Hey there!
This Unit Change List is no longer used, refer to the latest changes updated in post #23.
I’m slightly modifying my BTS to suit my own sense of unit balance as I felt some of the units (at least unique units) are either a bit too weak or powerful.
Here’s the unit changes I’ve made so far:
Jaguar:
• Power increased to 6 instead of 5.
• Cost increased to 40 from 35 (matches Swordsman)
• Retains Woodsman I
This is basically a Swordsman with Woodsman I now; however it also has the advantage of not requiring Iron or Copper which is not insignificant.
Quechua:
• 100% versus Archers removed
• Starts with Combat I, Shock and Cover promotions
Praetorian:
• Power decreased to 7 instead of 8
• Gains 15% City Attack
This means the unit still attack at 8 versus cities but operate on 7 out in the field.
Gallic Warrior:
• Starts with Guerilla II instead of I.
Holkan:
• Gains free promotion Shock.
Impi:
• Gains free promotion Shock.
Carrack:
• Movement increased by 1.
East Indiaman:
• Movement increased by 1.
What do you think of these changes?
Are there any other units (or even buildings) that could benefit from some minor tweaking? Suggestions?
I’ve attached the CIV4UnitInfos.xml with the changes.
Note that this file was originally from the BUG MOD 3.6 (I load the changes via BUG MOD (by editing their original)). Not certain why this .XML file was included in the BUG MOD, but I’m guessing they’ve made some changes to the units to accommodate the interface changes.
Thanks for reading,
AveiMil
This Unit Change List is no longer used, refer to the latest changes updated in post #23.
I’m slightly modifying my BTS to suit my own sense of unit balance as I felt some of the units (at least unique units) are either a bit too weak or powerful.
Here’s the unit changes I’ve made so far:
Jaguar:
• Power increased to 6 instead of 5.
• Cost increased to 40 from 35 (matches Swordsman)
• Retains Woodsman I
This is basically a Swordsman with Woodsman I now; however it also has the advantage of not requiring Iron or Copper which is not insignificant.
Quechua:
• 100% versus Archers removed
• Starts with Combat I, Shock and Cover promotions
Praetorian:
• Power decreased to 7 instead of 8
• Gains 15% City Attack
This means the unit still attack at 8 versus cities but operate on 7 out in the field.
Gallic Warrior:
• Starts with Guerilla II instead of I.
Holkan:
• Gains free promotion Shock.
Impi:
• Gains free promotion Shock.
Carrack:
• Movement increased by 1.
East Indiaman:
• Movement increased by 1.
What do you think of these changes?
Are there any other units (or even buildings) that could benefit from some minor tweaking? Suggestions?
I’ve attached the CIV4UnitInfos.xml with the changes.
Note that this file was originally from the BUG MOD 3.6 (I load the changes via BUG MOD (by editing their original)). Not certain why this .XML file was included in the BUG MOD, but I’m guessing they’ve made some changes to the units to accommodate the interface changes.
Thanks for reading,
AveiMil