ruff_hi
Live 4ever! Or die trying
thx Psyringe - good catch.
Open the "BUG mod.ini" and find these lines:
Code:# Advanced optional naming conventions based on ERA and UNIT CLASS ANCIENT_SETTLER = ^rd^
This is a setting that is not accessible via the in-game option, but overrides whatever you specify there. Changing "^rd^" to "DEFAULT" in the ini should do the job.
Thanks
Edit:
The strange thing is that I had the advanced naming set to 0, so it had to ignore that convention... something wrong here, I suppose...
@ Ruff
I suggest that we provide a BUG.ini file with all the unit-naming options set to DEFAULT, in particular the advanced ones... we'll avoid a lot of questions.
Then maybe we can add a couple examples to the readme about using the advanced options... what do you think about this?
Edit:
I also suggest to include a "Use Advanced Options" check box in the Option screen.
This is what the code does. I'll put the 'Advanced' option back in with a very long hover text.I haven't played with it yet, but does it fallback as I just described? If you have Ancient Archer set to DEFAULT, will it use Combat Type Archer's format, falling back to the Global format if CTA's is DEFAULT? That's what I inferred, but I'm not sure.
now all units are being named default........... literally !!
if use advanced, try to get unitnameconv from separate advanced ini file else unitnameconv = default
if not default, return
get combat unitnameconv
if not default, return
get default unitnameconv
return
I've done it. It isn't pretty but it works (sorry EP). I've managed to move the advanced unit name codes out of the bug mod.ini file and into an ini file of their own. The advanced unit naming conventions are now in a separate ini file (Adv Unit Naming.ini). To use this file, you must check the 'use advanced' option.
# Advanced optional naming conventions based on ERA and UNIT CLASS
see other ini file (Adv Unit Naming.ini)
errr - might be an error. Which file?
Yes - set up your own naming convention but with short names ... eg "Axe 4"I think the idea of unit names is really cool. I like to see how a unit evolves over time. E.g., see centuries later that this was my capitol's first unit, etc.
However, the long names mess up the mouse over display, preventing stats from appearing on the same line as the name, usually with an awkward line break. This has caused me to revert to normal short names. Any ideas on how to fix that?
Thanks!
I am getting more and more tempted to add some features to the DLL.
No. Nothing we can do about that.also, i was wondering if it was possible to get rid of the "(unit type)" naming that is still displayed once you change a unit's name, eg, my units read: "1st Rome Swordsmans (Swordsman)" ~ is that deletable??
I got some saves from this game but ...Hi,
I noticed that some units (not all) show custom names even if I have
customized unit names neither in the BUG options menu nor in the Adv Unit
Naming.ini file; and overall the unit naming is NOT ENABLED;.
There are 2 conventions showed; examples:
1) "Archer (Archer 1 of Washington)"
2) "Spy (Spy)"
I'm using Varietas Delectat 4.0 mod and not BAT mod.
BtS version is 3.17 (latest)
Thank you for your attention.