from Team Babe as the last payment for the GLib swap. Research was set to corporation with a single scientist. We do have a source of coal on the mountain near On Flame With RocknRoll. We could build the ironworks there, but it would do almost no good since this town is fully corrupt. All three science teams have the new tech we gained, so much sharing has been going on.
Team Free completed the ToE and has started constructing Hoover Dam in the same city. This is intersesting since I would have taken steel/refining as the free techs. They must want to get to the modern age since atomic theory and electronics are almost useless without doing so. Are they going for a space win? Do they think they can get half our culture and not need an attack? It also appears with Hoover's they are going to invest heavily in factories. This is good for us as it still leaves them seven techs from bringing carriers full of bombers and transports full of marines against us.
In production this turn:
Graceland=>colosseum-bank in 9
Motor City Five=>worker-university in 200
Sin City=>worker-university in 200
Castle Donnington=>library-worker in 10
Pete's End gets a worker add-in and whips a university for 3 pop. Altamont Raceway whips a temple for 2 pop. We are making 455cpt and will be making at least 463cpt next turn. Estimated win time is now 120 turns or 1490AD. We still have three times the culture of Team Free and are still strong versus all the science teams.
Now that we can build riflemen, we no longer have a 60-shield short rush for our inland cities. We have 192 gold in the treasury losing 50gpt. Expect some cities to grow to at least size 4 generating more specialists over the next few turns. Six railroads are built this turn and this should continue for several turns. We have 61 workers with 13 in production.