automator
King
I'm starting to think I over prepare for war. I think it stems from too many Civ3 games where I'd go into battle, then have to stop at winning one, and maybe two, cities before having to give up because I'd run out of available units.
So now I'm in this habit of building two armies consisting of 3-4 battlers (axes/knights/calvary/etc), 2-3 "attack archers" or SAMs, 2-3 "defenders", and 5-10 ballistics. Unfortunately, this size of a force takes a LONG TIME. By the time I've massed my armies and gotten them to the border, most of the units are outdated (I even avoid researching techs that would obsolete the units while I'm massing my army), the political situation might have changed drastically (making my intended enemy too friendly to me or my other friends), etc. This situation is only made worse if I have to transport the forces across the sea (as then I'll usually send even more troops, especially defenders).
It's not as if I have anemic production, either. By the time I start planning big middle-age or later attacks (ancient wars I keep pretty small scale) I have 3-4 industrial powerhouses who can put out any unit in an average of 2-3 turns. Usually I even have one city that'll bust out a unit per turn.
Have you had good luck using a considerably smaller force? Or am I just par for course?
One thing I will say, I can roll through most enemy territory no problem, without reprisal since I've got 'em busy on two fronts. Then as I'm resting my troops I send a couple archers to defend the city.
So now I'm in this habit of building two armies consisting of 3-4 battlers (axes/knights/calvary/etc), 2-3 "attack archers" or SAMs, 2-3 "defenders", and 5-10 ballistics. Unfortunately, this size of a force takes a LONG TIME. By the time I've massed my armies and gotten them to the border, most of the units are outdated (I even avoid researching techs that would obsolete the units while I'm massing my army), the political situation might have changed drastically (making my intended enemy too friendly to me or my other friends), etc. This situation is only made worse if I have to transport the forces across the sea (as then I'll usually send even more troops, especially defenders).
It's not as if I have anemic production, either. By the time I start planning big middle-age or later attacks (ancient wars I keep pretty small scale) I have 3-4 industrial powerhouses who can put out any unit in an average of 2-3 turns. Usually I even have one city that'll bust out a unit per turn.
Have you had good luck using a considerably smaller force? Or am I just par for course?
One thing I will say, I can roll through most enemy territory no problem, without reprisal since I've got 'em busy on two fronts. Then as I'm resting my troops I send a couple archers to defend the city.