Polonius
Warlord
In some ways this is the opposite of Clutch-3s fascinating Culture Rush strategy in which he won (much earlier in the game) by founding or capturing huge numbers of small cities.
I am posting this not because it was an example of great management, military skill, or diplomatic cunning (it wasnt on any of those counts) but because it was achieved with a fairly modest number of starting cities. It was also played on the simple setting, so more experienced high-level players will doubtless need to use more skills to keep the foes at bay. But it should give some insights into the mechanics of the maths, as it took a fairly big chunk of the allowed 2050 years to complete (I won in 1973,so I guess that means 77 out of 540 turns to spare).
It was played as Babylon (which gives the best bonuses for a Culture attempt) on a Large map with 8 civs at least 4 of which got noticeably more starting room than I did (I was squeezed between 4 other civs). The basics are that I founded 14 cities in my initial settlement phase (which I didnt think would be enough) and banged in the 5 basic culture points scoring improvements as fast as I could. I then got caught up in some niggling battles and other issues that diverted my attention.
By 1465AD (a few turns past the mid point of a full game turn-wise) I had all my original 14 cities, plus 3 that had defected to me by cultural absorption and another 2 that Id captured militarily . I had continued to construct all the basic culture point scoring buildings as soon as possible, as I like to do that anyway.
I decided to do a calculation to get a rough idea of how much I was going to fail by to help plan my next attempt and to my great surprise it showed that I was already in a winning position if I hung on till close to 2050. Even more surprising, given that I hadnt planned for it, was that my best city would score over 15,000 points by the end of the game (at this stage it was getting 42 points per turn).
From then on I built all the Wonders that I could in my best city, also founded 1 more city to fill a gap, and had 4 more cities defect to me (total 24 cities - plus 1 more defection on the last turn of the game, which of course had no effect!)
Towards the finish I was reaping over 500 points per turn (521 by the very end) and my best city reached 74 per turn. It was a stunningly boring end game (I simply hung on and avoided fights, although my surplus shield power had by now built a very good army) but I finally won in 1973. At that point my best city had 9 Wonders and would also have won me a 20,000 points victory by 2037, even if it built no more Wonders (it apparently had the power and speed to build probably at least 2 more).
In total I had 17 major and 3 minor Wonders (Out of a possible maximum of 34 in a full game) . I would imagine it pretty unlikely that such a grab of Wonders would be achievable on higher difficulty settings unless a deliberate super-city approach had been emphasised from the start (any expert guesses on achievable numbers here please??) so a realistic approach might be to balance this out by upping the 14 starting cities a bit. For most difficulty settings 20+ might be more realistic, but it would depend somewhat on how many Wonders you could or couldnt get. Points for Major and Minor Wonders range from 1 to 6, so they take longer to build per point than Libraries etc. To balance this they of course give other benefits.
I am posting this not because it was an example of great management, military skill, or diplomatic cunning (it wasnt on any of those counts) but because it was achieved with a fairly modest number of starting cities. It was also played on the simple setting, so more experienced high-level players will doubtless need to use more skills to keep the foes at bay. But it should give some insights into the mechanics of the maths, as it took a fairly big chunk of the allowed 2050 years to complete (I won in 1973,so I guess that means 77 out of 540 turns to spare).
It was played as Babylon (which gives the best bonuses for a Culture attempt) on a Large map with 8 civs at least 4 of which got noticeably more starting room than I did (I was squeezed between 4 other civs). The basics are that I founded 14 cities in my initial settlement phase (which I didnt think would be enough) and banged in the 5 basic culture points scoring improvements as fast as I could. I then got caught up in some niggling battles and other issues that diverted my attention.
By 1465AD (a few turns past the mid point of a full game turn-wise) I had all my original 14 cities, plus 3 that had defected to me by cultural absorption and another 2 that Id captured militarily . I had continued to construct all the basic culture point scoring buildings as soon as possible, as I like to do that anyway.
I decided to do a calculation to get a rough idea of how much I was going to fail by to help plan my next attempt and to my great surprise it showed that I was already in a winning position if I hung on till close to 2050. Even more surprising, given that I hadnt planned for it, was that my best city would score over 15,000 points by the end of the game (at this stage it was getting 42 points per turn).
From then on I built all the Wonders that I could in my best city, also founded 1 more city to fill a gap, and had 4 more cities defect to me (total 24 cities - plus 1 more defection on the last turn of the game, which of course had no effect!)
Towards the finish I was reaping over 500 points per turn (521 by the very end) and my best city reached 74 per turn. It was a stunningly boring end game (I simply hung on and avoided fights, although my surplus shield power had by now built a very good army) but I finally won in 1973. At that point my best city had 9 Wonders and would also have won me a 20,000 points victory by 2037, even if it built no more Wonders (it apparently had the power and speed to build probably at least 2 more).
In total I had 17 major and 3 minor Wonders (Out of a possible maximum of 34 in a full game) . I would imagine it pretty unlikely that such a grab of Wonders would be achievable on higher difficulty settings unless a deliberate super-city approach had been emphasised from the start (any expert guesses on achievable numbers here please??) so a realistic approach might be to balance this out by upping the 14 starting cities a bit. For most difficulty settings 20+ might be more realistic, but it would depend somewhat on how many Wonders you could or couldnt get. Points for Major and Minor Wonders range from 1 to 6, so they take longer to build per point than Libraries etc. To balance this they of course give other benefits.