Starrynite120
Prince
- Joined
- Jul 15, 2015
- Messages
- 472
I am working on a total conversion mod (Into the Nebula), part of which is doing a victory overhaul, as I find the current victories, well, boring. So I want to post my idea and see what people think of it.
There is going to be only one victory (aside from Domination), but multiple ways to achieve it. It is a point victory, and lets say you need 5 points to win. There are a variety of ways to gain points:
-having 20 virtues
-getting a city to 40 population
-having a certain surplus of energy and a certain income
-having a certain amount of wonders
-having 100 health
and so on.
All these things that are impressive and difficult to attain, or that require specific planning and strategy, give victory points.
Further, I was thinking of making the current victories still part of this, but that they give perhaps 2 or 3 points, making them desirable but not the only way to win.
What I hope to accomplish with this is to make the game longer but also require more planning and strategy, as so many decisions will matter much more now if you require multiple strengths rather than just focusing on science and affinity gain.
So what do you think?
As a question, does anyone know if Game.SetWinner still works from CiV?
There is going to be only one victory (aside from Domination), but multiple ways to achieve it. It is a point victory, and lets say you need 5 points to win. There are a variety of ways to gain points:
-having 20 virtues
-getting a city to 40 population
-having a certain surplus of energy and a certain income
-having a certain amount of wonders
-having 100 health
and so on.
All these things that are impressive and difficult to attain, or that require specific planning and strategy, give victory points.
Further, I was thinking of making the current victories still part of this, but that they give perhaps 2 or 3 points, making them desirable but not the only way to win.
What I hope to accomplish with this is to make the game longer but also require more planning and strategy, as so many decisions will matter much more now if you require multiple strengths rather than just focusing on science and affinity gain.
So what do you think?
As a question, does anyone know if Game.SetWinner still works from CiV?