Ploeperpengel
academic precarity
Third post contains the new approach on unitstats.
Volunteers for calculating the Empire?
The current unitschema won't fit for all of the civs but I think we can still use it as base. Individual strengths of UUS we should discuss later or in the threads for the different civs.
We need to know what the strength values should be and what techs should be the prereqs(example vanilla Warrior)
Ancient
Worker
Ancient Warrior: Str 2, tech: none, modifiers: 25% city defense
Ancient Spearman
Ancient Archer
Ancient Axeman
Ancient Swordman
Shaman
Horse-Archer
Catapult
Chariot
Monster I
Scout
Galley
Age of Magic
Citizen
Militia Spearman
Militia Archer
Militia Swordsman
Light Knight
Hedge-Wizard
Bolt-Thrower
War Chariot
Monster II
Explorer
Caravel
Age of Discovery
Royal Guard: (should be strong, national unit restricted to 3 units in game)
Pikemen
Longbowmen
Crossbowmen
Heavy Knight
Wizard
Cannon
Galleon
Frigate
Mechanical Age
Cavalry
Musketman
Monster III: (national unit 1)
Ironclad
Special Unit: (national unit 3)
Volunteers for calculating the Empire?
The current unitschema won't fit for all of the civs but I think we can still use it as base. Individual strengths of UUS we should discuss later or in the threads for the different civs.
We need to know what the strength values should be and what techs should be the prereqs(example vanilla Warrior)
Ancient
Worker
Ancient Warrior: Str 2, tech: none, modifiers: 25% city defense
Ancient Spearman
Ancient Archer
Ancient Axeman
Ancient Swordman
Shaman
Horse-Archer
Catapult
Chariot
Monster I
Scout
Galley
Age of Magic
Citizen
Militia Spearman
Militia Archer
Militia Swordsman
Light Knight
Hedge-Wizard
Bolt-Thrower
War Chariot
Monster II
Explorer
Caravel
Age of Discovery
Royal Guard: (should be strong, national unit restricted to 3 units in game)
Pikemen
Longbowmen
Crossbowmen
Heavy Knight
Wizard
Cannon
Galleon
Frigate
Mechanical Age
Cavalry
Musketman
Monster III: (national unit 1)
Ironclad
Special Unit: (national unit 3)