Pardon my ignorance but why is this 100 turn game finish limit after declaring Independence at all in the game? Can this be switched off in game? To me this seems stupid and pointless and does not reflect "real life". Where a struggle for Independence (fight with the King) can go on sometimes infinite. I know, this is only a game but....
I still can not reach the stage where I could declare Independence and I still like to find out how to either accelerate or even only progress further with my resentment points. I don't mean my colonies sentiment for Independence, these are all 100%.
Hence I dig through this forum to see if I can get any pointers.
Cheers
VinnyBarb
I think somethings are getting confused - or I am confused
Dalgo is the resident expert around here, so I defer to him, but there are two things going on in the game - there is a limit to win the game - depending on the length of the game selected - the 'normal' is 300 turns. By adjusting the 'speed' of the game, you can get up to 900-1000 turns (I forget the maximum on marathon or some such). The second is to win before the other guy.
The documentation on this game pretty much sucks or it is so vague as to be meaningless. There are three victory condititions but I can't figure out how they work, except Independence, when seems straight foward to me.
To win by independence, you must declare
and win before your turn count runs out and you must do so before the another colony wins. It doesn't matter when you declare independence so long as you can defeat the king 1) before the turn count runs out and 2) before anyone else does.
To my way of thinking, problem #2 is solved by eliminating all the other Civs. They are easy pickings anyways, so they never last long in my games, even if I leave them alone for a while and let them grow for 100 turns. One interesting thing I never thought about - if a Civ declare independence, can't you declare against them and help the king kill them, thus ending their bid for independence? What happens to all the 'captured' cities and REF units that are left standing around? Can you start a war with the other King's REF to take back the land? Might be worth exploring on a longer game with a huge map.
Problem #1 is to defeat the king before time runs out. There are a vareity of strategies to make this 'easy', but I like a balanced approach and a nice long fight at the end. So I ignore the REF build up while I am playing except to calculate about how long it take me to kill all the REF units when they land. Then I give myself a safe 'padding' of time and set my 'deadline' to declare.
As far as I know, there is nothing that gives you 100 turns to win after declaring independence.
If the turn counter came up (it does start a count down when you are at 100 turns away from the end of the game), this was probably coincidence. But lets say you declare independence and you still have 150 turns left. A counter doesn't apear with a 100 turn count down - you have 150 turns to win the game. But if you declare and only have 50 turns left, then you only have 50 turns left. You don't get 100 more to get the job done.