Turns 170-179

Empiremaker

Human Fish
Joined
May 13, 2005
Messages
1,495
Location
The Northwest of the USA
IBT:
Sugar-Free: Market -> Rifle (14)
Liberty Bell: Market -> Factory (20)
Chicago XII: Factory (16)
Gun Free: Harbor -> Rifle (16)

WORKERS:
W002, W004, W006, W007, W049, W062 Rail 1 NE of Unshackled
W031, W032, W038, W042, W046, W047, Rail 1W of Tower of Babel
W026, W030, W033, W036, W037, W039, Rail 1 SW of FreeToes
W022, W025, W028, W034, W035, W061 Rail 1 N of Costal Geeks
W052, W055, W057, W059, W060, W064 Rail 1 SW of Tower of Babel
W010, W013, W014, W016, W020, W021 Rail 1 W of Chicago XIII
W019, W051, W067, Rail 1 NW of Kremlin
W003, W009, W011, W012, W053, W066 Rail 1 S of Farkle Liberation
W024, W027, W029, W041, W043, W065, Rail 1SW of Cat Ballou
W017 1N, Mine 1 W of Dusty Harbor (On horses)

UNIT MOVES:
Teal Torpedo: 1 N, 1 E, 1 E
Lydia Sutherland 3W, Heading towards Dusty Harbor for upgrading

 
Don't know why the pictures are small.


Power Graph

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Teal Torpedo

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Demographics

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Victory Conditions

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BABE

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The Council

Somehow lost their screen and have the game closed down. They still don't have scientific method

SABER

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GONG

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The main island

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City Status (* = completed build)
  1. * Freedom Central (12): Bank ->Cannon in 1.
  2. Thessauronicleus (12): Factory in 1.
  3. Kazgungudom (12): Marketplace in 1.
  4. Thombriel (12): Factory in 3.
  5. Fortress of Meleet (11): Factory in 8.
  6. Kremlin (12): Factory-> Bank in 3.
  7. Citadel of Ur (12): Factory in 4.
  8. Tower of Babel (12): Factory in 2.
  9. * Ishme-Shamash (11): courthouse-> Factory in 18.
  10. * Weltonspolt (8): Marketplace-> Factory in 19.
  11. Teal domination (10): Marketplace in 3.
  12. Ninhursag-Ki (12): Factory in 2.
  13. Azurra Coast (11): Factory in 17.
  14. * Lake Port (8): Marketplace-> harbor in 6.
  15. Marad-Dur (12): Factory in 11.
  16. Sugar-Free Wheaties (9): Factory in 26.
  17. FreeToes (7): Marketplace in 2.
  18. Coastal Geeks (10): Marketplace in 4.
  19. Liberty Bell (10): Factory in 29.
  20. TuTuba (6): vGalleon in 34.
  21. Cat Ballou (10): Marketplace in 22.
  22. Freehand (7): Marketplace in 5.
  23. Chicago XIII (8): Factory in 15.
  24. Farkle Liberation (7): Harbor in 5.
  25. Numenor (2): vGalleon in 40.
  26. Vista-Free (5): Harbor in 1.
  27. Jungle-Free (4): worker in 8.
  28. Ellis Island (3): galleon in 41.
  29. Unshackled (3): worker in 8.
  30. Perelandra (4): Harbor in 21.
  31. Dusty Harbor (3): vGalleon in 13.
  32. Debt-Free (4): worker in 8.
  33. Sid City (4): vGalleon in 12.
  34. Gratis (6): Aqueduct in 1.
  35. Martin Luther King Jr. (4): rGalleon in 20.
  36. Gun-Free (7): Rifle in 19.
  37. Freetime (3): worker in 8.
  38. Freeborn (5): rGalleon in 18.
  39. Monte Cristo (3): rGalleon in 25.
  40. Footloose (4): rGalleon in 27.

Next Turn Builds
  • Cannon in Freedom Central.
  • Factory in thessauronicleus.
  • Marketplace in Kazkungudom.
  • Harbor in Vista-Free.
  • Aqueduct in Gratis.

Settlers in production : 0
Workers in production: 4

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evolution (Kazkungudom)
  • 01 x Hoover Dam (Kazkungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 02 x Granaries
  • 16 x Marketplaces
  • 20 x Libraries
  • 13 x Universities
  • 32 x Barracks (via Sun Tzu)
  • 32 x Hydro Plants (via Hoover Dam)
  • 12 x Courthouses
  • 15 x Harbors
  • 05 x Aqueducts
  • 02 x factory
  • 01 x Banks

Military Status
00 Settlers
55 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 91
Allowed Units: 88 (-3)
Cost per Turn: 6 gpt (+6)

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Replaceable Parts in 1 turns.
1000 gold, +817 gpt
00% science (down 90%)
10% luxuries
90% taxes (up 90%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): 3E
Lydia Sutherland (East of GONG lands): 2N,NW heads to Dusty Harbor.
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.

Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).

Settlers

Workers
W001 (SE, S of Monte Cristo, 11SE): road in 3.
W002 * (NW of Unshackled): to 2 SE of Freehand, rail.
W003 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W004 * (NW of Unshackled): to 2 SE of Freehand, rail.
W006 * (NW of Unshackled): to 2 SE of Freehand, rail.
W007 * (NW of Unshackled): to 2 SE of Freehand, rail.
W009 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W010 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W011 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W012 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W013 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W014 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W016 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W017 (NE of Footloose 11NW): Mine in 11.
W019 (NE of Kremlin): rail.
W020 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W021 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W022 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W024 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W025 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W026 * (SE of FreeToes): to E of Thombriel, rail.
W027 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W028 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W029 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W030 * (SE of FreeToes): to E of Thombriel, rail.
W031 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W032 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W033 * (SE of FreeToes): to E of Thombriel, rail.
W034 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W035 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W036 * (SE of FreeToes): to E of Thombriel, rail.
W037 * (SE of FreeToes): to E of Thombriel, rail.
W038 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W039 * (SE of FreeToes): to E of Thombriel, rail.
W041 * (SE of Cat Ballou): to SW of Marad-Dur, mine.
W042 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W043 * (SE of Cat Ballou): to SW of Marad-Dur, mine.
W046 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W047 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W049 * (NW of Unshackled): to 2 SE of Freehand, rail.
W051 (NE of Kremlin): rail.
W052 * (SE of Tower of Babel): to E Thombriel, mine.
W053 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W055 * (SE of Tower of Babel): to E Thombriel, mine.
W057 * (SE of Tower of Babel): to E Thombriel, mine.
W059 * (SE of Tower of Babel): to E Thombriel, mine.
W060 * (SE of Tower of Babel): to E Thombriel, mine.
W061 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W062 * (NW of Unshackled): to 2 SE of Freehand, rail.
W064 * (SE of Tower of Babel): to E Thombriel, mine.
W065 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W066 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W067 (NE of Kremlin): rail.
W068 (2 NE of Ninhursag-Ki) road.
W069 (2 SE of Chicago XIII) road.

* W005 (SE of Freeborn 11NW): merges in Freeborn.
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W048 (joined to Freeborn).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W054 (Joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
* W063 (SE of Freeborn 11NW): merges in Martin Luther King Jr.


General Notes and Plans
We will get RP in next turn. Improving tiles will be much faster then.
 
Zoomed Out
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Domestic Screen
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Victory Status
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Top5 & demographics
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IBT
Dyes from the Council deal would expire now. I scroll throught all cities and swap citizens to clowns to prevent any possible riots in cities.


City Status (* = completed build)
  1. * Freedom Central (12): Artillery-> Artillery in 1.
  2. * Thessauronicleus (12): Factory-> Bank in 4.
  3. * Kazgungudom (12): Marketplace-> Library in 1.
  4. Thombriel (12): Factory in 2.
  5. Fortress of Meleet (12): Factory in 4.
  6. Kremlin (12): Bank in 2.
  7. Citadel of Ur (12): Factory in 3.
  8. Tower of Babel (12): Factory in 1.
  9. Ishme-Shamash (12): Factory in 19.
  10. Weltonspolt (9): Factory in 19.
  11. Teal domination (10): Marketplace in 2.
  12. Ninhursag-Ki (12): Factory in 1.
  13. Azurra Coast (11): Factory in 13.
  14. Lake Port (8): Factory in 20.
  15. Marad-Dur (12): Factory in 7.
  16. Sugar-Free Wheaties (9): Factory in 21.
  17. FreeToes (7): Marketplace in 1.
  18. Coastal Geeks (10): Marketplace in 2.
  19. Liberty Bell (10): Factory in 28.
  20. TuTuba (6): vGalleon in 33.
  21. Cat Ballou (10): Marketplace in 5.
  22. Freehand (7): Marketplace in 5.
  23. Chicago XIII (9): Factory in 12.
  24. Farkle Liberation (7): Harbor in 2.
  25. Numenor (2): vGalleon in 39.
  26. * Vista-Free (5): Harbor-> worker in 10.
  27. Jungle-Free (4): worker in 7.
  28. Ellis Island (3): galleon in 40.
  29. Unshackled (3): worker in 7.
  30. Perelandra (4): Harbor in 7.
  31. Dusty Harbor (3): vGalleon in 12.
  32. Debt-Free (4): worker in 7.
  33. Sid City (4): vGalleon in 11.
  34. Gratis (6): Aqueduct in 1.
  35. Martin Luther King Jr. (4): rGalleon in 19.
  36. Gun-Free (7): Library in 7.
  37. Freetime (3): worker in 3.
  38. Freeborn (5): rGalleon in 17.
  39. Monte Cristo (3): rGalleon in 24.
  40. Footloose (4): rGalleon in 26.

Next Turn Builds
  • Artillery in Freedom Central.
  • Library in Kazkungudom.
  • Factory in Tower of Babel.
  • Factory in Ninhursag-Ki.
  • Marketplace in FreeToes.
  • Aqueduct in Gratis.

Settlers in production : 0
Workers in production: 4

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evolution (Kazkungudom)
  • 01 x Hoover Dam (Kazkungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 02 x Granaries
  • 17 x Marketplaces
  • 20 x Libraries
  • 13 x Universities
  • 32 x Barracks (via Sun Tzu)
  • 32 x Hydro Plants (via Hoover Dam)
  • 12 x Courthouses
  • 16 x Harbors
  • 05 x Aqueducts
  • 03 x factory
  • 01 x Banks

Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors
01 Artillery

Military Support
Total Units: 91
Allowed Units: 88 (0)
Cost per Turn: 6 gpt (0)

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Corporation in 4 turns.
1817 gold, +174 gpt
60% science (up 60%)
10% luxuries
30% taxes (down 60%)

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
03 Rubbers are connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): 3S.
Lydia Sutherland (East of GONG lands): 3NE heads to Dusty Harbor.
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.

Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).

Settlers

Workers
W001 (SE, S of Monte Cristo, 11SE): road in 2.
W002 * (2 SE of Freehand): to W of Jungle-Free, rail.
W003 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W004 * (2 SE of Freehand): to W of Jungle-Free, rail.
W006 * (2 SE of Freehand): to W of Jungle-Free, rail.
W007 * (2 SE of Freehand): to W of Jungle-Free, mine.
W009 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W010 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W011 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W012 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W013 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W014 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W016 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W017 (NE of Footloose 11NW): Mine in 10.
W019 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W020 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W021 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W022 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W024 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W025 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W026 * (E of Thombriel): to SW of citadel of Ur, rail.
W027 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W028 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W029 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W030 * (E of Thombriel): to SW of citadel of Ur, rail.
W031 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W032 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W033 * (E of Thombriel): to SW of citadel of Ur, rail.
W034 * (2 SE of Chicago XIII) E of Marad-Dur, rail.
W035 * (2 SE of Chicago XIII) E of Marad-Dur, rail.
W036 * (E of Thombriel): to SW of citadel of Ur, rail.
W037 * (E of Thombriel): to SW of citadel of Ur, rail.
W038 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W039 * (E of Thombriel): to SW of citadel of Ur, rail.
W041 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W042 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W043 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W046 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W047 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W049 * (2 SE of Freehand): to W of Jungle-Free, mine.
W051 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W052 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W053 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W055 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W057 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W059 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W060 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W061 * (2 SE of Chicago XIII): to E,NE of Chicago XIII.
W062 * (2 SE of Freehand): to W of Jungle-Free, mine.
W064 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W065 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W066 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W067 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W069 * (2 SE of Chicago XIII) E of Marad-Dur, rail.


W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W048 (joined to Freeborn).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W054 (Joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr.).
W068 * (2 NE of Ninhursag-Ki) Merges in Ishme-Shamash.


General Notes and Plans
We have 3 Rubber resources. One two tiles NE of Freedom Central and one on the two islands. It seems the Council is without Rubbers!

Smith's Trading Company was built by SABER.
 
zoomed out
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Domestic status
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Victory Status
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Top5 & Demographics
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Trading: BABE. note suggested luxure swap.
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Trading: the Council. note the Council lacks Rubber.
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Trading: GONG
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Trading: Saber. sorry. picture lost. they have Replaceable Parts.
 
I've downloaded the save and adjusted my notes to match up with last turn.

I'll be starting the turn very shortly.
 
City Status (* = completed build)
  1. * Freedom Central (12): Artillery-> Artillery in 1.
  2. Thessauronicleus (12): Bank in 3.
  3. * Kazgungudom (12): Library -> factory in 6.
  4. Thombriel (12): Factory in 1.
  5. Fortress of Meleet (12): Factory in 3.
  6. Kremlin (12): Bank in 2.
  7. Citadel of Ur (12): Factory in 2.
  8. * Tower of Babel (12): Factory -> bank in 3.
  9. Ishme-Shamash (12): Factory in 18.
  10. Weltonspolt (9): Factory in 18.
  11. Teal domination (10): Marketplace in 1.
  12. * Ninhursag-Ki (12): Factory -> bank in 3.
  13. Azurra Coast (11): Factory in 12.
  14. Lake Port (8): Factory in 17.
  15. Marad-Dur (12): Factory in 6; -1 food.
  16. Sugar-Free Wheaties (9): Factory in 20.
  17. * FreeToes (7): Marketplace -> factory in 35.
  18. Coastal Geeks (10): Marketplace in 1.
  19. Liberty Bell (11): Factory in 19.
  20. TuTuba (6): vGalleon in 32.
  21. Cat Ballou (11): Marketplace in 4.
  22. Freehand (8): Marketplace in 3.
  23. Chicago XIII (9): Factory in 11.
  24. Farkle Liberation (7): Harbor in 1.
  25. Numenor (2): vGalleon in 38.
  26. Vista-Free (5): worker in 9.
  27. Jungle-Free (5): worker in 6.
  28. Ellis Island (3): galleon in 39.
  29. Unshackled (3): worker in 6.
  30. Perelandra (4): Harbor in 6.
  31. Dusty Harbor (3): vGalleon in 11.
  32. Debt-Free (5): worker in 6.
  33. Sid City (5): vGalleon in 10.
  34. * Gratis (6): Aqueduct -> artillery in 40.
  35. Martin Luther King Jr. (4): rGalleon in 18.
  36. Gun-Free (7): Library in 6.
  37. Freetime (4): worker in 2.
  38. Freeborn (5): rGalleon in 16.
  39. Monte Cristo (3): rGalleon in 23.
  40. Footloose (5): rGalleon in 25.

Next Turn Builds
  • Artillery in Freedom Central.
  • Factory in Thombriel.
  • Market in Coastal Geeks.
  • Harbor in Farkle Liberation.

Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 02 x Granaries
  • 18 x Marketplaces
  • 21 x Libraries
  • 13 x Universities
  • 32 x Barracks (via Sun Tzu)
  • 32 x Hydro Plants (via Hoover)
  • 12 x Courthouses
  • 16 x Harbors
  • 06 x Aqueducts
  • 05 x Factories
  • 01 x Banks

Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Artillery
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 92 (+1)
Allowed Units: 88
Cost per Turn: 8 gpt (+2)

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Corporation in 3 turns.
1991 gold, +169 gpt
60% science
10% luxuries
30% taxes

Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
03 Rubbers are connected.

01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (one to The Council, one to GONG).
01 Silks are connected (from GONG).
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): fog busts NW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).

Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (in TaTuba).

Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TaTuba).

Settlers
Settler01 (in TaTuba).
Settler02 (in TaTuba).

Workers
W001 (SE, S of Monte Cristo, 11SE): road in 1.
W002 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W003 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W004 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W006 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W007 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W009 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W010 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W011 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W012 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W013 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W014 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W016 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W017 (NE of Footloose 11NW): Mine in 9.
W019 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W020 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W021 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W022 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W024 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W025 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W026 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W027 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W028 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W029 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W030 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W031 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W032 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W033 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W034 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W035 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W036 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W037 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W038 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W039 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W041 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W042 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W043 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W046 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W047 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W049 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W051 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W052 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W053 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W055 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W057 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W059 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W060 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W061 * (W-NW of Chicago XIII): road, finish in 2.
W062 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W064 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W065 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W066 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W067 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W069 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).


Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).


General Notes and Plans
Picking up where Kuningas left off.

The Council sends Dyes. We accept.

We have one pollution SE of Kremlin on flatland. We should be able to clean that up this turn.

All of our mainland military is barracading the beaches closest to Babe. However, I did not update our military positions. I am sure that some units listed as "(in TaTuba)" are actually on the coast. This can be updated next turn. I did not catch this oversight until I created this post.

Teal Torpedo is halfway around the world from us. I've sent to map the northern coast of GONG, so we can identify the cities along the GONG coast.

Resources
The Babe Island SE of Babe has Rubber SW of Cattaragus. It is in a jungle tile and not connected.

We sent Spices (Accepted) to The Council.


Worker Plans
After cleaning up the pollution and roading two hills and a mountian near Kazgungudom, we have 24 workers to assign.

We have 9 mountains and one hill in the South Mountain Range to rail, with Mt. Kremlin and Mt. Liberty Bell needing rails, and also one hill near Freeland and another hill near Perelandra, both in the northeast corner of the land. Yet another unrailed hill is 1N of Azzura Coast. We have six unrailed flat land tiles in the north and northwest, with one former city site that is currently being roaded to add to those six.

All of the South Mountain Range tiles have citizens assigned to them. So does the hill north of Azzura Coast. The two hills to the northeast are not being worked currently.

So with the remaining 24 workers, six will rail the hill north of Azzura Coast. That leaves eighteen, which will be divided into two stacks of nine to rail the South Mountain Range.

Kuningas was converting irrigation to mines in selected areas. That still needs to be done.

Next turn, if I play it, I would like to try to group our workers by their numbers, in order to make the log easier to update.

New Watchtower
The screenshot is in the next post, but somehow Saber has a city on The Council's mainland! :eek: I don't know what to make of that. The city is size 1. We would need to check past saves to find out when that occurred.

Miscelleanous
We had a power cutoff during this turn. It only lasted for half a second, but everything went black. I've learned to save-as-I-go on my notes, but we can't do that with the game. That is, I don't know how to save the game in mid-turn and come back to it later. Which meant I had to replay most of the turn.

Photobucket now has an option when you upload images that they (Photobucket) can reduce them in size. I went with 800 x 600, but 1024 x 768 is also available. This is a nice option. In the past, I would crop my images to a smaller size, which took time to do. I'll have to play with this and see which is better.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




The New Watchtower, owned by Saber, on The Council's mainland
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Domestic
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Victory Conditions
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Top 5 and Demographics
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Trading: The Council (Received)
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Trading: The Council (Sent)
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Trading: BABE
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Trading: GONG
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Trading: GONG's active deals
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Trading: SABER
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Turn 174 0580 AD Status


City Status (* = completed build)
  1. * Freedom Central (12): Artillery-> Artillery in 1.
  2. Thessauronicleus (12): Bank in 2.
  3. Kazgungudom (12): factory in 5.
  4. * Thombriel (12): Factory -> bank in 4.
  5. Fortress of Meleet (12): Factory in 2.
  6. Kremlin (12): Bank in 1.
  7. Citadel of Ur (12): Factory in 1.
  8. Tower of Babel (12): bank in 2.
  9. Ishme-Shamash (12): Factory in 17.
  10. Weltonspolt (9): Factory in 17.
  11. * Teal domination (10): Marketplace -> factory in 19.
  12. Ninhursag-Ki (12): bank in 2.
  13. Azurra Coast (11): Factory in 11.
  14. Lake Port (8): Factory in 16.
  15. Marad-Dur (12): Factory in 5; -1 food.
  16. Sugar-Free Wheaties (9): Factory in 19.
  17. FreeToes (7): factory in 31.
  18. * Coastal Geeks (10): Marketplace -> factory in 18.
  19. Liberty Bell (11): Factory in 18.
  20. TuTuba (6): vGalleon in 31.
  21. Cat Ballou (11): Marketplace in 3.
  22. Freehand (8): Marketplace in 2.
  23. Chicago XIII (10): Factory in 9.
  24. * Farkle Liberation (7): Harbor -> library in 5.
  25. Numenor (2): vGalleon in 37.
  26. Vista-Free (5): worker in 8.
  27. Jungle-Free (5): worker in 5.
  28. Ellis Island (3): galleon in 38.
  29. Unshackled (4): worker in 5.
  30. Perelandra (4): Harbor in 5.
  31. Dusty Harbor (3): vGalleon in 10.
  32. Debt-Free (5): worker in 5.
  33. Sid City (5): vGalleon in 9.
  34. Gratis (6): artillery in 39.
  35. Martin Luther King Jr. (4): rGalleon in 17.
  36. Gun-Free (7): Library in 5.
  37. Freetime (4): worker in 1.
  38. Freeborn (5): rGalleon in 15.
  39. Monte Cristo (3): rGalleon in 22.
  40. Footloose (5): rGalleon in 24.

Next Turn Builds
  • Artillery in Freedom Central.
  • Factory in Citadel of Ur.
  • Worker in Freetime.

Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 02 x Granaries
  • 20 x Marketplaces
  • 21 x Libraries
  • 13 x Universities
  • 32 x Barracks (via Sun Tzu)
  • 32 x Hydro Plants (via Hoover)
  • 12 x Courthouses
  • 17 x Harbors
  • 06 x Aqueducts
  • 06 x Factories
  • 01 x Banks

Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
03 Artillery
02 Galley
05 Galleon
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 93 (+1)
Allowed Units: 90 (+2)
Cost per Turn: 6 gpt (-2)

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.


Domestic Issues
Corporation in 2 turns.
2160 gold, +175 gpt
60% science
10% luxuries
30% taxes

Resources connected to Freedom Central
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
03 Rubbers are connected.
* 00 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (one to GONG).
01 Silks are connected (from GONG).
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): fog busts N-N-NW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Musket01 (NW of Sugar-Free Wheaties).

Rifle01 (S of Thombriel).
Rifle02 (SW of Thombriel).
Rifle03 (N of Teal domination).

Settlers
None

Workers
W001 * (SE, S of Monte Cristo, 11SE): rail (mountain) in 9.
W002 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W003 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W004 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W006 * (regrouped): to 2S of Kazgungudom, rail (mountain)).
W007 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W009 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W010 * (regrouped): to 2S of Kazgungudom, rail (mountain)).
W011 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W012 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W013 * (regrouped): to N of FreeToes, rail (mountain).
W014 * (regrouped): to N of FreeToes, rail (mountain).
W016 * (regrouped): to N of FreeToes, rail (mountain).
W017 (NE of Footloose, 11SW): Mine in 4.
W019 * (regrouped): to N of FreeToes, rail (mountain).
W020 * (regrouped): to N of FreeToes, rail (mountain).
W021 * (regrouped): to N of FreeToes, rail (mountain).
W022 * (regrouped): to N of FreeToes, rail (mountain).
W024 * (regrouped): to N of FreeToes, rail (mountain).
W025 * (regrouped): to N of FreeToes, rail (mountain).
W026 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W027 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W028 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W029 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W030 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W031 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W032 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W033 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W034 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W035 * (regrouped): to 2N of FreeToes, rail (mountain).
W036 * (regrouped): to 2N of FreeToes, rail (mountain).
W037 * (regrouped): to 2N of FreeToes, rail (mountain).
W038 * (regrouped): to 2N of FreeToes, rail (mountain).
W039 * (regrouped): to 2N of FreeToes, rail (mountain).
W041 * (regrouped): to 2N of FreeToes, rail (mountain).
W042 * (regrouped): to 2N of FreeToes, rail (mountain).
W043 * (regrouped): to 2N of FreeToes, rail (mountain).
W046 * (regrouped): to 2N of FreeToes, rail (mountain).
W047 * (regrouped): to N-NE of Lake Port, rail (mountain).
W049 * (regrouped): to N-NE of Lake Port, rail (mountain).
W051 * (regrouped): to N-NE of Lake Port, rail (mountain).
W052 * (regrouped): to N-NE of Lake Port, rail (mountain).
W053 * (regrouped): to N-NE of Lake Port, rail (mountain).
W055 * (regrouped): to N-NE of Lake Port, rail (mountain).
W057 * (regrouped): to N-NE of Lake Port, rail (mountain).
W059 * (regrouped): to N-NE of Lake Port, rail (mountain).
W060 * (regrouped): to N-NE of Lake Port, rail (mountain).
W061 (W-NW of Chicago XIII): road, finish in 1.
W062 * (regrouped): to sE of Kazgungudom, rail (hill).
W064 * (regrouped): to sE of Kazgungudom, rail (hill).
W065 * (regrouped): to sE of Kazgungudom, rail (hill).
W066 * (regrouped): to sE of Kazgungudom, rail (hill).
W067 * (regrouped): to sE of Kazgungudom, rail (hill).
W069 * (regrouped): to sE of Kazgungudom, rail (hill).


Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).


General Notes and Plans
No response to our message to The Council on The New Watchtower.

Update our military placments.

Regroup the workers.

We rail 5 mountains and one hill this turn, all in the South Mountain Range.

I resend Spices to The Council. I must have messed that up somehow. I thought I accepted Dyes from The Council last turn, but the Trade Advisor does not think so.

New Watchtower
Still in place.

Great Library
Is once again controlled by Gong.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Teal Torpedo
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Domestic
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Victory Conditions
Spoiler :




Top 5 and Demographics
Spoiler :


 
Trading: The Council
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Trading: BABE
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Trading: GONG
Spoiler :




Trading: SABER
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