1. Civ6 is coming out TODAY! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  2. Main site is finally re-opened! We migrated it to a new CMS and gave it a new layout as well.
    Dismiss Notice
  3. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
  4. Downloads database has been migrated and re-opened! Check it out and post in Site Feedback if any issue. We have done URL re-write so that old links will continue to work.
    Dismiss Notice
  5. A new Civ6 theme forum style is now available and it's made the default forum style! Check it out and comment here.
    Dismiss Notice
  6. We have successfully migrated the forum from vBulletin to Xenforo! Please take a look around and report any issue you see in Site Feedback.
    Dismiss Notice

Unique Resources

Discussion in 'Civ - Ideas & Suggestions' started by sir_schwick, Oct 16, 2004.

  1. sir_schwick

    sir_schwick Archbishop of Towels

    Jun 14, 2003
    This is an idea to add some interesting strategy to Civ. Any numbers and examples assume the Civ 3 culture model and could require adjustment.

    Under the UR model, every time a city hit certain benchmark culture by a certain tech, they would gain a UR. Here are the bench marks.

    500 CP by End of Ancient Era.
    1000 CP by End of Middle Ages.
    2000 CP by End of Industrial Revolution.
    4000 CP by End of Modern Era.

    This means a culturally strong city could have 4 URs by the end of the game.

    Here is what URs could be, a Luxury or Strategic resource that is only generated in that city. Here are some tenets of URs being utilized.

    1) More than one city can lay claim to a particular UR.
    2) URs usually have a limited lifetime. Salt will only be rare so long.
    3) Strategic URs can be used for special versions of current units.
    4) Luxury URs can be used to increase happiness like other luxuries.

    Here are material origin requirements by age:

    Ancient Era - Within city radius.
    Middle Ages - Same nation and same continent connected by roads.
    Industrial Ages - Connected by road and harbours.
    Modern Era - Connection somehow through whatever agents necessary.
  2. Teabeard

    Teabeard New Member

    Oct 3, 2004
    Not a bad idea. It would give more of an advantage to being a peaceful builder which needs to be better balanced to the warmonger style of play. :goodjob:

Share This Page