JeffNebraska
Warlord
- Joined
- Nov 7, 2001
- Messages
- 111
It's frustrating when you're militarily superior to an opponent and can take over their entire civilization, but need to resist the urge because of the unhappiness that the increased population will inflict on you.
I'm on my first real Civ V game (Mac user) on Warlord (which is far too easy, but seemed like a good place to have my first game). At about turn 190, I have every luxury resource on my continent and just eliminated the second to last civ that shares the land with me (the Arabians). However, despite making puppet states of his four cities, taking him out brought me from +3 happiness to -10.
I now think I need to reload before I annexed my last puppet state, which appears to be causing 7 unhappiness points. I also think I need to choose the social policy that gives one point of happiness for every garrisoned soldier, just to have greater control over my happiness.
I like the concept and do think it's far more streamlined than managing unhappiness on a city-by-city basis, but I think it goes too far with the new population problem. When I finish with the Arabians, I can't see how I'll get enough surplus happiness to feel comfortable overrunning the Ottomans (who also have four cities). In this particular game, happiness is the scarcest resource in the world.
I'm on my first real Civ V game (Mac user) on Warlord (which is far too easy, but seemed like a good place to have my first game). At about turn 190, I have every luxury resource on my continent and just eliminated the second to last civ that shares the land with me (the Arabians). However, despite making puppet states of his four cities, taking him out brought me from +3 happiness to -10.
I now think I need to reload before I annexed my last puppet state, which appears to be causing 7 unhappiness points. I also think I need to choose the social policy that gives one point of happiness for every garrisoned soldier, just to have greater control over my happiness.
I like the concept and do think it's far more streamlined than managing unhappiness on a city-by-city basis, but I think it goes too far with the new population problem. When I finish with the Arabians, I can't see how I'll get enough surplus happiness to feel comfortable overrunning the Ottomans (who also have four cities). In this particular game, happiness is the scarcest resource in the world.