Useless Praetorians

Bow Before The Praetorians Mortals! Zeeeeeeeeeeeeeeeeeeeeeergg!!
 
Praetorians vs. Macemen

1) Equal strength - same odds vs. archers/longbowmen
2) Praetorian comes at Iron Working and needs Iron; Macemen comes at Civil Service and Machinery (it can be built with Iron or Copper, but that doesn't matter)
3) Praetorian is much cheaper (45 vs. 70 hammers) - can field 14 praets/9 maces
4) Praetorian is likely more promoted as it has been through more fights and does is better in city attack
5) Praetorian does not have +50% inherent bonus vs. melee

Even after Civil Service and Machinery, I would build 1 or 2 maces to help against other maces, but still use mostly praets as an attacking force along with some catapults.
 
Praets should have the ability to build a city. Free amphibious promos makes sense too. Maybe they could also walk on water, but NOT be aloud to enter the ocean (same as a galley's water movement capabilities). That would really help against barb galleys (sea patrol) and amphibious invasions. Praets walking across the ocean though would just be a bit overpowered imo.
 
Preats should also cost no maintainence, as they can live off the land. And ofc, since they are really ninjas they should be invisible commandos - like spies.
 
they should be able to undo hatsheput's bra with one hand.

that's a special ability worth having.
 
... any guilty necromancers around? ... they dug this thread up somewhere and the gravekeeper proberly aren't to happy about it :p
 
What about the ability to reincarnated himself into... (guess what) another Praetorian. This really counters their weakness.... :p

(this thread rocks btw ^^)
 
Oy thread necromancy. It's another one from before my time, too. I'm glad I didn't see this when it came out originally. Prats are so strong I avoid using rome usually. The roman leader traits are actually quite useful too, esp ORG mixed with the stupid prats and IMP turbocharging the stupid guys with super medics and CR III C III to make them last even longer. IMBA.
 
After over a year of absence, this old and hilarious thread has appeared again! :D

Thanks, dankok8, for bringing my old, happy memories back to my mind... :goodjob::crazyeye::lol::cool::rolleyes::p;)
 
yeah awesome for bringing it to the frontpage, i laughed a lot reading this. :)
I especially liked the vampiric prets that absorbed the abilities of units they killed. very... heroes-like.

i do hope the OP doesnt get traumatized it popped up again. :crazyeye:
 
Wow this thread has gone on for 7 pages :S...

As for whether the Prat is Balanced or not... I reckon it's balanced if you consider the big Picture..

The Roman leaders potentially and Arguably have the weakness trait in the game... (Imperialistic) Ironically though, the trait helps you settle that Iron Site quickly.

There are Aggressive, and to a lesser extent Protective, Charismatic and possibilty Creative leaders that can counter or at slow down the Pratorians.

Aggressive & Charismatic for obviously the Shock promotion.

Protective for CG2 Archers which are dirt cheap and cheap Walls. (I never build any walls in my game with the exception of the Celts and Spainish). This is assuming you do research Archery.. most people don't becuase it's a dead end tech. Also if you strategtically settle in place on hills.

Creative for the cultural defense, hopfully you can reach 500 Culture points before Roman DOW you but this more of a indirect effect.

Not to mention all the leaders that have UUs that come before Patorians which you could potentially rush the Romans before they reach Iron working and Iron.

Looking at the big picture the romans are more or less quite balanced... you could more or less say half of the leaders have some kind of method to counter the Pratorians (can't be bothered counting) and if you happen to be in the unlucky half, learn to play Dipolmacy.

Sure comparing Pratorians to swordsmen, other UUs, Pratorian natural counter and it's cost. It Appears the Prats are overpowered but when you combine it with leaders that have relatively weak traits and everythng else in the game it more or less balances out... unless of course you're palying unrestricted leaders.
 
Uh, it IS like that in the game. Praetorians can go up against Medieval units and walk away the winners. It would not surprise me if properly-promoted Praets could in fact take on Musketmen.

Properly promoted, a Praet could take on a Rifleman.

Combat VI + Pinch would be a fight of 14 vs. 10.5! :crazyeye:

Can someone suggest a Madscientest RPC where he takes an army of Praets into the modern era?
 
He's already done both Romans though.

Personally I think that Praets need access to every promotion from level one, five movement points, 40 strength and a 200% bonus when attacking.
 
He's already done both Romans though.

Personally I think that Praets need access to every promotion from level one, five movement points, 40 strength and a 200% bonus when attacking.

Alright, if he can't use either Roman leader, then he should use Boudica! :crazyeye::crazyeye::crazyeye:
 
in terms of multiplayer balance - in a ffa the praet isn't that overwhelming (but much more powerful in a team game). Try playing a regular MP game as Rome and watch what happens. While you're teching IW and have no worker techs, your neighbours are already building axemen, chariots, etc. It takes a long time to tech IW, wheel (to hook up the iron), and building a worker and a settler. Not only that, you should tech archery and build archers to escort the settler. If I'm next door to Rome in a MP game, I'll be pillaging his iron with my units and he'll never see his lovely praets.
 
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