Afforess
The White Wizard
Yep, handing over to the omnipresent Afforess...
Spoiler :
I plan on adding them to the next release, along with GeneralStaff's Civic Buildings.
Yep, handing over to the omnipresent Afforess...
The obsolete corporations mod is from The_J in his Simple Python Things thread in modcomps.
I think for the medieval guilds that act as corporations.
IMHO Python is just as unwieldy as C but more modular (sort of) and both can be written in the most inefficient way.
True, I suppose I should be comparing code that is written as well as possible. Anyone can write code badly...1. is false, if you are referring to computer run speed. The only time it is slower is when people code it badly.
2. Python can read interact with XML the builders of Civ just did not allow it to in Civ!
3. should be I hate C .
No, it has not.Wasn't quite sure which thread to post this in so i'll post it here as this was the original modmod that brought in the issue.
Has the issue of Warlords being born instead of Great Generals been resolved yet?
when are we gonna see the corporations mod for 2.8?
when are we gonna see the corporations mod for 2.8?
You can use the corporation part from 2.71 (Vincentz mod)
Just make sure you delete some of the other folders, as they are either already in 2.8 (warlords, spies, junglecamp and industry) or are non compatible (guilds and sea harvest). The rest of the mods works fine.
The problem with the guilds is with the icon swapping (gamefont.tga) and since my computer did an auto update my (not so legal) photoshop ceased to function. So until I do a reinstall, I cant look at the gamefonts
A minor breakthrough with the GG bastard birth!!!!!!!
I cloned the vanilla GG into the warlords info files, and during testing where 109 GG was born only 1 was a Warlord Chief S.
I also removed the abillity to build Warlord S as they could be exploited to easely and the AI didnt want to build them.
(testing consisted of AI play overloading a medium continents map with 20 civs and lowering the threshold of GG to 1/10, which resulted in one of the AI's having 15 !!! military instructers in his capital )
However..... the placement of the mod is placed at the old location in Vincentz folder so the Warlords that came with 2.8 should be deleted and old savegames are not compatible....