I've now played two games through to an industrial victory. And you know what? It's mildly disappointing.
I usually try to build fairly large empires, with a dozen cities or so. I know for victory over the ref, I'll need lots of soldiers and dragoons, so I get a lot of cities busy building tools and guns. I'll need a fair spot of cash to get there too, and to get the right specialists for all those cities, so I pump out as many coats, cigars, rum and cloth as I can. But inevitably, many turns before I'm ready to declare independence, I'll hit the industrial victory threshold.
While I like -in theory - the idea of having alternate ways to win, this just doesn't feel right. The only way I can play to an independence victory is to head into the WoI largely unprepared! Because if I do the right preparation, I'll be into industrial victory every time.
IMHO, either the industrial victory theshold is too low - way too low - or the very concept is flawed. Perhaps the alternate victory conditions just don't work, as currently implemented.
Cheers, --- Wheldrake
I usually try to build fairly large empires, with a dozen cities or so. I know for victory over the ref, I'll need lots of soldiers and dragoons, so I get a lot of cities busy building tools and guns. I'll need a fair spot of cash to get there too, and to get the right specialists for all those cities, so I pump out as many coats, cigars, rum and cloth as I can. But inevitably, many turns before I'm ready to declare independence, I'll hit the industrial victory threshold.
While I like -in theory - the idea of having alternate ways to win, this just doesn't feel right. The only way I can play to an independence victory is to head into the WoI largely unprepared! Because if I do the right preparation, I'll be into industrial victory every time.
IMHO, either the industrial victory theshold is too low - way too low - or the very concept is flawed. Perhaps the alternate victory conditions just don't work, as currently implemented.
Cheers, --- Wheldrake