(I can't think of a good way to start or introduce this post. Blech.)
What have I missed?
- The Order: Getting rid of unhappiness. Also, better recruiting. Kinda simple.
- The Ashen Veil: Sacrifice the Weak for easier growth. Playing as Hyborem. Um. Am I missing something? For a religion that needs KotE, there doesn't seem to be that much for the arcane line here.
- Runes of Kilmorph: Hammers and money. Anything else?
- The Fellowship of Leaves: Used to be easy happiness and health. Now? Lumbermilled ancent forests on a river are awesome for hammers and commerce, but how do you know how many windmills and farms to make? (Especially when you aren't elves.)
- The Octopus Overlords: Win the sea.
- The Empyrean: Chalid and easy overcouncil votes.
- The Council of Esus: The Nox Noctis, Gibbon Goetia, the Nox Noctis, surprise attacks, the Nox Noctis, and a load of promotions. And the Nox Noctis.
- The White Hand: Playing as Auric Ulvin or Taranis. Does anyone else have a use for this? The Doviello, perhaps? Seems to me that most civilizations just get owned by having all their land turned to somewhat useless ice.
What have I missed?