Turns 290 to 299

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 290 1495 AD Status

City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.

  1. Freedom Central (12): Manufacturing Plant in 3.
  2. Thessauronicleus (12): SS Thrusters in 5.
  3. Great Walls of Fire (2/Gong): Cruise Missle in 11.
  4. Kazgungudom (12): SS Exterior Casing in 5.
  5. Nutbush City (2/Gong): Radar Artillery in 71.
  6. Thombriel (12): vBattleship in 6.
  7. Fortress of Meleet (12): SS Life Support in 5.
  8. We Built This City (4/Gong): Wealth (lone geek).
  9. Kremlin (12): vStealth Fighter in 2.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 103.
  11. Citadel of Ur (12): SS Engine in 5.
  12. Tower of Babel (12): SS Statis Chamber in 5.
  13. Scarborough Fair (2/Gong): Radar Artillery in 71.
  14. Ring of Fire (1/Gong): rTransport in 45.
  15. Ishme-Shamash (12): Nuclear Plant in 5. (SS Prebuild).
  16. # Weltonspolt (12): vNuke in 1.
  17. Teal domination (12): vAEGIS Cruiser in 2.
  18. Ninhursag-Ki (11): SS Cockpit in 2 -> palace in 22.
  19. Abbey Road (2/Gong): Cruise Missle in 11.
  20. Azurra Coast (12): vDestroyer in 6.
  21. * Lake Port (12): vDestroyer {I](Sub Exposer)[/I] -> vDestroyer in 7.
  22. * Marad-Dur (12): Manufacturing Plant -> SS Fuel Cells in 5.
  23. Sugar-Free Wheaties (12): vAEGIS Cruiser in 7.
  24. FreeToes (12): vDestroyer in 5.
  25. The Watchtower (2/Gong): Cruise Missle in 12.
  26. Coastal Geeks (12): vDestroyer in 3.
  27. Smoke on the Water (4/Gong): vWorker in 9.
  28. * Liberty Bell (12): vModern Armor (BQ) -> vModern Armor in 5.
  29. Free Money (12/Gong): rMechInfantry in 82.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 12.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): Nuclear Plant in 7 (SS Prebuild).
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 4.
  36. Town Called Malice (2/Gong): Cruise Missle in 11.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 12.
  39. On Flame With RocknRoll (2/Gong): Cruise Missle in 11.
  40. CBGB's (2/Gong): Cruise Missle in 12.
  41. Hangar 18 (2/Gong): Cruise Missle in 11.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 11.
  45. Chicago XIII (12): Stealth Bomber in 5.
  46. Farkle Liberation (8): vTransport in 83.
  47. Free Swimming (6/Gong): Cruise Missle in 12.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 122.
  50. Vista-Free (7): Radar Artillery in 70.
  51. Liberty Shore (5/Gong): Cruise Missle in 12.
  52. Space colony-Free (6/Gong): Cruise Missle in 12.
  53. Jungle-Free (7): settler in 10.
  54. Ellis Island (6): vNucSubmarine in 52.
  55. T for Texas (2/Gong): Cruise Missle in 11.
  56. Corporation-Free (5/Gong): Cruise Missle in 12.
  57. Pete's End (2/Gong): Cruise Missle in 12.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 12.
  60. GetOutOfJail-Free (5/Gong): Mobile SAM in 72.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 18.
  63. Free World (4/Gong): wealth.
  64. Perelandra (8): Radar Artillery in 70.
  65. Culture Free (6/Gong): Cruise Missle in 12.
  66. Dusty Harbor (6/11SE): vDestroyer in 84.
  67. Debt-Free (8): vTransport in 18.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 12.
  71. Gratis (8): vCavalry in 49.
  72. Gilligan (6/Gong): vCavalry in 54.
  73. Hihhuli (12/Gong): rCavalry in 50.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 89.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 69.
  77. Fat-Free (6/Gong): Cruise Missle in 12.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 12.
  80. Teal Landing (6/Gong): Cruise Missle in 12.
  81. Freeborn (5/11NW): rDestroyer in 89.
  82. Monte Cristo (1/11SE): rDestroyer in 40.
  83. Footloose (5/11SE): rDestroyer in 98.

Next Turn Builds
  • Nuclear Submarine in Weltonspolt


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 01 Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 497 (+2)
Allowed Units: 155 (+0)
Cost per Turn: 568 gpt (+4)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 50 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

03 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
01 Incense (from Saber).
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
40 Workers
21 Marines
79 Mech Infantry
88 Modern Armor +1
07 Artillery
15 Transport
03 Carrier
48 Destroyer +1
10 Battleships
01 AEGIS Cruiser
02 Nuclear Submarines
22 Bombers
16 Stealth Fighter
25 Stealth Bombers
42 Cruisers
03 Mobile SAMs
01 Al-Battani

Military Status: The Council
22 Workers +1
19 Slaves (all Saber)
10 Marines
34 Mechs
87 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters
06 Privateers +2
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
33 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
90 Mech Infantry +1
122 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
23 Transports
10 Carriers
36 Destroyers
04 Battleships
14 Nuclear Submarines
02 Bombers
46 Jet Fighters
02 Stealth Fighter
30 Stealth Bombers
09 Army
15 Cruiser
11 Moblie SAMs
 
Naval: Carriers
  1. Roaming Around:
    1. Katharine Hepburn (4N-2NE of Sid City (11NW)):.
    2. Maureen O-Hara (4N-2NE of Sid City (11NW)):.
    3. Sandra Bullock (4N-2NE of Sid City (11NW)):.

Naval: Battleships
  1. Roaming Around:
    1. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
    2. Bruce Wayne (in Azzura Coast): sails into Tu-Tuba.
    3. * Clark Kent (4N-2NE of Sid City (11NW)): [screenshot], spacebar.
    4. Harry Callahan (1SE-6SE of Teal domination):.
    5. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
    6. * Jason Bourne (4E-2NE of Azurra Coast): spacebar.
    7. John Clayton, Lord Greystoke (3W of Unshackled):.
    8. * John McClane (4N-2NE of Sid City (11NW)): spacebar.
    9. Martin Riggs (6N of Basement on a Hill (Gong)):.
    10. Rocky Balboa (3W of Unshackled):.

Naval: Nuclear Submarines
  1. Roaming Around:
    1. * Caitlin Todd (2W-7SWE of Footloose (11NW)): spacebar.
    2. * Paula Cassidy (1N-7NW of BuyOneGetOne-Free (Gong)): spacebar.


Naval: Cruisers
  1. Invasion Fleet: (4N-2NE of Sid City (11NW))
    1. Free-At-Last (4N-2NE of Sid City (11NW)):.
    2. Free-Pizza (4N-2NE of Sid City (11NW)):.
    3. Free-Registration (4N-2NE of Sid City (11NW)):.
    4. Free-Ride (4N-2NE of Sid City (11NW)):.
    5. Lake of Air (4N-2NE of Sid City (11NW)):.
    6. Lake of Fire (4N-2NE of Sid City (11NW)):.
    7. Mercy of Meleet (4N-2NE of Sid City (11NW)):.
    8. Meleet In Motion (4N-2NE of Sid City (11NW)):.
    9. Meleet's Manicure (4N-2NE of Sid City (11NW)):.
    10. Mischief of Meleet (4N-2NE of Sid City (11NW)):.
    11. Sugar, Sugar (4N-2NE of Sid City (11NW)):.
    12. Teal Cruiser (4N-2NE of Sid City (11NW)):.
    13. Teal Tribulations (4N-2NE of Sid City (11NW)):.
    14. Trumpet of Teal (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
    2. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
    3. Free-Bird (1N-2NE of Ankara (Subcommittee Island)): .
    4. Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)):.
    5. Free-Candy (6N Sid City (11NW)):.
    6. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
    7. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
    8. Ishme-Swishme (4S-3SE of Free world (Gong):.
    9. * Mandibles of Meleet (7NE of Furs-Free (Gong)): spacebar.
    10. Marriage of Meleet (3E of The Admirality (Council)):.
    11. Meleet's Meatball (5SW of Coastal Geeks):.
    12. * Meleet's Melody (5SW of Coastal Geeks): spacebar.
    13. Meleet's Memo (5SW of Coastal Geeks):.
    14. Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
    15. Mirror of Meleet (3W of Unshackled): .
    16. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
    17. ShaMonster ShaMash (6E of Wakizashi(Saber)): .
    18. * Sugar Caine (1S-5SE of Teal domination): 4S and 3E, empty sea.
    19. Sugar Cookie (4E-2NE of Azurra Coast):.
    20. * Sugar Glider (2N-2NE of Sid City (11NW)): spacebar.
    21. * Sugar Mountain (3E-3NE of Sugar-Free Wheaties): spacebar.
    22. Sugar Pops (6E of Extoc (Saber)): [screenshot].
    23. Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)):.
    24. Teal Terror (2E of Cattaraugus (11 Saber)):.
    25. Teal Thunder (6N Sid City (11NW)):.
    26. Teal Tickler (4NW of Kahnawake (Babe)):.
    27. * Teal Tutus (2N-4NE of Corporation-Freek (Gong)): spacebar.
    28. Teal Twins (3E of The Admirality (Council)):.
    29. Tecumseh in Teal (5SW of Coastal Geeks):.

Naval: Destroyers
  1. Invasion Fleet Escorts: (4N-2NE of Sid City (11NW)).
    1. * Sub Finder (4N-2NE of Sid City (11NW)): spacebar.
    2. * Sub Hunter (4N-2NE of Sid City (11NW)): spacebar.
    3. Sub Looter (4N-2NE of Sid City (11NW)):.
    4. Sub Sinker (4N-2NE of Sid City (11NW)):.
    5. Sub Stalker (4N-2NE of Sid City (11NW)):.
    6. Sub Thumper (4N-2NE of Sid City (11NW)):.
    7. Sub Waster (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. Sub Ambusher (5SW of Coastal Geeks):.
    2. Sub Attacker (1SE-6SE of Teal domination):.
    3. * Sub Basher (5SW of Coastal Geeks): 4W and 4E, empty sea.
    4. * Sub Blinder (5SW of Facon (Saber)): 8SE (empty sea).
    5. * Sub Breaker (1E-5NE of The Chamber (Council)): spacebar.
    6. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle): spacebar.
    7. * Sub Cracker (2N-4NE of Corporation-Freek (Gong)): 4N and 4S, empty sea.
    8. * Sub Detecter (1E-5NE of The Chamber (Council)): spacebar.
    9. Sub Downer (5SW of Coastal Geeks):.
    10. * Sub Exposer (new in Lake Port): 1S and 7E.
    11. Sub Extincter (3E of The Admirality (Council)):.
    12. Sub Fixer (1N-4NE of Storm (Babe)):.
    13. * Sub Grabber (1W-4NW of What's Plan B (Saber)): 4S and 4N, empty sea.
    14. Sub Grinder (5SW of Coastal Geeks):.
    15. Sub Hounder (4W-1SW of Lake Port):.
    16. Sub Infector (5SW of Coastal Geeks):.
    17. * Sub Jacker (4SE of Louise (Thelma and Louise)): 3NE, spacebar, joining Free-Sailing.
    18. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4E and 4W, empty sea.
    19. Sub Killer (4E of Antalya (Babe)):.
    20. * Sub Kinker (9SW of Monte Cristo (11SE)): spacebar.
    21. * Sub Locater (7NE of Furs-Free (Gong)): 4E and 4W, empty sea.
    22. Sub Marker (1N-2NE of Ankara (Subcommittee Island)):.
    23. Sub Muncher (5SW of Coastal Geeks):.
    24. * Sub Nuker (2S-4SW of Katana (Saber)): 4N [screenshot] and 4S, 1 nuke sub.
    25. * Sub Opener (4NW of Ankara (Subcommittee Island)): 4N and 4S, empty sea.
    26. * Sub Pacifier (6SE of Dark Side of the Moon (Gong)): 4S and 4N, empty sea.
    27. * Sub Pinger (3W of Unshackled): 4S and 4N, empty sea.
    28. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): spacebar.
    29. Sub Remover (4S-3SE of Freeborn (11NW)):.
    30. * Sub Seeker (2N-1NE of Estoc (Saber)): 4SE and 4NW, empty sea.
    31. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
    32. Sub Squasher (5SW of Coastal Geeks):.
    33. Sub Thrasher (3E of The Admirality (Council)):.
    34. Sub Uproar (3E of The Admirality (Council)):.
    35. * Sub Vacater (3W-1SW of Urfa (Babe)): 4S, 1SE and fortify.
    36. Sub Wrecker (5SW of Coastal Geeks):.
    37. * Sub Xyster (1E-7SE of Sugar-Free Wheaties): 6S and spacebar.
    38. * Sub Yanker (3E of Sid City (11NW): 3N, 1NE, 1SW [screenshot] and 3S.
    39. Sub Yawner (3E of The Admirality (Council)):.
    40. * Sub Zapper (4NW of Kahnawake (Babe)): 4S and 4N, empty sea.
    41. Sub Zilcher (5SW of Free Swimming (Gong)): spacebar.

Naval: Transports
  1. * LS-002 (5SW of Coastal Geeks): spacebar.
  2. LS-003 (5SW of Coastal Geeks):.
  3. LS-005 (5SW of Coastal Geeks):.
  4. LS-006 (5SW of Coastal Geeks):.
  5. LS-007 (5SW of Coastal Geeks):.
  6. LS-008 (5SW of Coastal Geeks):.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. * LS-017 ((4N-2NE of Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. * LS-025 (Debt-Free): spacebar.

Military

Outside of Freedom Central
Spoiler :

  • Artillery
    1. ArtilleryA
    2. ArtilleryB
  • Marine
    1. Marine16
    2. Marine17
    3. Marine18
    4. Marine19
    5. Marine20
    6. Marine21
    7. Marine22
    8. Marine23
    9. Marine24
    10. Marine25
    11. Marine26
    12. Marine27
    13. Marine28
    14. Marine29
    15. Marine30
    16. Marine31
  • Mech Infantry
    1. Mech Infantry79
    2. Mech Infantry80
    3. Mech Infantry81
    4. Mech Infantry82
  • Mobile SAM
    1. Mobile SAM05
    2. Mobile SAM06
  • Modern Armor
    1. Modern ArmorF
    2. Modern ArmorG
    3. Modern ArmorH
    4. Modern ArmorI
    5. Modern ArmorJ
    6. Modern ArmorK
    7. Modern ArmorL
    8. Modern ArmorM
    9. Modern ArmorN
    10. Modern ArmorO
    11. Modern ArmorP
    12. Modern ArmorQ
    13. Modern ArmorR
    14. Modern ArmorS
    15. Modern ArmorT
    16. Modern ArmorU
    17. Modern ArmorV
    18. Modern ArmorW
    19. Modern ArmorX
    20. Modern ArmorY
    21. Modern ArmorZ
    22. Modern ArmorAA
    23. Modern ArmorAB
    24. Modern ArmorAC
    25. Modern ArmorAD
    26. Modern ArmorAE
    27. Modern ArmorAF
    28. Modern ArmorAG
    29. Modern ArmorAH
    30. Modern ArmorAI
    31. Modern ArmorAJ
    32. Modern ArmorAK
    33. Modern ArmorAL
    34. Modern ArmorAM
    35. Modern ArmorAN
    36. Modern ArmorAO
    37. Modern ArmorAP
    38. Modern ArmorAQ
    39. Modern ArmorAR
    40. Modern ArmorAS
    41. Modern ArmorAT
    42. Modern ArmorAU
    43. Modern ArmorAV
    44. Modern ArmorAW
    45. Modern ArmorAX
    46. Modern ArmorAY
    47. Modern ArmorAZ
    48. Modern ArmorBA

52 Units Total



Invasion Force Breakdown
Spoiler :

6N of Unshackled
  1. LS-017
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)


In Unshackled
  1. LS-009
    • empty
  2. LS-010
    • empty
  3. LS-011
    • empt
    • LS-013
      • empty
    • LS-016
      • empty
      y
  4. LS-023
    • empty




Total Loaded Units
  • 01 Marine
  • 01 Mobile SAM
  • 04 Modern Armor


  • Workers
    Free:


    W062 (1S of Mt. Kremlin): pollution cleanup.
    W064 (1S of Mt. Kremlin): pollution cleanup.
    W065 (1S of Mt. Kremlin): pollution cleanup.
    W066 (1S of Mt. Kremlin): pollution cleanup.
    W067 (1S of Mt. Kremlin): pollution cleanup.
    W069 (1S of Mt. Kremlin): pollution cleanup.

    W085 (1S of Mt. Kremlin):.
    W086 (1S of Mt. Kremlin):.
    W087 (1S of Mt. Kremlin):.
    W088 (1S of Mt. Kremlin):.
    W089 (1S of Mt. Kremlin):.
    W090 (1S of Mt. Kremlin):.

    W091 (1S of Mt. Kremlin):.
    W093 (1S of Mt. Kremlin):.
    W094 (1S of Mt. Kremlin):.
    W095 (1S of Mt. Kremlin):.
    W096 (1S of Mt. Kremlin):.
    W097 (1S of Mt. Kremlin):.

    W098 (1S of Mt. Kremlin):.
    W099 (1S of Mt. Kremlin):.
    W103 (1S of Mt. Kremlin):.

    W106 (1N of Tower of Babel): to 1S of Mt. Kremlin, fortify.



    Gong:
    W055 (2SE of Gilligan):.
    W057 (2SE of Gilligan):.
    W059 (2SE of Gilligan):.
    W060 (2SE of Gilligan):.
    W071 (2SE of Gilligan):.
    W072 (2SE of Gilligan):.

    W073 (2SE of Gilligan):.
    W074 (2SE of Gilligan):.
    W075 (2SE of Gilligan):.
    W076 (2SE of Gilligan):.
    W077 (2SE of Gilligan):.
    W078 (2SE of Gilligan):.

    W079 (W of Gilligan):.
    W080 (W of Gilligan):.

    W081 (S of Tujana):.
    W082 (S of Tujana):.
    W083 (S of Tujana):.
    W084 (S of Tujana):.


    Slave01 (N of Gilligan):.


    Former Workers
    Spoiler :

    W001 (airfield W of Dusty Harbor, 11SE).
    W002 (joined to Freetoes).
    W003 (joined to Freetoes).
    W004 (joined to Freetoes).
    W005 (joined to Freeborn).
    W006 (joined to Weltonspolt).
    W007 (joined to Coastal Geeks).
    W008 (joined to Kazgungudom).
    W009 (joined to Coastal Geeks).
    W010 (joined to Freehand).
    W011 (joined to Freehand).
    W012 (joined to Freehand).
    W013 (joined to Sugar-Free Wheaties).
    W014 (joined to Sugar-Free Wheaties).
    W015 (joined to Ishme-Shamash).
    W016 (joined to Teal Domination).
    W017 (airfield W of Sid City, 11NW).
    W018 (joined to Kazgungudom).
    W019 (joined to Teal Domination).
    W020 (joined to Cat Ballou).
    W021 (joined to Freehand).
    W022 (joined to Azurra Coast).
    W023 (joined to Kazgungudom).
    W024 (joined to FreeToes).
    W025 (joined to FreeToes).
    W026 (joined to Chicago XIII).
    W027 (joined to Lake Port).
    W028 (joined to Lake Port).
    W029 (joined to Lake Port).
    W030 (airfield SW of Ishme-Shamash).
    W037 (airfield GONG).
    W039 (airfield 2N of Lake port).
    W040 (joined to Kremlin).
    W041 (airfield N of Tower of Babel).
    W042 (airfield NE of Tower of Babel).
    W043 (airfield 2N of Tower of Babel).
    W044 (joined to Tower of Babel).
    W045 (joined to Liberty Bell).
    W046 (airfield N, NE of Tower of Babe).
    W047 (airfield 2NE of Tower of Babel).
    W048 (joined to Freeborn).
    W049 (airfield GONG).
    W050 (joined to Kremlin).
    W051 (Airfiel N, NW of Rock Lobsterford).
    W052 (joins Kazkungudom).
    W053 (airfield NE, E of Tower of Babel).
    W054 (joined to Footloose).
    W056 (joined to Citadel of Ur).
    W058 (joined to Kremlin).
    W061 (joined to Sugar-Free Wheaties).
    W063 (joined to Martin Luther King Jr).
    W068 (joined to Ninhursag-Ki).
    W070 (joined to Citadel of Ur).
    W092 (joined to Kazgungudom, Turn 259).
    W100 (joined to Kazgungudom, Turn 255).
    W101 (joined to Kazgungudom, Turn 251).
    W102 (joined to Kazgungudom, Turn 255).
    W104 (joined to FreeToes, Turn 290).
    W105 (joined to Kazgungudom, Turn 285).
 
Newer border graphics, from JJansen's thread Thin Floating/Improved Territory Borders. I like these better than those on the last turn. They are not quite so overpowering.

One polluted tile near Weltonspolt; cleaned up.

Ninhursag-Ki starved down to size 11. In doing that, all the citizens were reassigned tiles, productin emphasized first, so at the start of the turn SS Cockpit was due in 2 turns. The city will starve again on this turn. Change the build to Palace to stay off the Wonder Radar.

Examine our other SS cities for starvation. Not really a problem; swapping tiles does the trick. In five turns, barring pollution, no one should starve.

Space Stuff
  • 640 shields
    • Engine (Citadel of Ur) in 5.
    • Exterior Casing (Kazgungudom) in 5.
  • 320 shields
    • Cockpit (Ninhursag-Ki) in 2!; switch to Palace in 22.
    • Life Support (Fortress of Meleet) in 5.
    • Statis Chamber (Tower of Babel) in 5.
    • Thrusters (Thessauronicleus) in 5.
  • 160 shields
    • Fuel Cells (Marad Dur) in 5.
    • Docking Bay (Freedom Central) after Manufacturing Plant in 3.
    • Planetary Party Lounge (Cat Ballou) switch from Nuclear Plant, which completes in 7.
    • Storage/Supply (Ishme-Shamash) switch from Nuclear Plant, which completes in 5.
  • Backups
    • Stealth Bomber (240 shields) in Chicago XIII in 5.
    • Battleship (200 shields) in Thombriel in 6 (30 spt, 180 shields in 5 turns).

We investigate The Old Gong Isle (Council) for 12 of 1414 gold. They have 3746 in gold.

We investigate Elisha Cuthbert (Saber) for 24 of 1402 gold. They have 12170 in gold.

We send 500 gold to Saber.

The Council is building The United Nations and The Manhattan Project.
Saber is building The Manhattan Project.

We send a note to The Council on Saber units at sea.

Smart Weapons: 46 turns.

1378 gold, +751.

After we saved the game turn, we discovered a new source of Uranium in Gong, near Hihhuli.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
The Old Gong Isle (The Council)
Spoiler :




Elisha Cuthbert (Saber)
Spoiler :


 
Space Race
Spoiler :




Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
Spoiler :




Trading: SABER
Spoiler :


 
SE Council Zoom Out
Spoiler :




Clark Kent
Spoiler :




Sub Nuker
Spoiler :




Sub Yanker
Spoiler :




Sugar Pops
Spoiler :




No Transports In Sight
Spoiler :




Transports Found
Spoiler :


 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.

  1. Freedom Central (12): Manufacturing Plant in 2.
  2. Thessauronicleus (12): SS Thrusters in 5.
  3. Great Walls of Fire (2/Gong): Cruise Missle in 10.
  4. Kazgungudom (12): SS Exterior Casing in 5.
  5. Nutbush City (2/Gong): Radar Artillery in 70.
  6. Thombriel (12): vBattleship in 5.
  7. Fortress of Meleet (12): SS Life Support in 5.
  8. We Built This City (4/Gong): Wealth (lone geek).
  9. # Kremlin (12): vStealth Fighter in 1.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 102.
  11. Citadel of Ur (12): SS Engine in 5.
  12. Tower of Babel (12): SS Statis Chamber in 5.
  13. Scarborough Fair (2/Gong): Radar Artillery in 70.
  14. Ring of Fire (1/Gong): rTransport in 44.
  15. Ishme-Shamash (12): Nuclear Plant in5 . (SS Prebuild).
  16. * Weltonspolt (12): vNuke (Jenny Shepard) -> vNuke in 7.
  17. # Teal domination (12): vAEGIS Cruiser in 1.
  18. Ninhursag-Ki (11): SS Cockpit in 2 -> palace in 21.
  19. Abbey Road (2/Gong): Cruise Missle in 10.
  20. Azurra Coast (12): vDestroyer in 5.
  21. Lake Port (12): vDestroyer in 6.
  22. * Marad-Dur (12): SS Fuel Cells in 3, slow it down to 4.
  23. Sugar-Free Wheaties (12): vAEGIS Cruiser in 6.
  24. FreeToes (12): vDestroyer in 4.
  25. The Watchtower (2/Gong): Cruise Missle in 11.
  26. Coastal Geeks (12): vDestroyer in 2.
  27. Smoke on the Water (4/Gong): vWorker in 8.
  28. Liberty Bell (12): vModern Armor in 4.
  29. Free Money (12/Gong): rMechInfantry in 81.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 11.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): Nuclear Plant in 6 (SS Prebuild).
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 3.
  36. Town Called Malice (2/Gong): Cruise Missle in 10.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 11.
  39. On Flame With RocknRoll (2/Gong): Cruise Missle in 10.
  40. CBGB's (2/Gong): Cruise Missle in 11.
  41. Hangar 18 (2/Gong): Cruise Missle in 10.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 10.
  45. Chicago XIII (12): Stealth Bomber in 4.
  46. Farkle Liberation (8): vTransport in 82.
  47. Free Swimming (6/Gong): Cruise Missle in 11.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 121.
  50. Vista-Free (7): Radar Artillery in 69.
  51. Liberty Shore (5/Gong): Cruise Missle in 11.
  52. Space colony-Free (6/Gong): Cruise Missle in 11.
  53. Jungle-Free (7): settler in 9.
  54. Ellis Island (6): vNucSubmarine in 51.
  55. T for Texas (2/Gong): Cruise Missle in 10.
  56. Corporation-Free (5/Gong): Cruise Missle in 11.
  57. Pete's End (2/Gong): Cruise Missle in 11.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 11.
  60. GetOutOfJail-Free (5/Gong): Mobile SAM in 71.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 17.
  63. Free World (4/Gong): wealth.
  64. Perelandra (8): Radar Artillery in 69.
  65. Culture Free (6/Gong): Cruise Missle in 1.
  66. Dusty Harbor (6/11SE): vDestroyer in 83.
  67. Debt-Free (8): vTransport in 17.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 11.
  71. Gratis (8): vCavalry in 48.
  72. Gilligan (6/Gong): vCavalry in 53.
  73. Hihhuli (12/Gong): rCavalry in 49.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 88.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 68.
  77. Fat-Free (6/Gong): Cruise Missle in 11.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 11.
  80. Teal Landing (6/Gong): Cruise Missle in 11.
  81. Freeborn (5/11NW): rDestroyer in 88.
  82. Monte Cristo (1/11SE): rDestroyer in 39.
  83. Footloose (5/11SE): rDestroyer in 97.

Next Turn Builds
  • Stealth Fighter in Kremlin
  • AEGIS Cruiser in Teal domination


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 01 Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 440 (+1)
Allowed Units: 155 (+0)
Cost per Turn: 570 gpt (+2)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 50 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

04 Uraninum connected['/B] +1
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
01 Incense (from Saber).
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
40 Workers
21 Marines
79 Mech Infantry
88 Modern Armor
07 Artillery
15 Transport
03 Carrier
48 Destroyer
10 Battleships
01 AEGIS Cruiser
03 Nuclear Submarines +1
22 Bombers
16 Stealth Fighter
25 Stealth Bombers
42 Cruisers
03 Mobile SAMs
01 Al-Battani

Military Status: The Council
22 Workers
19 Slaves (all Saber)
10 Marines
34 Mechs
87 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters
07 Privateers +1
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
33 Workers
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
91 Mech Infantry +1
122 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
23 Transports
10 Carriers
36 Destroyers
04 Battleships
16 Nuclear Submarines +2
02 Bombers
46 Jet Fighters
02 Stealth Fighter
30 Stealth Bombers
09 Army
15 Cruiser
11 Moblie SAMs
 
Naval: Carriers
  1. Roaming Around:
    1. Katharine Hepburn (4N-2NE of Sid City (11NW)):.
    2. Maureen O-Hara (4N-2NE of Sid City (11NW)):.
    3. Sandra Bullock (4N-2NE of Sid City (11NW)):.

Naval: Battleships
  1. Roaming Around:
    1. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
    2. * Bruce Wayne (in Tu-Tuba): 5NW.
    3. * Clark Kent (4N-2NE of Sid City (11NW)): spacebar.
    4. Harry Callahan (1SE-6SE of Teal domination):.
    5. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
    6. * Jason Bourne (4E-2NE of Azurra Coast): spacebar.
    7. John Clayton, Lord Greystoke (3W of Unshackled):.
    8. * John McClane (4N-2NE of Sid City (11NW)): spacebar.
    9. Martin Riggs (6N of Basement on a Hill (Gong)):.
    10. Rocky Balboa (3W of Unshackled):.

Naval: Nuclear Submarines
  1. Roaming Around:
    1. * Caitlin Todd (2W-7SWE of Footloose (11NW)): [screenshot] spacebar.
    2. * Paula Cassidy (1N-7NW of BuyOneGetOne-Free (Gong)): spacebar.
    3. * Jenny Shepard (new in Weltonspolt): 1SW, 3S and 1SE.


Naval: Cruisers
  1. Invasion Fleet: (4N-2NE of Sid City (11NW))
    1. Free-At-Last (4N-2NE of Sid City (11NW)):.
    2. Free-Pizza (4N-2NE of Sid City (11NW)):.
    3. Free-Registration (4N-2NE of Sid City (11NW)):.
    4. Free-Ride (4N-2NE of Sid City (11NW)):.
    5. Lake of Air (4N-2NE of Sid City (11NW)):.
    6. Lake of Fire (4N-2NE of Sid City (11NW)):.
    7. Mercy of Meleet (4N-2NE of Sid City (11NW)):.
    8. Meleet In Motion (4N-2NE of Sid City (11NW)):.
    9. Meleet's Manicure (4N-2NE of Sid City (11NW)):.
    10. Mischief of Meleet (4N-2NE of Sid City (11NW)):.
    11. Sugar, Sugar (4N-2NE of Sid City (11NW)):.
    12. Teal Cruiser (4N-2NE of Sid City (11NW)):.
    13. Teal Tribulations (4N-2NE of Sid City (11NW)):.
    14. Trumpet of Teal (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
    2. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
    3. Free-Bird (1N-2NE of Ankara (Subcommittee Island)): .
    4. Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)):.
    5. Free-Candy (6N Sid City (11NW)):.
    6. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
    7. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
    8. Ishme-Swishme (4S-3SE of Free world (Gong):.
    9. * Mandibles of Meleet (7NE of Furs-Free (Gong)): spacebar.
    10. Marriage of Meleet (3E of The Admirality (Council)):.
    11. * Meleet's Meatball (5SW of Coastal Geeks): 3SE, fortify.
    12. * Meleet's Melody (5SW of Coastal Geeks): 3SE, spacebar.
    13. * Meleet's Memo (5SW of Coastal Geeks): 3SE, fortify.
    14. Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
    15. Mirror of Meleet (3W of Unshackled): .
    16. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
    17. ShaMonster ShaMash (6E of Wakizashi(Saber)): .
    18. * Sugar Caine (3W-2SW of Zonguldak (Babe)): spacebar.
    19. Sugar Cookie (4E-2NE of Azurra Coast):.
    20. * Sugar Glider (2N-2NE of Sid City (11NW)): spacebar.
    21. * Sugar Mountain (3E-3NE of Sugar-Free Wheaties): spacebar.
    22. Sugar Pops (6E of Extoc (Saber)): [screenshot].
    23. Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)):.
    24. Teal Terror (2E of Cattaraugus (11 Saber)):.
    25. Teal Thunder (6N Sid City (11NW)):.
    26. Teal Tickler (4NW of Kahnawake (Babe)):.
    27. * Teal Tutus (2N-4NE of Corporation-Freek (Gong)): spacebar.
    28. Teal Twins (3E of The Admirality (Council)):.
    29. * Tecumseh in Teal (5SW of Coastal Geeks): 3SE, fortify.

Naval: Destroyers
  1. Invasion Fleet Escorts: (4N-2NE of Sid City (11NW)).
    1. * Sub Finder (4N-2NE of Sid City (11NW)): 4NW [screenshot] and 4SE.
    2. * Sub Hunter (4N-2NE of Sid City (11NW)): spacebar.
    3. Sub Looter (4N-2NE of Sid City (11NW)):.
    4. Sub Sinker (4N-2NE of Sid City (11NW)):.
    5. Sub Stalker (4N-2NE of Sid City (11NW)):.
    6. Sub Thumper (4N-2NE of Sid City (11NW)):.
    7. Sub Waster (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. * Sub Ambusher (5SW of Coastal Geeks): 3SE, fortify.
    2. Sub Attacker (1SE-6SE of Teal domination):.
    3. * Sub Basher (5SW of Coastal Geeks): 4SE, 1S, 2NW and 1NE.
    4. * Sub Blinder (4S of Caliburnus (Saber)): 8SE (empty sea).
    5. * Sub Breaker (1E-5NE of The Chamber (Council)): spacebar.
    6. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle): spacebar.
    7. * Sub Cracker (2N-4NE of Corporation-Freek (Gong)): 4NE and 4SW, empty sea.
    8. * Sub Detecter (1E-5NE of The Chamber (Council)): spacebar.
    9. * Sub Downer (5SW of Coastal Geeks): 3SE, fortify.
    10. * Sub Exposer (6SE of Fortress of Meleet): 8SE.
    11. Sub Extincter (3E of The Admirality (Council)):.
    12. Sub Fixer (1N-4NE of Storm (Babe)):.
    13. * Sub Grabber (1W-4NW of What's Plan B (Saber)): 4S and 4N, empty sea.
    14. * Sub Grinder (5SW of Coastal Geeks): 3SE, fortify.
    15. * Sub Hounder (5SW of Coastal Geeks): 3SE, fortify.
    16. * Sub Infector (5SW of Coastal Geeks): 3SE, fortify.
    17. * Sub Jacker (4E-1SE of Louise (Thelma and Louise)): 4N and 4S, empty sea.
    18. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4E and 4W, empty sea.
    19. Sub Killer (4E of Antalya (Babe)):.
    20. * Sub Kinker (9SW of Monte Cristo (11SE)): spacebar.
    21. * Sub Locater (7NE of Furs-Free (Gong)): 4NE and 4SW, empty sea.
    22. Sub Marker (1N-2NE of Ankara (Subcommittee Island)):.
    23. * Sub Muncher (5SW of Coastal Geeks): 3SE, fortify.
    24. * Sub Nuker (2S-4SW of Katana (Saber)): 4N and 4S, empty sea.
    25. * Sub Opener (4NW of Ankara (Subcommittee Island)): 4N and 4S, empty sea.
    26. * Sub Pacifier (6SE of Dark Side of the Moon (Gong)): 4S and 4N, empty sea.
    27. * Sub Pinger (3W of Unshackled): 4S and 4N, empty sea.
    28. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): [screenshot] spacebar.
    29. Sub Remover (4S-3SE of Freeborn (11NW)):.
    30. * Sub Seeker (2N-1NE of Estoc (Saber)): 2N [screenshot], 2N and 4S.
    31. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
    32. * Sub Squasher (5SW of Coastal Geeks): 3SE, fortify.
    33. Sub Thrasher (3E of The Admirality (Council)):.
    34. Sub Uproar (3E of The Admirality (Council)):.
    35. Sub Vacater (3W-1SW of Urfa (Babe)): 4S, 1SE and fortify.
    36. * Sub Wrecker (5SW of Coastal Geeks): 3SE, fortify.
    37. * Sub Xyster (3W-2SW of Zonguldak (Babe)): spacebar.
    38. * Sub Yanker (3E of Sid City (11NW): 3N, 1NE, 1SW and 3S, empty sea.
    39. Sub Yawner (3E of The Admirality (Council)):.
    40. * Sub Zapper (4NW of Kahnawake (Babe)): 4S and 4N, empty sea.
    41. * Sub Zilcher (5SW of Free Swimming (Gong)): spacebar.

Naval: Transports
  1. * LS-002 (5SW of Coastal Geeks): 3SE, spacebar.
  2. * LS-003 (5SW of Coastal Geeks): 3SE, fortify.
  3. * LS-005 (5SW of Coastal Geeks): 3SE, fortify.
  4. * LS-006 (5SW of Coastal Geeks): 3SE, fortify.
  5. * LS-007 (5SW of Coastal Geeks): 3SE, fortify.
  6. * LS-008 (5SW of Coastal Geeks): 3SE, fortify.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. * LS-017 ((4N-2NE of Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. * LS-025 (Debt-Free): spacebar.

Military

Outside of Freedom Central
Spoiler :

  • Artillery
    1. ArtilleryA
    2. ArtilleryB
  • Marine
    1. Marine16
    2. Marine17
    3. Marine18
    4. Marine19
    5. Marine20
    6. Marine21
    7. Marine22
    8. Marine23
    9. Marine24
    10. Marine25
    11. Marine26
    12. Marine27
    13. Marine28
    14. Marine29
    15. Marine30
    16. Marine31
  • Mech Infantry
    1. Mech Infantry79
    2. Mech Infantry80
    3. Mech Infantry81
    4. Mech Infantry82
  • Mobile SAM
    1. Mobile SAM05
    2. Mobile SAM06
  • Modern Armor
    1. Modern ArmorF
    2. Modern ArmorG
    3. Modern ArmorH
    4. Modern ArmorI
    5. Modern ArmorJ
    6. Modern ArmorK
    7. Modern ArmorL
    8. Modern ArmorM
    9. Modern ArmorN
    10. Modern ArmorO
    11. Modern ArmorP
    12. Modern ArmorQ
    13. Modern ArmorR
    14. Modern ArmorS
    15. Modern ArmorT
    16. Modern ArmorU
    17. Modern ArmorV
    18. Modern ArmorW
    19. Modern ArmorX
    20. Modern ArmorY
    21. Modern ArmorZ
    22. Modern ArmorAA
    23. Modern ArmorAB
    24. Modern ArmorAC
    25. Modern ArmorAD
    26. Modern ArmorAE
    27. Modern ArmorAF
    28. Modern ArmorAG
    29. Modern ArmorAH
    30. Modern ArmorAI
    31. Modern ArmorAJ
    32. Modern ArmorAK
    33. Modern ArmorAL
    34. Modern ArmorAM
    35. Modern ArmorAN
    36. Modern ArmorAO
    37. Modern ArmorAP
    38. Modern ArmorAQ
    39. Modern ArmorAR
    40. Modern ArmorAS
    41. Modern ArmorAT
    42. Modern ArmorAU
    43. Modern ArmorAV
    44. Modern ArmorAW
    45. Modern ArmorAX
    46. Modern ArmorAY
    47. Modern ArmorAZ
    48. Modern ArmorBA

52 Units Total



Invasion Force Breakdown
Spoiler :

6N of Unshackled
  1. LS-017
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)


In Unshackled
  1. LS-009
    • empty
  2. LS-010
    • empty
  3. LS-011
    • empt
    • LS-013
      • empty
    • LS-016
      • empty
      y
  4. LS-023
    • empty




Total Loaded Units
  • 01 Marine
  • 01 Mobile SAM
  • 04 Modern Armor


  • Workers
    Free:


    W062 (1S of Mt. Kremlin): pollution cleanup.
    W064 (1S of Mt. Kremlin): pollution cleanup.
    W065 (1S of Mt. Kremlin): pollution cleanup.
    W066 (1S of Mt. Kremlin): pollution cleanup.
    W067 (1S of Mt. Kremlin): pollution cleanup.
    W069 (1S of Mt. Kremlin): pollution cleanup.

    W085 (1S of Mt. Kremlin): pollution cleanup.
    W086 (1S of Mt. Kremlin): pollution cleanup.
    W087 (1S of Mt. Kremlin): pollution cleanup.
    W088 (1S of Mt. Kremlin): pollution cleanup.
    W089 (1S of Mt. Kremlin): pollution cleanup.
    W090 (1S of Mt. Kremlin): pollution cleanup.

    W091 (1S of Mt. Kremlin): pollution cleanup.
    W093 (1S of Mt. Kremlin): pollution cleanup.
    W094 (1S of Mt. Kremlin): pollution cleanup.
    W095 (1S of Mt. Kremlin): pollution cleanup.
    W096 (1S of Mt. Kremlin): pollution cleanup.
    W097 (1S of Mt. Kremlin): pollution cleanup.

    W098 (1S of Mt. Kremlin):.
    W099 (1S of Mt. Kremlin):.
    W103 (1S of Mt. Kremlin):.
    W106 (1S of Mt. Kremlin):.



    Gong:
    W055 (2SE of Gilligan):.
    W057 (2SE of Gilligan):.
    W059 (2SE of Gilligan):.
    W060 (2SE of Gilligan):.
    W071 (2SE of Gilligan):.
    W072 (2SE of Gilligan):.

    W073 (2SE of Gilligan):.
    W074 (2SE of Gilligan):.
    W075 (2SE of Gilligan):.
    W076 (2SE of Gilligan):.
    W077 (2SE of Gilligan):.
    W078 (2SE of Gilligan):.

    W079 (W of Gilligan):.
    W080 (W of Gilligan):.

    W081 (S of Tujana):.
    W082 (S of Tujana):.
    W083 (S of Tujana):.
    W084 (S of Tujana):.


    Slave01 (N of Gilligan):.


    Former Workers
    Spoiler :

    W001 (airfield W of Dusty Harbor, 11SE).
    W002 (joined to Freetoes).
    W003 (joined to Freetoes).
    W004 (joined to Freetoes).
    W005 (joined to Freeborn).
    W006 (joined to Weltonspolt).
    W007 (joined to Coastal Geeks).
    W008 (joined to Kazgungudom).
    W009 (joined to Coastal Geeks).
    W010 (joined to Freehand).
    W011 (joined to Freehand).
    W012 (joined to Freehand).
    W013 (joined to Sugar-Free Wheaties).
    W014 (joined to Sugar-Free Wheaties).
    W015 (joined to Ishme-Shamash).
    W016 (joined to Teal Domination).
    W017 (airfield W of Sid City, 11NW).
    W018 (joined to Kazgungudom).
    W019 (joined to Teal Domination).
    W020 (joined to Cat Ballou).
    W021 (joined to Freehand).
    W022 (joined to Azurra Coast).
    W023 (joined to Kazgungudom).
    W024 (joined to FreeToes).
    W025 (joined to FreeToes).
    W026 (joined to Chicago XIII).
    W027 (joined to Lake Port).
    W028 (joined to Lake Port).
    W029 (joined to Lake Port).
    W030 (airfield SW of Ishme-Shamash).
    W037 (airfield GONG).
    W039 (airfield 2N of Lake port).
    W040 (joined to Kremlin).
    W041 (airfield N of Tower of Babel).
    W042 (airfield NE of Tower of Babel).
    W043 (airfield 2N of Tower of Babel).
    W044 (joined to Tower of Babel).
    W045 (joined to Liberty Bell).
    W046 (airfield N, NE of Tower of Babe).
    W047 (airfield 2NE of Tower of Babel).
    W048 (joined to Freeborn).
    W049 (airfield GONG).
    W050 (joined to Kremlin).
    W051 (Airfiel N, NW of Rock Lobsterford).
    W052 (joins Kazkungudom).
    W053 (airfield NE, E of Tower of Babel).
    W054 (joined to Footloose).
    W056 (joined to Citadel of Ur).
    W058 (joined to Kremlin).
    W061 (joined to Sugar-Free Wheaties).
    W063 (joined to Martin Luther King Jr).
    W068 (joined to Ninhursag-Ki).
    W070 (joined to Citadel of Ur).
    W092 (joined to Kazgungudom, Turn 259).
    W100 (joined to Kazgungudom, Turn 255).
    W101 (joined to Kazgungudom, Turn 251).
    W102 (joined to Kazgungudom, Turn 255).
    W104 (joined to FreeToes, Turn 291).
    W105 (joined to Kazgungudom, Turn 285).
 
Three polluted tiles on the mainland. All are cleaned up

Something happened at Kazgungudom. It had 4 taxmen and Exterior Casing due in 11 turns. I can it down to 6 turns; five if we starve. Swap tiles around and keep it at 5 turns. Slow other builds down for five turns also.

If we didn't slow the other builds down, we can't build at on one turn.

Space Stuff
  • 640 shields
    • Engine (Citadel of Ur) in 5.
    • Exterior Casing (Kazgungudom) in 5.
  • 320 shields
    • Cockpit (Ninhursag-Ki) Palace in 21.
    • Life Support (Fortress of Meleet) in 5.
    • Statis Chamber (Tower of Babel) in 5.
    • Thrusters (Thessauronicleus) in 5.
  • 160 shields
    • Fuel Cells (Marad Dur) in 5.
    • Docking Bay (Freedom Central) after Manufacturing Plant in 2.
    • Planetary Party Lounge (Cat Ballou) switch from Nuclear Plant, which completes in 6.
    • Storage/Supply (Ishme-Shamash) switch from Nuclear Plant, which completes in 5.
  • Backups
    • Stealth Bomber (240 shields) in Chicago XIII in 5.
    • Battleship (200 shields) in Thombriel in 5 (30 spt, 180 shields in 4 turns).

We move our force that was going to invade The Council 3SE of their current location. I'm a little bit worried about the large Saber task force off the coast of The Council and how close that is to our southern shores. I'm not very worried, just a little. Saber seems to be enjoying pounding The Council into the ground. The Chamber and The Igloo are both down to size 1.

We investigate The Old Gong Isle (Council) for 12 of 1623 gold. They have 3522 in gold, down from 3746 last turn.

We investigate Elisha Cuthbert (Saber) for 24 of 1611 gold. They have 4026 in gold, down from 12170 last turn. Eight thousand in gold went somewhere but I don't know where.

We send 500 gold to Saber.

The Council is building The United Nations and The Manhattan Project.
Saber is building The Manhattan Project.

We send a note to The Council on Saber units at sea.

Smart Weapons: 45 turns.

1587 gold, +751.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
The Old Gong Isle (The Council)
Spoiler :




Elisha Cuthbert (Saber)
Spoiler :


 
Space Race
Spoiler :




Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
Spoiler :




Trading: SABER
Spoiler :


 
SE Council
Spoiler :




SE Council Zoom Out
Spoiler :




Caitlin Todd
Spoiler :




Sub Finder
Spoiler :




Sub Quieter
Spoiler :




Sub Seeker
Spoiler :




Sugar Pops
Spoiler :


 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.

  1. # Freedom Central (12): Manufacturing Plant in 1.
  2. Thessauronicleus (12): SS Thrusters in 5, drop down to 3.
  3. Great Walls of Fire (2/Gong): Cruise Missle in 9.
  4. Kazgungudom (12): SS Exterior Casing in 4.
  5. Nutbush City (2/Gong): Radar Artillery in 69.
  6. Thombriel (12): vBattleship in 4.
  7. Fortress of Meleet (12): SS Life Support in 4.
  8. We Built This City (4/Gong): Wealth (lone geek).
  9. * Kremlin (12): vStealth Fighter (17) -> vStealth Fighter in 3.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 101.
  11. Citadel of Ur (12): SS Engine in 4.
  12. Tower of Babel (12): SS Statis Chamber in 4.
  13. Scarborough Fair (2/Gong): Radar Artillery in 6970.
  14. Ring of Fire (1/Gong): rTransport in 43.
  15. Ishme-Shamash (12): Nuclear Plant in 4. (SS Prebuild).
  16. Weltonspolt (12): vNuke in 6.
  17. * Teal domination (12): vAEGIS Cruiser (Teal Taffeta) -> vAEGIS Cruiser in 9.
  18. Ninhursag-Ki (10): palace in 19.
  19. Abbey Road (2/Gong): Cruise Missle in 9.
  20. Azurra Coast (12): vDestroyer in 4.
  21. Lake Port (12): vDestroyer in 5.
  22. ?Marad-Dur (12): SS Fuel Cells in 3, slow it down to 4.
  23. Sugar-Free Wheaties (12): vAEGIS Cruiser in 5.
  24. FreeToes (12): vDestroyer in 3.
  25. The Watchtower (2/Gong): Cruise Missle in 10.
  26. # Coastal Geeks (12): vDestroyer in 1.
  27. Smoke on the Water (5/Gong): vWorker in 7.
  28. Liberty Bell (12): vModern Armor in 3.
  29. Free Money (12/Gong): rMechInfantry in 80.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 10.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): Nuclear Plant in 5 (SS Prebuild).
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 2.
  36. Town Called Malice (2/Gong): Cruise Missle in 9.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 10.
  39. On Flame With RocknRoll (2/Gong): Cruise Missle in 9.
  40. CBGB's (2/Gong): Cruise Missle in 10.
  41. Hangar 18 (2/Gong): Cruise Missle in 9.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 9.
  45. Chicago XIII (12): Stealth Bomber in 4.
  46. Farkle Liberation (8): vTransport in 81.
  47. Free Swimming (6/Gong): Cruise Missle in 10.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 120.
  50. Vista-Free (7): Radar Artillery in 68.
  51. Liberty Shore (5/Gong): Cruise Missle in 10.
  52. Space colony-Free (6/Gong): Cruise Missle in 10.
  53. Jungle-Free (7): settler in 8.
  54. Ellis Island (6): vNucSubmarine in 50.
  55. T for Texas (2/Gong): Cruise Missle in 9.
  56. Corporation-Free (5/Gong): Cruise Missle in 10.
  57. Pete's End (2/Gong): Cruise Missle in 10.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 10.
  60. GetOutOfJail-Free (6/Gong): Mobile SAM in 35.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 16.
  63. Free World (4/Gong): wealth.
  64. Perelandra (8): Radar Artillery in 68.
  65. Culture Free (6/Gong): Cruise Missle in 10.
  66. Dusty Harbor (6/11SE): vDestroyer in 82.
  67. Debt-Free (8): vTransport in 16.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 10.
  71. Gratis (8): vCavalry in 47.
  72. Gilligan (6/Gong): vCavalry in 52.
  73. Hihhuli (12/Gong): rCavalry in 48.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 87.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 67.
  77. Fat-Free (6/Gong): Cruise Missle in 10.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 10.
  80. Teal Landing (6/Gong): Cruise Missle in 10.
  81. Freeborn (5/11NW): rDestroyer in 87.
  82. Monte Cristo (1/11SE): rDestroyer in 38.
  83. Footloose (5/11SE): rDestroyer in 96.

Next Turn Builds
  • Manufacturing Plant in Freedom Central
  • Destroyer in Coastal Geeks


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 01 Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 442 (+2)
Allowed Units: 155 (+0)
Cost per Turn: 574 gpt (+4)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 50 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

04 Uraninum connected.
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
01 Incense (from Saber).
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
40 Workers
21 Marines
79 Mech Infantry
88 Modern Armor
07 Artillery
15 Transport
03 Carrier
48 Destroyer
10 Battleships
02 AEGIS Cruiser +1
03 Nuclear Submarines
22 Bombers
17 Stealth Fighter +1
25 Stealth Bombers
42 Cruisers
03 Mobile SAMs
01 Al-Battani

Military Status: The Council
22 Workers
19 Slaves (all Saber)
10 Marines
31 Mechs -3
83 Modern Armor -4
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters
06 Privateers -1
03 TOW Infantry
08 Mobile SAMs +1



Military Status: Saber
01 Settlers
33 Workers
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry +1
122 Modern Armor
14 Artillery -5
15 Artillery (Babe)
00 Artillery (The Council)
23 Transports
10 Carriers
36 Destroyers
04 Battleships
18 Nuclear Submarines +2
02 Bombers
46 Jet Fighters
02 Stealth Fighter
30 Stealth Bombers
09 Army
15 Cruiser
11 Moblie SAMs
 
Naval: Carriers
  1. Roaming Around:
    1. Katharine Hepburn (4N-2NE of Sid City (11NW)):.
    2. Maureen O-Hara (4N-2NE of Sid City (11NW)):.
    3. Sandra Bullock (4N-2NE of Sid City (11NW)):.

Naval: Battleships
  1. Roaming Around:
    1. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
    2. * Bruce Wayne (1N of Perelandra): 5NW.
    3. * Clark Kent (4N-2NE of Sid City (11NW)): spacebar.
    4. Harry Callahan (1SE-6SE of Teal domination):.
    5. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
    6. * Jason Bourne (4E-2NE of Azurra Coast): spacebar.
    7. John Clayton, Lord Greystoke (3W of Unshackled):.
    8. * John McClane (4N-2NE of Sid City (11NW)): [screenshot] spacebar.
    9. Martin Riggs (6N of Basement on a Hill (Gong)):.
    10. Rocky Balboa (3W of Unshackled):.

Naval: Nuclear Submarines
  1. Roaming Around:
    1. * Caitlin Todd (2W-7SWE of Footloose (11NW)): 3N [screenshot] 1E and 1NE.
    2. * Paula Cassidy (1N-7NW of BuyOneGetOne-Free (Gong)): spacebar.
    3. * Jenny Shepard (2S-1SW of Coastal Geeks): 2E, 2SE and fortify.


Naval: Cruisers
  1. Invasion Fleet: (4N-2NE of Sid City (11NW))
    1. Free-At-Last (4N-2NE of Sid City (11NW)):.
    2. Free-Pizza (4N-2NE of Sid City (11NW)):.
    3. Free-Registration (4N-2NE of Sid City (11NW)):.
    4. Free-Ride (4N-2NE of Sid City (11NW)):.
    5. Lake of Air (4N-2NE of Sid City (11NW)):.
    6. Lake of Fire (4N-2NE of Sid City (11NW)):.
    7. Mercy of Meleet (4N-2NE of Sid City (11NW)):.
    8. Meleet In Motion (4N-2NE of Sid City (11NW)):.
    9. Meleet's Manicure (4N-2NE of Sid City (11NW)):.
    10. Mischief of Meleet (4N-2NE of Sid City (11NW)):.
    11. Sugar, Sugar (4N-2NE of Sid City (11NW)):.
    12. Teal Cruiser (4N-2NE of Sid City (11NW)):.
    13. Teal Tribulations (4N-2NE of Sid City (11NW)):.
    14. Trumpet of Teal (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
    2. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
    3. Free-Bird (1N-2NE of Ankara (Subcommittee Island)): .
    4. Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)):.
    5. Free-Candy (6N Sid City (11NW)):.
    6. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
    7. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
    8. Ishme-Swishme (4S-3SE of Free world (Gong):.
    9. * Mandibles of Meleet (7NE of Furs-Free (Gong)): spacebar.
    10. * Marriage of Meleet (3E of The Admirality (Council)): 4NE, fortify.
    11. * Meleet's Meatball (3S-2SW of Coastal Geeks): 4SE, fortify.
    12. * Meleet's Melody (3S-2SW of Coastal Geeks): 4SE, spacebar.
    13. * Meleet's Memo (3S-2SW of Coastal Geeks): 4SE, fortify.
    14. Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
    15. Mirror of Meleet (3W of Unshackled): .
    16. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
    17. ShaMonster ShaMash (6E of Wakizashi(Saber)): .
    18. * Sugar Caine (3W-2SW of Zonguldak (Babe)): 4S and 3SE, joining Sub Vacater.
    19. Sugar Cookie (4E-2NE of Azurra Coast):.
    20. * Sugar Glider (2N-2NE of Sid City (11NW)): spacebar.
    21. * Sugar Mountain (3E-3NE of Sugar-Free Wheaties): spacebar.
    22. * Sugar Pops (6E of Extoc (Saber)): [screenshot].
    23. Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)):.
    24. * Teal Taffeta (new in Teal domination): 1S and 6SW, towards FreeToes..
    25. Teal Terror (2E of Cattaraugus (11 Saber)):.
    26. Teal Thunder (6N Sid City (11NW)):.
    27. Teal Tickler (4NW of Kahnawake (Babe)):.
    28. * Teal Tutus (2N-4NE of Corporation-Freek (Gong)): spacebar.
    29. * Teal Twins (3E of The Admirality (Council)): 4NE, fortify.
    30. * Tecumseh in Teal (3S-2SW of Coastal Geeks): 4SE, fortify.

Naval: Destroyers
  1. Invasion Fleet Escorts: (4N-2NE of Sid City (11NW)).
    1. * Sub Finder (4N-2NE of Sid City (11NW)): spacebar.
    2. * Sub Hunter (4N-2NE of Sid City (11NW)): spacebar.
    3. Sub Looter (4N-2NE of Sid City (11NW)):.
    4. Sub Sinker (4N-2NE of Sid City (11NW)):.
    5. Sub Stalker (4N-2NE of Sid City (11NW)):.
    6. Sub Thumper (4N-2NE of Sid City (11NW)):.
    7. Sub Waster (4N-2NE of Sid City (11NW)):.
  2. Roaming Around
    1. * Sub Ambusher (3S-2SW of Coastal Geeks): 4SE, 3NE and 1E.
    2. Sub Attacker (1SE-6SE of Teal domination):.
    3. * Sub Basher (3S-2SW of Coastal Geeks): 4S and 4NE.
    4. Sub Blinder (5S-1SE of Karabela (Saber)): 8SE (empty sea).
    5. * Sub Breaker (1E-5NE of The Chamber (Council)): 4N and 4SE.
    6. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle): spacebar.
    7. * Sub Cracker (2N-4NE of Corporation-Freek (Gong)): 4NE and 4SW, empty sea.
    8. * Sub Detecter (1E-5NE of The Chamber (Council)): 4N and 4SE.
    9. * Sub Downer (3S-2SW of Coastal Geeks): 4SE, fortify.
    10. * Sub Exposer (3W-2SW of Zonguldak (Babe)): spacebar.
    11. * Sub Extincter (3E of The Admirality (Council)): 4N, 2S and 4NE.
    12. Sub Fixer (1N-4NE of Storm (Babe)):.
    13. * Sub Grabber (1W-4NW of What's Plan B (Saber)): 4E and 4W, empty sea.
    14. * Sub Grinder (3S-2SW of Coastal Geeks): 4SE, fortify.
    15. * Sub Hounder (3S-2SW of Coastal Geeks): 4SE, fortify.
    16. * Sub Infector (3S-2SW of Coastal Geeks): 4SE, fortify.
    17. * Sub Jacker (4E-1SE of Louise (Thelma and Louise)): 4N and 4S, empty sea.
    18. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4S and 4N, empty sea.
    19. Sub Killer (4E of Antalya (Babe)):.
    20. * Sub Kinker (9SW of Monte Cristo (11SE)): spacebar.
    21. * Sub Locater (7NE of Furs-Free (Gong)): 4NE and 4SW, empty sea.
    22. Sub Marker (1N-2NE of Ankara (Subcommittee Island)):.
    23. * Sub Muncher (3S-2SW of Coastal Geeks): 4E and 4SW.
    24. * Sub Nuker (2S-4SW of Katana (Saber)): 4NW and 4SE, empty sea.
    25. * Sub Opener (4NW of Ankara (Subcommittee Island)): 4N and 4S, empty sea.
    26. * Sub Pacifier (6SE of Dark Side of the Moon (Gong)): 4S and 4N, empty sea.
    27. * Sub Pinger (3W of Unshackled): 4SW and 4NE, empty sea.
    28. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): [screenshot] spacebar.
    29. Sub Remover (4S-3SE of Freeborn (11NW)):.
    30. * Sub Seeker (2N-1NE of Estoc (Saber)): 4N and 4S, empty sea.
    31. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
    32. * Sub Squasher (3S-2SW of Coastal Geeks): 4SE, fortify.
    33. * Sub Thrasher (3E of The Admirality (Council)): 4NE, fortify.
    34. * Sub Uproar (3E of The Admirality (Council)): 4NE, fortify.
    35. Sub Vacater (3W-1SW of Urfa (Babe)): 4S, 1SE and fortify.
    36. * Sub Wrecker (3S-2SW of Coastal Geeks): 4SE, fortify.
    37. * Sub Xyster (3W-2SW of Zonguldak (Babe)): spacebar.
    38. * Sub Yanker (3E of Sid City (11NW): 3N, 1NE, 1SW and 3S, empty sea.
    39. * Sub Yawner (3E of The Admirality (Council)): 4NE, fortify.
    40. Sub Zapper (4NW of Kahnawake (Babe)): [screenshot] 4S and 4N, empty sea.
    41. * Sub Zilcher (5SW of Free Swimming (Gong)): spacebar.

Naval: Transports
  1. *LS-002 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine16, Marine17, Modern ArmorAJ and Modern ArmorAL fortify.
  2. * LS-003 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine18, Marine19, Modern ArmorAI and Modern ArmorAH fortify.
  3. * LS-005 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine20, Marine21, Modern ArmorAE and Modern ArmorAF fortify in FreeToes.
  4. * LS-006 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine22, Marine23, Modern ArmorAC and Modern ArmorAG fortify.
  5. * LS-007 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine24, Marine25, Modern ArmorAB and Modern ArmorAD fortify in FreeToes.
  6. * LS-008 (3S-2SW of Coastal Geeks): sails into Lake Port, unloads, spacebar. Marine26, Marine27, Modern ArmorAA and Modern ArmorAU fortify in FreeToes.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. * LS-017 ((4N-2NE of Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. * LS-025 (Debt-Free): spacebar.

Military

Outside of Freedom Central
Spoiler :

  • Artillery
    1. ArtilleryA
    2. ArtilleryB
  • Marine
    1. Marine16
    2. Marine17
    3. Marine18
    4. Marine19
    5. Marine20
    6. Marine21
    7. Marine22
    8. Marine23
    9. Marine24
    10. Marine25
    11. Marine26
    12. Marine27
    13. Marine28
    14. Marine29
    15. Marine30
    16. Marine31
  • Mech Infantry
    1. Mech Infantry79
    2. Mech Infantry80
    3. Mech Infantry81
    4. Mech Infantry82
  • Mobile SAM
    1. Mobile SAM05
    2. Mobile SAM06
  • Modern Armor
    1. Modern ArmorF
    2. Modern ArmorG
    3. Modern ArmorH
    4. Modern ArmorI
    5. Modern ArmorJ
    6. Modern ArmorK
    7. Modern ArmorL
    8. Modern ArmorM
    9. Modern ArmorN
    10. Modern ArmorO
    11. Modern ArmorP
    12. Modern ArmorQ
    13. Modern ArmorR
    14. Modern ArmorS
    15. Modern ArmorT
    16. Modern ArmorU
    17. Modern ArmorV
    18. Modern ArmorW
    19. Modern ArmorX
    20. Modern ArmorY
    21. Modern ArmorZ
    22. Modern ArmorAA
    23. Modern ArmorAB
    24. Modern ArmorAC
    25. Modern ArmorAD
    26. Modern ArmorAE
    27. Modern ArmorAF
    28. Modern ArmorAG
    29. Modern ArmorAH
    30. Modern ArmorAI
    31. Modern ArmorAJ
    32. Modern ArmorAK
    33. Modern ArmorAL
    34. Modern ArmorAM
    35. Modern ArmorAN
    36. Modern ArmorAO
    37. Modern ArmorAP
    38. Modern ArmorAQ
    39. Modern ArmorAR
    40. Modern ArmorAS
    41. Modern ArmorAT
    42. Modern ArmorAU
    43. Modern ArmorAV
    44. Modern ArmorAW
    45. Modern ArmorAX
    46. Modern ArmorAY
    47. Modern ArmorAZ
    48. Modern ArmorBA

52 Units Total



Invasion Force Breakdown
Spoiler :

6N of Unshackled
  1. LS-017
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)


In Unshackled
  1. LS-009
    • empty
  2. LS-010
    • empty
  3. LS-011
    • empt
    • LS-013
      • empty
    • LS-016
      • empty
      y
  4. LS-023
    • empty




Total Loaded Units
  • 01 Marine
  • 01 Mobile SAM
  • 04 Modern Armor


  • Workers
    Free:


    W062 (1S of Mt. Kremlin): pollution cleanup.
    W064 (1S of Mt. Kremlin): pollution cleanup.
    W065 (1S of Mt. Kremlin): pollution cleanup.
    W066 (1S of Mt. Kremlin): pollution cleanup.
    W067 (1S of Mt. Kremlin): pollution cleanup.
    W069 (1S of Mt. Kremlin): pollution cleanup.

    W085 (1S of Mt. Kremlin): pollution cleanup.
    W086 (1S of Mt. Kremlin): pollution cleanup.
    W087 (1S of Mt. Kremlin): pollution cleanup.
    W088 (1S of Mt. Kremlin): pollution cleanup.
    W089 (1S of Mt. Kremlin): pollution cleanup.
    W090 (1S of Mt. Kremlin): pollution cleanup.

    W091 (1S of Mt. Kremlin):.
    W093 (1S of Mt. Kremlin):.
    W094 (1S of Mt. Kremlin):.
    W095 (1S of Mt. Kremlin):.
    W096 (1S of Mt. Kremlin):.
    W097 (1S of Mt. Kremlin):.

    W098 (1S of Mt. Kremlin):.
    W099 (1S of Mt. Kremlin):.
    W103 (1S of Mt. Kremlin):.
    W106 (1S of Mt. Kremlin):.



    Gong:
    W055 (2SE of Gilligan):.
    W057 (2SE of Gilligan):.
    W059 (2SE of Gilligan):.
    W060 (2SE of Gilligan):.
    W071 (2SE of Gilligan):.
    W072 (2SE of Gilligan):.

    W073 (2SE of Gilligan):.
    W074 (2SE of Gilligan):.
    W075 (2SE of Gilligan):.
    W076 (2SE of Gilligan):.
    W077 (2SE of Gilligan):.
    W078 (2SE of Gilligan):.

    W079 (W of Gilligan):.
    W080 (W of Gilligan):.

    W081 (S of Tujana):.
    W082 (S of Tujana):.
    W083 (S of Tujana):.
    W084 (S of Tujana):.


    Slave01 (N of Gilligan):.


    Former Workers
    Spoiler :

    W001 (airfield W of Dusty Harbor, 11SE).
    W002 (joined to Freetoes).
    W003 (joined to Freetoes).
    W004 (joined to Freetoes).
    W005 (joined to Freeborn).
    W006 (joined to Weltonspolt).
    W007 (joined to Coastal Geeks).
    W008 (joined to Kazgungudom).
    W009 (joined to Coastal Geeks).
    W010 (joined to Freehand).
    W011 (joined to Freehand).
    W012 (joined to Freehand).
    W013 (joined to Sugar-Free Wheaties).
    W014 (joined to Sugar-Free Wheaties).
    W015 (joined to Ishme-Shamash).
    W016 (joined to Teal Domination).
    W017 (airfield W of Sid City, 11NW).
    W018 (joined to Kazgungudom).
    W019 (joined to Teal Domination).
    W020 (joined to Cat Ballou).
    W021 (joined to Freehand).
    W022 (joined to Azurra Coast).
    W023 (joined to Kazgungudom).
    W024 (joined to FreeToes).
    W025 (joined to FreeToes).
    W026 (joined to Chicago XIII).
    W027 (joined to Lake Port).
    W028 (joined to Lake Port).
    W029 (joined to Lake Port).
    W030 (airfield SW of Ishme-Shamash).
    W037 (airfield GONG).
    W039 (airfield 2N of Lake port).
    W040 (joined to Kremlin).
    W041 (airfield N of Tower of Babel).
    W042 (airfield NE of Tower of Babel).
    W043 (airfield 2N of Tower of Babel).
    W044 (joined to Tower of Babel).
    W045 (joined to Liberty Bell).
    W046 (airfield N, NE of Tower of Babe).
    W047 (airfield 2NE of Tower of Babel).
    W048 (joined to Freeborn).
    W049 (airfield GONG).
    W050 (joined to Kremlin).
    W051 (Airfiel N, NW of Rock Lobsterford).
    W052 (joins Kazkungudom).
    W053 (airfield NE, E of Tower of Babel).
    W054 (joined to Footloose).
    W056 (joined to Citadel of Ur).
    W058 (joined to Kremlin).
    W061 (joined to Sugar-Free Wheaties).
    W063 (joined to Martin Luther King Jr).
    W068 (joined to Ninhursag-Ki).
    W070 (joined to Citadel of Ur).
    W092 (joined to Kazgungudom, Turn 259).
    W100 (joined to Kazgungudom, Turn 255).
    W101 (joined to Kazgungudom, Turn 251).
    W102 (joined to Kazgungudom, Turn 255).
    W104 (joined to FreeToes, Turn 291).
    W105 (joined to Kazgungudom, Turn 285).
 
Kazgungudom
went back and checked the Kazgungudom for Turns 290 and 291.

Kazgungudom (12) 290 7 Happy 5 Taxmen, Starving:
  • 36 spt (net)
  • Barracks
  • Marketplace
  • Library
  • Bank
  • University
  • Factory
  • Hydro Plant
  • Research Lab
  • Airport
  • Stock Exchange
  • Sun Tzu's Art of War
  • Hoover Dam
  • Theory of Evolution
  • Forbidden Palace

Kazgungudom (12) 291 8 Happy 4 Taxmen, Zero Growth:
  • 36 spt (net)
  • Barracks
  • Marketplace
  • Library
  • Bank
  • University
  • Factory
  • Hydro Plant
  • Research Lab
  • Airport
  • Stock Exchange
  • Sun Tzu's Art of War
  • Hoover Dam
  • Theory of Evolution
  • Forbidden Palace

I could have set the city to zero growth on Turn 290. Exterior Casing would still be due in 5. That would give 8 Happy and 4 Taxmen.

I think Kazgungudom may have been subject to sabotage.

Normal Stuff
Two polluted tiles on the mainland.

Saber naval forces worry me some. Their task force with 18 Transports is within striking distance Lake Port. Cautious, I move home most of our Stealth Bombers. The grouping with the wounded Battleships is a little closer to our ships north of 11NW. And a small task force with two transports could make landfall on 11NW next turn.

Shift units around at sea. Don't want to be too threatening. And Saber may be just angling away from The Council and not towards us (as a threat).


Space Stuff
  • 640 shields
    • Engine (Citadel of Ur) in 4.
    • Exterior Casing (Kazgungudom) in 4.
  • 320 shields
    • Cockpit (Ninhursag-Ki) Palace in 19.
    • Life Support (Fortress of Meleet) in 4.
    • Statis Chamber (Tower of Babel) in 4.
    • Thrusters (Thessauronicleus) in 3 (which can be slowed down).
  • 160 shields
    • Fuel Cells (Marad Dur) in 3 (which starves in 2 turns).
    • Docking Bay (Freedom Central) after Manufacturing Plant in 1.
    • Planetary Party Lounge (Cat Ballou) switch from Nuclear Plant, which completes in 5.
    • Storage/Supply (Ishme-Shamash) switch from Nuclear Plant, which completes in 4.
  • Backups
    • Stealth Bomber (240 shields) in Chicago XIII in 4.
    • Battleship (200 shields) in Thombriel in 4 (30 spt, 180 shields in 3 turns).

We investigate The Old Gong Isle (Council) for 12 of 1838 gold. They have 3389 in gold, down from 3522 last turn.

We investigate Elisha Cuthbert (Saber) for 24 of 1826 gold. They have 5332,up from 4026 in gold last turn.

The Council is building The United Nations (The Igloo (3)) and The Manhattan Project (The Gulag (1)).
Saber is building The Manhattan Project (Baldric).

We investigate The Gulag (Council) for 31 of 1802 gold. Two shields per turn and 139 turns to build The Manhattan Project (278 shields needed). Manhattan Project costs 800 shields; 800 - 278 = 522 shields allocated to this build.

We investigate The Igloo (Council) for 50 of 1771 gold. Three shields per turn and 176 turns to build the UN (528 shields needed). UN costs 1000 shields; 1000 - 528 = 472 shields alloacated to this build.

The Council is many turns away from a Space Ship victory at this pace, if nothing changes.

We send a note to The Council on Saber units at sea.

We send a note to Saber about the gold in transit.

We send 500 gold to Saber.

Smart Weapons: 44 turns.

1721 gold, +760.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
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