I am utterly confused on the many video options. I don't know if this is the right place to place this topic, but here it goes:
I understand all the options about shadow, fog of war, Anti-Aliasing, and Leader detail, but what about Overlay detail, terrain detail, tessellation level, and texture quality? What makes them so different from one another?
Which one of these four (overlay, terrain detail, tessellation, texture quality) are the most important so my game won't start stuttering when I pan from one end of the map to the other?
I understand all the options about shadow, fog of war, Anti-Aliasing, and Leader detail, but what about Overlay detail, terrain detail, tessellation level, and texture quality? What makes them so different from one another?
Which one of these four (overlay, terrain detail, tessellation, texture quality) are the most important so my game won't start stuttering when I pan from one end of the map to the other?