CommandoBob
AbstractArt
Turn 290 1495 AD Status
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
Next Turn Builds
City Buildings
Military Support
Total Units: 497 (+2)
Allowed Units: 155 (+0)
Cost per Turn: 568 gpt (+4)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.
Domestic Issues
Smart Weapons in 50 turns.
000% science
000% luxuries
100% taxes
Resources connected to Freedom Central
03 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
01 Incense (from Saber).
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
40 Workers
21 Marines
79 Mech Infantry
88 Modern Armor +1
07 Artillery
15 Transport
03 Carrier
48 Destroyer +1
10 Battleships
01 AEGIS Cruiser
02 Nuclear Submarines
22 Bombers
16 Stealth Fighter
25 Stealth Bombers
42 Cruisers
03 Mobile SAMs
01 Al-Battani
Military Status: The Council
22 Workers +1
19 Slaves (all Saber)
10 Marines
34 Mechs
87 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters
06 Privateers +2
03 TOW Infantry
07 Mobile SAMs
Military Status: Saber
01 Settlers
33 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
90 Mech Infantry +1
122 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
23 Transports
10 Carriers
36 Destroyers
04 Battleships
14 Nuclear Submarines
02 Bombers
46 Jet Fighters
02 Stealth Fighter
30 Stealth Bombers
09 Army
15 Cruiser
11 Moblie SAMs
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
- Freedom Central (12): Manufacturing Plant in 3.
- Thessauronicleus (12): SS Thrusters in 5.
- Great Walls of Fire (2/Gong): Cruise Missle in 11.
- Kazgungudom (12): SS Exterior Casing in 5.
- Nutbush City (2/Gong): Radar Artillery in 71.
- Thombriel (12): vBattleship in 6.
- Fortress of Meleet (12): SS Life Support in 5.
- We Built This City (4/Gong): Wealth (lone geek).
- Kremlin (12): vStealth Fighter in 2.
- Dark Side of the Moon (9/Gong): vNuclear Sub in 103.
- Citadel of Ur (12): SS Engine in 5.
- Tower of Babel (12): SS Statis Chamber in 5.
- Scarborough Fair (2/Gong): Radar Artillery in 71.
- Ring of Fire (1/Gong): rTransport in 45.
- Ishme-Shamash (12): Nuclear Plant in 5. (SS Prebuild).
- # Weltonspolt (12): vNuke in 1.
- Teal domination (12): vAEGIS Cruiser in 2.
- Ninhursag-Ki (11): SS Cockpit in 2 -> palace in 22.
- Abbey Road (2/Gong): Cruise Missle in 11.
- Azurra Coast (12): vDestroyer in 6.
- * Lake Port (12): vDestroyer {I](Sub Exposer)[/I] -> vDestroyer in 7.
- * Marad-Dur (12): Manufacturing Plant -> SS Fuel Cells in 5.
- Sugar-Free Wheaties (12): vAEGIS Cruiser in 7.
- FreeToes (12): vDestroyer in 5.
- The Watchtower (2/Gong): Cruise Missle in 12.
- Coastal Geeks (12): vDestroyer in 3.
- Smoke on the Water (4/Gong): vWorker in 9.
- * Liberty Bell (12): vModern Armor (BQ) -> vModern Armor in 5.
- Free Money (12/Gong): rMechInfantry in 82.
- TuTuba (7): Wealth.
- Nuclear-Free (5/Gong): Cruise Missle in 12.
- Free-Tuning (6/Gong): Wealth.
- Cat Ballou (12): Nuclear Plant in 7 (SS Prebuild).
- Sin City (1/Gong): Wealth.
- Freehand (12): vDestroyer in 4.
- Town Called Malice (2/Gong): Cruise Missle in 11.
- Home-Free (6/Gong): Wealth.
- Furs-Free (4/Gong): Cruise Missle in 12.
- On Flame With RocknRoll (2/Gong): Cruise Missle in 11.
- CBGB's (2/Gong): Cruise Missle in 12.
- Hangar 18 (2/Gong): Cruise Missle in 11.
- Fair-Free (6/Gong): Wealth.
- Hermit (10/Gong): Wealth.
- Basement on a Hill (2/Gong): Cruise Missle in 11.
- Chicago XIII (12): Stealth Bomber in 5.
- Farkle Liberation (8): vTransport in 83.
- Free Swimming (6/Gong): Cruise Missle in 12.
- Plain Free (6/Gong): Wealth.
- Numenor (6): vNucSubmarine in 122.
- Vista-Free (7): Radar Artillery in 70.
- Liberty Shore (5/Gong): Cruise Missle in 12.
- Space colony-Free (6/Gong): Cruise Missle in 12.
- Jungle-Free (7): settler in 10.
- Ellis Island (6): vNucSubmarine in 52.
- T for Texas (2/Gong): Cruise Missle in 11.
- Corporation-Free (5/Gong): Cruise Missle in 12.
- Pete's End (2/Gong): Cruise Missle in 12.
- Religion-Free (6/Gong): Wealth.
- BuyOneGetOne-Free (3/Gong): Cruise Missle in 12.
- GetOutOfJail-Free (5/Gong): Mobile SAM in 72.
- Aga (6/Gong): wealth.
- Unshackled (8): vTransport in 18.
- Free World (4/Gong): wealth.
- Perelandra (8): Radar Artillery in 70.
- Culture Free (6/Gong): Cruise Missle in 12.
- Dusty Harbor (6/11SE): vDestroyer in 84.
- Debt-Free (8): vTransport in 18.
- Sid City (6/11NW): Wealth.
- GONG-Free (5/Gong): wealth.
- Interest-Free (6/Gong): Cruise Missle in 12.
- Gratis (8): vCavalry in 49.
- Gilligan (6/Gong): vCavalry in 54.
- Hihhuli (12/Gong): rCavalry in 50.
- Martin Luther King Jr. (4/11NW): rDestroyer in 89.
- Gun-Free (8): Wealth.
- Tujana (6/Gong): Mobile SAM in 69.
- Fat-Free (6/Gong): Cruise Missle in 12.
- Ur (6/Gong): Wealth.
- Freethinking (7/Gong): Cruise Missle in 12.
- Teal Landing (6/Gong): Cruise Missle in 12.
- Freeborn (5/11NW): rDestroyer in 89.
- Monte Cristo (1/11SE): rDestroyer in 40.
- Footloose (5/11SE): rDestroyer in 98.
Next Turn Builds
- Nuclear Submarine in Weltonspolt
City Buildings
- 01 x Sun Tzu's Art of War (Kazgungudom)
- 01 x Theory of Evoultion (Kazgungudom)
- 01 x Palace (Freedom Central)
- 01 x Forbidden Palace (Kazgungudom)
- 01 x Hoover Dam (Kazgungudom)
- 01 x Pyramids (Dark Side of the Moon)
- 01 x Leonardo's Workshop (Dark Side of the Moon)
- 01 x Wall Street (Citadel of Ur)
- 01 Manufacturing Plant
- 42 x Granaries (via Pyramids)
- 28 x Marketplaces
- 25 x Libraries
- 18 x Universities
- 31 x Barracks (via Sun Tzu)
- 31 x Hydro Plants (via Hoover)
- 15 x Courthouses
- 22 x Harbors
- 12 x Aqueducts
- 19 x Factories
- 09 x Airports
- 15 x Banks
- 12 x Stock Exchanges
- 04 x Commercial Docks
- 17 x Research Labs
Military Support
Total Units: 497 (+2)
Allowed Units: 155 (+0)
Cost per Turn: 568 gpt (+4)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.
Domestic Issues
Smart Weapons in 50 turns.
000% science
000% luxuries
100% taxes
Resources connected to Freedom Central
03 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
01 Incense (from Saber).
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
40 Workers
21 Marines
79 Mech Infantry
88 Modern Armor +1
07 Artillery
15 Transport
03 Carrier
48 Destroyer +1
10 Battleships
01 AEGIS Cruiser
02 Nuclear Submarines
22 Bombers
16 Stealth Fighter
25 Stealth Bombers
42 Cruisers
03 Mobile SAMs
01 Al-Battani
Military Status: The Council
22 Workers +1
19 Slaves (all Saber)
10 Marines
34 Mechs
87 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters
06 Privateers +2
03 TOW Infantry
07 Mobile SAMs
Military Status: Saber
01 Settlers
33 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
90 Mech Infantry +1
122 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
23 Transports
10 Carriers
36 Destroyers
04 Battleships
14 Nuclear Submarines
02 Bombers
46 Jet Fighters
02 Stealth Fighter
30 Stealth Bombers
09 Army
15 Cruiser
11 Moblie SAMs