You make a spell just like any other in the spellinfos.xml and just put a 1 in the <bGlobal> field, which makes it a world spell. I've never actually done it myself, but python only seems to be necessary if you can't make the spell do everything you want with just XML.Well after several days of fruitless searching for a way to get the game to acknowledge the norse unit skins I've decided to move on to the next part of the mod. The Worldspell of the Fraelim. Now I understand that in order to make a world spell you need to mess with python so could someone please give me a rough idea of how to create a worldspell?
Sorry that I have been unresponsive for a good bit and thank you all for everything
You make a spell just like any other in the spellinfos.xml and just put a 1 in the <bGlobal> field, which makes it a world spell. I've never actually done it myself, but python only seems to be necessary if you can't make the spell do everything you want with just XML.
Well, if you need to go through python to get the desired effect, I can't help you, as I don't understand python yet. But it will probably help whoever does give you advice if you mention what effect you want. The only thing I can tell you is that all of the spell data appears to be in the assets/python/entrypoints folder in CvSpellInterface.pyI understand how to make a spell its just that creating a unique world spell uses python directories to control the effect of the spell. I can't make one unless I go through python
Thank you though
Well, if you need to go through python to get the desired effect, I can't help you, as I don't understand python yet. But it will probably help whoever does give you advice if you mention what effect you want. The only thing I can tell you is that all of the spell data appears to be in the assets/python/entrypoints folder in CvSpellInterface.py