TheWilltoAct
I am observe
1) ...3) In your excitement of this new feature try to retain a basic use of your native language...
ROFL!
1) ...3) In your excitement of this new feature try to retain a basic use of your native language...
maybe you should try harderI have a problem that when I start a game, I don't always win in the end. Can this be fixed with the unofficial patch?
I have a request for a tweak, and I'm guessing it would probably be done in the C code: It would be cool to move all the Privateer blockade messages to the beginning of the log. As it is now, they're always occurring last, and when I have lots of blockading Privateers I need to go check the event log and scroll waaaaay down to see other notifications I care more about. Maybe if we end up having agreement on this issue then it could be added to the patch. Thanks!
I have a problem that when I start a game, I don't always win in the end. Can this be fixed with the unofficial patch?
I have a problem that when I start a game, I don't always win in the end. Can this be fixed with the unofficial patch?
just make sure that the AI still does build forts where it is sensible to do soBhruic, can you make it so automated workers NEVER build forts? If I need a fort bad enough I build it myself, and I think this would greatly increase the quality of automated workers.
I know the bug where the A.I. would ask for resources it already had for trade was fixed, but I've noticed they'll offer resources I already have in trade, and this is pre-corporations, and they aren't even corp resources. I'm playing on a forest heavy map, and everyone has multiple dears (I have 15+), but whenever I get a new extra resource one or two empires want to trade dear to me.
Update:Bh
- Privateers can only enter team members' or vassals' cities
- Automated Workers will no longer idle in cities within 2 squares of a hostile border
- Refixed Vassal/capitulation
- AIs less likely to build Executives if they can't afford to use them or already have sufficient