Chronis
Warlord
- Joined
- Feb 3, 2011
- Messages
- 102
Version 1.5 of Legends of Revolution Balance Tweaks Is Now Released
This is primarily an update of the RevDCM core of Legends of Revolutions
New Features in Version 1.5
New World Tweaks
New World barbarian civ can now be set to receive delayed bonuses in the RevDCM options screen
--Barb civs are very weak and primitive on initial contact with the Old World
--Barb civs that survive develop rapidly and can become very powerful
New world barbarian cities will consider joining a nearby minor civilization rather than form a new minor civ
New world civs will now tend to form large empires rather than small groupings of 2-3 cities
Overall New World barbarian civs are much more competitive
Revolution Tweaks
Revolutions now scale to game difficulty
AI gets stability bonus based on higher difficulty levels (+10% on Deity, -10% on Settler)
Human player gets scaled stabilty penality on higher difficulty levels (-10% stability on Deity, +10% stability on Settler)
Minor Civs now get a stability bonus (helps New World barbarians form large empires)
Bug Fixes
Fixed a bug in base LOR that lets the herb event to occur more then once
Fixed a bug in RevDCM that caused barbarian minor civ settling to not scale properly with game speed
Fixed a bug in RevDCM that resulted in the happiness bonus from capturing cities not scaling properly with game speed
Fixed a bug in base LOR that resulted in New World barbarian civs sometimes not getting all the bonuses they should
Maps
Adds the Totestra mapscript to the game
Download can be found in signature link below:
This is primarily an update of the RevDCM core of Legends of Revolutions
New Features in Version 1.5
New World Tweaks
New World barbarian civ can now be set to receive delayed bonuses in the RevDCM options screen
--Barb civs are very weak and primitive on initial contact with the Old World
--Barb civs that survive develop rapidly and can become very powerful
New world barbarian cities will consider joining a nearby minor civilization rather than form a new minor civ
New world civs will now tend to form large empires rather than small groupings of 2-3 cities
Overall New World barbarian civs are much more competitive
Revolution Tweaks
Revolutions now scale to game difficulty
AI gets stability bonus based on higher difficulty levels (+10% on Deity, -10% on Settler)
Human player gets scaled stabilty penality on higher difficulty levels (-10% stability on Deity, +10% stability on Settler)
Minor Civs now get a stability bonus (helps New World barbarians form large empires)
Bug Fixes
Fixed a bug in base LOR that lets the herb event to occur more then once
Fixed a bug in RevDCM that caused barbarian minor civ settling to not scale properly with game speed
Fixed a bug in RevDCM that resulted in the happiness bonus from capturing cities not scaling properly with game speed
Fixed a bug in base LOR that resulted in New World barbarian civs sometimes not getting all the bonuses they should
Maps
Adds the Totestra mapscript to the game
Download can be found in signature link below: