Chu-Ko-Nu - 18 (+1)
Keshik - 14 (-4)
Longbowman - 17
The CKN is a great unit which allows China to be a real domination powerhouse. Getting 2 shots every turn makes defense a breeze when the AI comes with an unprovoked DOW and a Deity sized swarm of troops. Attacking is also swift and furious as the 2 attacks take down defenders and city defenses which providing 2x the experience every turn. Prior to G&K, the CKN was a very good unit. Now that it upgrades to a 2 shot Gatling Gun with lots of promotions (including the +1 range which is usually the 4th), it is hands down the best of the three remaining units!
I like my units to last from the time I build them until the end of the game. This means that as new technology becomes available, they need to upgrade. A unit with a dead end upgrade path has very limited value. I am amazed that the Keshik made it to the top 3. Now it is time to go though.
Keshik - 14 (-4)
Longbowman - 17
The CKN is a great unit which allows China to be a real domination powerhouse. Getting 2 shots every turn makes defense a breeze when the AI comes with an unprovoked DOW and a Deity sized swarm of troops. Attacking is also swift and furious as the 2 attacks take down defenders and city defenses which providing 2x the experience every turn. Prior to G&K, the CKN was a very good unit. Now that it upgrades to a 2 shot Gatling Gun with lots of promotions (including the +1 range which is usually the 4th), it is hands down the best of the three remaining units!
I like my units to last from the time I build them until the end of the game. This means that as new technology becomes available, they need to upgrade. A unit with a dead end upgrade path has very limited value. I am amazed that the Keshik made it to the top 3. Now it is time to go though.